Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /SSAOPass.js
| var __defProp = Object.defineProperty; | |
| var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; | |
| var __publicField = (obj, key, value) => { | |
| __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); | |
| return value; | |
| }; | |
| import { DepthTexture, DepthStencilFormat, UnsignedInt248Type, WebGLRenderTarget, NearestFilter, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, DstColorFactor, ZeroFactor, AddEquation, DstAlphaFactor, Color, CustomBlending, Vector3, MathUtils, DataTexture, RedFormat, FloatType, RepeatWrapping } from "three"; | |
| import { Pass, FullScreenQuad } from "./Pass.js"; | |
| import { SimplexNoise } from "../math/SimplexNoise.js"; | |
| import { SSAOShader, SSAOBlurShader, SSAODepthShader } from "../shaders/SSAOShader.js"; | |
| import { CopyShader } from "../shaders/CopyShader.js"; | |
| const SSAOPass = /* @__PURE__ */ (() => { | |
| const _SSAOPass = class extends Pass { | |
| constructor(scene, camera, width, height) { | |
| super(); | |
| this.width = width !== void 0 ? width : 512; | |
| this.height = height !== void 0 ? height : 512; | |
| this.clear = true; | |
| this.camera = camera; | |
| this.scene = scene; | |
| this.kernelRadius = 8; | |
| this.kernelSize = 32; | |
| this.kernel = []; | |
| this.noiseTexture = null; | |
| this.output = 0; | |
| this.minDistance = 5e-3; | |
| this.maxDistance = 0.1; | |
| this._visibilityCache = /* @__PURE__ */ new Map(); | |
| this.generateSampleKernel(); | |
| this.generateRandomKernelRotations(); | |
| const depthTexture = new DepthTexture(); | |
| depthTexture.format = DepthStencilFormat; | |
| depthTexture.type = UnsignedInt248Type; | |
| this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height); | |
| this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, { | |
| minFilter: NearestFilter, | |
| magFilter: NearestFilter, | |
| depthTexture | |
| }); | |
| this.ssaoRenderTarget = new WebGLRenderTarget(this.width, this.height); | |
| this.blurRenderTarget = this.ssaoRenderTarget.clone(); | |
| if (SSAOShader === void 0) { | |
| console.error("THREE.SSAOPass: The pass relies on SSAOShader."); | |
| } | |
| this.ssaoMaterial = new ShaderMaterial({ | |
| defines: Object.assign({}, SSAOShader.defines), | |
| uniforms: UniformsUtils.clone(SSAOShader.uniforms), | |
| vertexShader: SSAOShader.vertexShader, | |
| fragmentShader: SSAOShader.fragmentShader, | |
| blending: NoBlending | |
| }); | |
| this.ssaoMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; | |
| this.ssaoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture; | |
| this.ssaoMaterial.uniforms["tDepth"].value = this.normalRenderTarget.depthTexture; | |
| this.ssaoMaterial.uniforms["tNoise"].value = this.noiseTexture; | |
| this.ssaoMaterial.uniforms["kernel"].value = this.kernel; | |
| this.ssaoMaterial.uniforms["cameraNear"].value = this.camera.near; | |
| this.ssaoMaterial.uniforms["cameraFar"].value = this.camera.far; | |
| this.ssaoMaterial.uniforms["resolution"].value.set(this.width, this.height); | |
| this.ssaoMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix); | |
| this.ssaoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse); | |
| this.normalMaterial = new MeshNormalMaterial(); | |
| this.normalMaterial.blending = NoBlending; | |
| this.blurMaterial = new ShaderMaterial({ | |
| defines: Object.assign({}, SSAOBlurShader.defines), | |
| uniforms: UniformsUtils.clone(SSAOBlurShader.uniforms), | |
| vertexShader: SSAOBlurShader.vertexShader, | |
| fragmentShader: SSAOBlurShader.fragmentShader | |
| }); | |
| this.blurMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture; | |
| this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height); | |
| this.depthRenderMaterial = new ShaderMaterial({ | |
| defines: Object.assign({}, SSAODepthShader.defines), | |
| uniforms: UniformsUtils.clone(SSAODepthShader.uniforms), | |
