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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /SSAARenderPass.js
| import { Color, UniformsUtils, ShaderMaterial, AdditiveBlending, WebGLRenderTarget, HalfFloatType } from "three"; | |
| import { Pass, FullScreenQuad } from "./Pass.js"; | |
| import { CopyShader } from "../shaders/CopyShader.js"; | |
| class SSAARenderPass extends Pass { | |
| constructor(scene, camera, clearColor, clearAlpha) { | |
| super(); | |
| this.scene = scene; | |
| this.camera = camera; | |
| this.sampleLevel = 4; | |
| this.unbiased = true; | |
| this.clearColor = clearColor !== void 0 ? clearColor : 0; | |
| this.clearAlpha = clearAlpha !== void 0 ? clearAlpha : 0; | |
| this._oldClearColor = new Color(); | |
| const copyShader = CopyShader; | |
| this.copyUniforms = UniformsUtils.clone(copyShader.uniforms); | |
| this.copyMaterial = new ShaderMaterial({ | |
| uniforms: this.copyUniforms, | |
| vertexShader: copyShader.vertexShader, | |
| fragmentShader: copyShader.fragmentShader, | |
| transparent: true, | |
| depthTest: false, | |
| depthWrite: false, | |
| premultipliedAlpha: true, | |
| blending: AdditiveBlending | |
| }); | |
| this.fsQuad = new FullScreenQuad(this.copyMaterial); | |
| } | |
| dispose() { | |
| if (this.sampleRenderTarget) { | |
| this.sampleRenderTarget.dispose(); | |
| this.sampleRenderTarget = null; | |
| } | |
| this.copyMaterial.dispose(); | |
| this.fsQuad.dispose(); | |
| } | |
| setSize(width, height) { | |
| if (this.sampleRenderTarget) | |
| this.sampleRenderTarget.setSize(width, height); | |
| } | |
| render(renderer, writeBuffer, readBuffer) { | |
| if (!this.sampleRenderTarget) { | |
| this.sampleRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: HalfFloatType }); | |
| this.sampleRenderTarget.texture.name = "SSAARenderPass.sample"; | |
| } | |
| const jitterOffsets = _JitterVectors[Math.max(0, Math.min(this.sampleLevel, 5))]; | |
| const autoClear = renderer.autoClear; | |
| renderer.autoClear = false; | |
| renderer.getClearColor(this._oldClearColor); | |
| const oldClearAlpha = renderer.getClearAlpha(); | |
| const baseSampleWeight = 1 / jitterOffsets.length; | |
| const roundingRange = 1 / 32; | |
| this.copyUniforms["tDiffuse"].value = this.sampleRenderTarget.texture; | |
| const viewOffset = { | |
| fullWidth: readBuffer.width, | |
| fullHeight: readBuffer.height, | |
| offsetX: 0, | |
| offsetY: 0, | |
| width: readBuffer.width, | |
| height: readBuffer.height | |
| }; | |
| const originalViewOffset = Object.assign({}, this.camera.view); | |
| if (originalViewOffset.enabled) | |
| Object.assign(viewOffset, originalViewOffset); | |
| for (let i = 0; i < jitterOffsets.length; i++) { | |
| const jitterOffset = jitterOffsets[i]; | |
| if (this.camera.setViewOffset) { | |
| this.camera.setViewOffset( | |
| viewOffset.fullWidth, | |
| viewOffset.fullHeight, | |
| viewOffset.offsetX + jitterOffset[0] * 0.0625, | |
| viewOffset.offsetY + jitterOffset[1] * 0.0625, | |
| // 0.0625 = 1 / 16 | |
| viewOffset.width, | |
| viewOffset.height | |
| ); | |
| } | |
| let sampleWeight = baseSampleWeight; | |
| if (this.unbiased) { | |
| const uniformCenteredDistribution = -0.5 + (i + 0.5) / jitterOffsets.length; | |
| sampleWeight += roundingRange * uniformCenteredDistribution; | |
| } | |
| this.copyUniforms["opacity"].value = sampleWeight; | |
| renderer.setClearColor(this.clearColor, this.clearAlpha); | |
| renderer.setRenderTarget(this.sampleRenderTarget); | |
| renderer.clear(); | |
| renderer.render(this.scene, this.camera); | |
| renderer.setRenderTarget(this.renderToScreen ? null : writeBuffer); | |
| if (i === 0) { | |
| renderer.setClearColor(0, 0); | |
| renderer.clear(); | |
| } | |
| this.fsQuad.render(renderer); | |
| } | |
| if (this.camera.setViewOffset && originalViewOffset.enabled) { | |
| this.camera.setViewOffset( | |
| originalViewOffset.fullWidth, | |
| originalViewOffset.fullHeight, | |
| originalViewOffset.offsetX, | |
| originalViewOffset.offsetY, | |
| originalViewOffset.width, | |
| originalViewOffset.height | |
| ); | |
| } else if (this.camera.clearViewOffset) { | |
| this.camera.clearViewOffset(); | |
| } | |
| renderer.autoClear = autoClear; | |
| renderer.setClearColor(this._oldClearColor, oldClearAlpha); | |
| } | |
| } | |
| const _JitterVectors = [ | |
| [ | |
| [0, 0] | |
| ], | |
| [ | |
| [4, 4], | |
| [-4, -4] | |
| ], | |
| [ | |
| [-2, -6], | |
| [6, -2], | |
| [-6, 2], | |
| [2, 6] | |
| ], | |
| [ | |
| [1, -3], | |
| [-1, 3], | |
| [5, 1], | |
| [-3, -5], | |
| [-5, 5], | |
| [-7, -1], | |
| [3, 7], | |
| [7, -7] | |
| ], | |
| [ | |
| [1, 1], | |
| [-1, -3], | |
| [-3, 2], | |
| [4, -1], | |
| [-5, -2], | |
| [2, 5], | |
| [5, 3], | |
| [3, -5], | |
| [-2, 6], | |
| [0, -7], | |
| [-4, -6], | |
| [-6, 4], | |
| [-8, 0], | |
| [7, -4], | |
| [6, 7], | |
| [-7, -8] | |
| ], | |
| [ | |
| [-4, -7], | |
| [-7, -5], | |
| [-3, -5], | |
| [-5, -4], | |
| [-1, -4], | |
| [-2, -2], | |
| [-6, -1], | |
| [-4, 0], | |
| [-7, 1], | |
| [-1, 2], | |
| [-6, 3], | |
| [-3, 3], | |
| [-7, 6], | |
| [-3, 6], | |
| [-5, 7], | |
| [-1, 7], | |
| [5, -7], | |
| [1, -6], | |
| [6, -5], | |
| [4, -4], | |
| [2, -3], | |
| [7, -2], | |
| [1, -1], | |
| [4, -1], | |
| [2, 1], | |
| [6, 2], | |
| [0, 4], | |
| [4, 4], | |
| [2, 5], | |
| [7, 5], | |
| [5, 6], | |
| [3, 7] | |
| ] | |
| ]; | |
| export { | |
| SSAARenderPass | |
| }; | |
| //# sourceMappingURL=SSAARenderPass.js.map | |
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