| vertexShader: SSAODepthShader.vertexShader, | |
| fragmentShader: SSAODepthShader.fragmentShader, | |
| blending: NoBlending | |
| }); | |
| this.depthRenderMaterial.uniforms["tDepth"].value = this.normalRenderTarget.depthTexture; | |
| this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near; | |
| this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far; | |
| this.copyMaterial = new ShaderMaterial({ | |
| uniforms: UniformsUtils.clone(CopyShader.uniforms), | |
| vertexShader: CopyShader.vertexShader, | |
| fragmentShader: CopyShader.fragmentShader, | |
| transparent: true, | |
| depthTest: false, | |
| depthWrite: false, | |
| blendSrc: DstColorFactor, | |
| blendDst: ZeroFactor, | |
| blendEquation: AddEquation, | |
| blendSrcAlpha: DstAlphaFactor, | |
| blendDstAlpha: ZeroFactor, | |
| blendEquationAlpha: AddEquation | |
| }); | |
| this.fsQuad = new FullScreenQuad(null); | |
| this.originalClearColor = new Color(); | |
| } | |
| dispose() { | |
| this.beautyRenderTarget.dispose(); | |
| this.normalRenderTarget.dispose(); | |
| this.ssaoRenderTarget.dispose(); | |
| this.blurRenderTarget.dispose(); | |
| this.normalMaterial.dispose(); | |
| this.blurMaterial.dispose(); | |
| this.copyMaterial.dispose(); | |
| this.depthRenderMaterial.dispose(); | |
| this.fsQuad.dispose(); | |
| } | |
| render(renderer, writeBuffer) { | |
| renderer.setRenderTarget(this.beautyRenderTarget); | |
| renderer.clear(); | |
| renderer.render(this.scene, this.camera); | |
| this.overrideVisibility(); | |
| this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1); | |
| this.restoreVisibility(); | |
| this.ssaoMaterial.uniforms["kernelRadius"].value = this.kernelRadius; | |
| this.ssaoMaterial.uniforms["minDistance"].value = this.minDistance; | |
| this.ssaoMaterial.uniforms["maxDistance"].value = this.maxDistance; | |
| this.renderPass(renderer, this.ssaoMaterial, this.ssaoRenderTarget); | |
| this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget); | |
| switch (this.output) { | |
| case _SSAOPass.OUTPUT.SSAO: | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture; | |
| this.copyMaterial.blending = NoBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); | |
| break; | |
| case _SSAOPass.OUTPUT.Blur: | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture; | |
| this.copyMaterial.blending = NoBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); | |
| break; | |
| case _SSAOPass.OUTPUT.Beauty: | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; | |
| this.copyMaterial.blending = NoBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); | |
| break; | |
| case _SSAOPass.OUTPUT.Depth: | |
| this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer); | |
| break; | |
| case _SSAOPass.OUTPUT.Normal: | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture; | |
| this.copyMaterial.blending = NoBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); | |
| break; | |
| case _SSAOPass.OUTPUT.Default: | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; | |
| this.copyMaterial.blending = NoBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture; | |
| this.copyMaterial.blending = CustomBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); | |
| break; | |
| default: | |
| console.warn("THREE.SSAOPass: Unknown output type."); | |
| } | |
| } | |
| renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) { | |
| renderer.getClearColor(this.originalClearColor); | |
| const originalClearAlpha = renderer.getClearAlpha(); | |
| const originalAutoClear = renderer.autoClear; | |
| renderer.setRenderTarget(renderTarget); | |
| renderer.autoClear = false; | |
| if (clearColor !== void 0 && clearColor !== null) { | |
| renderer.setClearColor(clearColor); | |
| renderer.setClearAlpha(clearAlpha || 0); | |
| renderer.clear(); | |
| } | |
| this.fsQuad.material = passMaterial; | |
| this.fsQuad.render(renderer); | |
| renderer.autoClear = originalAutoClear; | |
| renderer.setClearColor(this.originalClearColor); | |
| renderer.setClearAlpha(originalClearAlpha); | |
| } | |
| renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) { | |
| renderer.getClearColor(this.originalClearColor); | |
| const originalClearAlpha = renderer.getClearAlpha(); | |
| const originalAutoClear = renderer.autoClear; | |
| renderer.setRenderTarget(renderTarget); | |
| renderer.autoClear = false; | |
| clearColor = overrideMaterial.clearColor || clearColor; | |
| clearAlpha = overrideMaterial.clearAlpha || clearAlpha; | |
| if (clearColor !== void 0 && clearColor !== null) { | |
| renderer.setClearColor(clearColor); | |
| renderer.setClearAlpha(clearAlpha || 0); | |
| renderer.clear(); | |
| } | |
| this.scene.overrideMaterial = overrideMaterial; | |
| renderer.render(this.scene, this.camera); | |
| this.scene.overrideMaterial = null; | |
| renderer.autoClear = originalAutoClear; | |
| renderer.setClearColor(this.originalClearColor); | |
| renderer.setClearAlpha(originalClearAlpha); | |
| } | |
| setSize(width, height) { | |
| this.width = width; | |
| this.height = height; | |
| this.beautyRenderTarget.setSize(width, height); | |
| this.ssaoRenderTarget.setSize(width, height); | |
| this.normalRenderTarget.setSize(width, height); | |
| this.blurRenderTarget.setSize(width, height); | |
| this.ssaoMaterial.uniforms["resolution"].value.set(width, height); | |
| this.ssaoMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix); | |
| this.ssaoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse); | |
| this.blurMaterial.uniforms["resolution"].value.set(width, height); | |
| } | |
| generateSampleKernel() { | |
| const kernelSize = this.kernelSize; | |
| const kernel = this.kernel; | |
| for (let i = 0; i < kernelSize; i++) { | |
| const sample = new Vector3(); | |
| sample.x = Math.random() * 2 - 1; | |
| sample.y = Math.random() * 2 - 1; | |
| sample.z = Math.random(); | |
| sample.normalize(); | |
| let scale = i / kernelSize; | |
| scale = MathUtils.lerp(0.1, 1, scale * scale); | |
| sample.multiplyScalar(scale); | |
| kernel.push(sample); | |
| } | |
| } | |
| generateRandomKernelRotations() { | |
| const width = 4, height = 4; | |
| if (SimplexNoise === void 0) { | |
| console.error("THREE.SSAOPass: The pass relies on SimplexNoise."); | |
| } | |
| const simplex = new SimplexNoise(); | |
| const size = width * height; | |
| const data = new Float32Array(size); | |
| for (let i = 0; i < size; i++) { | |
| const x = Math.random() * 2 - 1; | |
| const y = Math.random() * 2 - 1; | |
| const z = 0; | |
| data[i] = simplex.noise3d(x, y, z); | |
| } | |
| this.noiseTexture = new DataTexture(data, width, height, RedFormat, FloatType); | |
| this.noiseTexture.wrapS = RepeatWrapping; | |
| this.noiseTexture.wrapT = RepeatWrapping; | |
| this.noiseTexture.needsUpdate = true; | |
| } | |
| overrideVisibility() { | |
| const scene = this.scene; | |
| const cache = this._visibilityCache; | |
| scene.traverse(function(object) { | |
| cache.set(object, object.visible); | |
| if (object.isPoints || object.isLine) | |
| object.visible = false; | |
| }); | |
| } | |
| restoreVisibility() { | |
| const scene = this.scene; | |
| const cache = this._visibilityCache; | |
| scene.traverse(function(object) { | |
| const visible = cache.get(object); | |
| object.visible = visible; | |
| }); | |
| cache.clear(); | |
| } | |
| }; | |
| let SSAOPass2 = _SSAOPass; | |
| __publicField(SSAOPass2, "OUTPUT", { | |
| Default: 0, | |
| SSAO: 1, | |
| Blur: 2, | |
| Beauty: 3, | |
| Depth: 4, | |
| Normal: 5 | |
| }); | |
| return SSAOPass2; | |
| })(); | |
| export { | |
| SSAOPass | |
| }; | |
| //# sourceMappingURL=SSAOPass.js.map | |
Xet Storage Details
- Size:
- 12.5 kB
- Xet hash:
- 4cb52130f551362911630563970532fd7ffdb0bf7320c745a132a0d857725d88
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.