Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /SSRPass.cjs
| ; | |
| var __defProp = Object.defineProperty; | |
| var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; | |
| var __publicField = (obj, key, value) => { | |
| __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); | |
| return value; | |
| }; | |
| Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); | |
| const THREE = require("three"); | |
| const Pass = require("./Pass.cjs"); | |
| const SSRShader = require("../shaders/SSRShader.cjs"); | |
| const CopyShader = require("../shaders/CopyShader.cjs"); | |
| const SSRPass = /* @__PURE__ */ (() => { | |
| const _SSRPass = class extends Pass.Pass { | |
| constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) { | |
| super(); | |
| this.width = width !== void 0 ? width : 512; | |
| this.height = height !== void 0 ? height : 512; | |
| this.clear = true; | |
| this.renderer = renderer; | |
| this.scene = scene; | |
| this.camera = camera; | |
| this.groundReflector = groundReflector; | |
| this.opacity = SSRShader.SSRShader.uniforms.opacity.value; | |
| this.output = 0; | |
| this.maxDistance = SSRShader.SSRShader.uniforms.maxDistance.value; | |
| this.thickness = SSRShader.SSRShader.uniforms.thickness.value; | |
| this.tempColor = new THREE.Color(); | |
| this._selects = selects; | |
| this.selective = Array.isArray(this._selects); | |
| Object.defineProperty(this, "selects", { | |
| get() { | |
| return this._selects; | |
| }, | |
| set(val) { | |
| if (this._selects === val) | |
| return; | |
| this._selects = val; | |
| if (Array.isArray(val)) { | |
| this.selective = true; | |
| this.ssrMaterial.defines.SELECTIVE = true; | |
| this.ssrMaterial.needsUpdate = true; | |
| } else { | |
| this.selective = false; | |
| this.ssrMaterial.defines.SELECTIVE = false; | |
| this.ssrMaterial.needsUpdate = true; | |
| } | |
| } | |
| }); | |
| this._bouncing = bouncing; | |
| Object.defineProperty(this, "bouncing", { | |
| get() { | |
| return this._bouncing; | |
| }, | |
| set(val) { | |
| if (this._bouncing === val) | |
| return; | |
| this._bouncing = val; | |
| if (val) { | |
| this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture; | |
| } else { | |
| this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; | |
| } | |
| } | |
| }); | |
| this.blur = true; | |
| this._distanceAttenuation = SSRShader.SSRShader.defines.DISTANCE_ATTENUATION; | |
| Object.defineProperty(this, "distanceAttenuation", { | |
| get() { | |
| return this._distanceAttenuation; | |
| }, | |
| set(val) { | |
| if (this._distanceAttenuation === val) | |
| return; | |
| this._distanceAttenuation = val; | |
| this.ssrMaterial.defines.DISTANCE_ATTENUATION = val; | |
| this.ssrMaterial.needsUpdate = true; | |
| } | |
| }); | |
| this._fresnel = SSRShader.SSRShader.defines.FRESNEL; | |
| Object.defineProperty(this, "fresnel", { | |
| get() { | |
| return this._fresnel; | |
| }, | |
| set(val) { | |
| if (this._fresnel === val) | |
| return; | |
| this._fresnel = val; | |
| this.ssrMaterial.defines.FRESNEL = val; | |
| this.ssrMaterial.needsUpdate = true; | |
| } | |
| }); | |
| this._infiniteThick = SSRShader.SSRShader.defines.INFINITE_THICK; | |
| Object.defineProperty(this, "infiniteThick", { | |
| get() { | |
| return this._infiniteThick; | |
| }, | |
| set(val) { | |
| if (this._infiniteThick === val) | |
| return; | |
| this._infiniteThick = val; | |
| this.ssrMaterial.defines.INFINITE_THICK = val; | |
| this.ssrMaterial.needsUpdate = true; | |
| } | |
| }); | |
| const depthTexture = new THREE.DepthTexture(); | |
| depthTexture.type = THREE.UnsignedShortType; | |
| depthTexture.minFilter = THREE.NearestFilter; | |
| depthTexture.magFilter = THREE.NearestFilter; | |
| this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, { | |
| minFilter: THREE.NearestFilter, | |
| magFilter: THREE.NearestFilter, | |
| type: THREE.HalfFloatType, | |
| depthTexture, | |
| depthBuffer: true | |
| }); | |
| this.prevRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, { | |
| minFilter: THREE.NearestFilter, | |
| magFilter: THREE.NearestFilter | |
| }); | |
| this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, { | |
| minFilter: THREE.NearestFilter, | |
| magFilter: THREE.NearestFilter, | |
| type: THREE.HalfFloatType | |
| }); | |
| this.metalnessRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, { | |
| minFilter: THREE.NearestFilter, | |
| magFilter: THREE.NearestFilter, | |
| type: THREE.HalfFloatType | |
| }); | |
| this.ssrRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, { | |
| minFilter: THREE.NearestFilter, | |
| magFilter: THREE.NearestFilter | |
| }); | |
| this.blurRenderTarget = this.ssrRenderTarget.clone(); | |
| this.blurRenderTarget2 = this.ssrRenderTarget.clone(); | |
| this.ssrMaterial = new THREE.ShaderMaterial({ | |
| defines: Object.assign({}, SSRShader.SSRShader.defines, { | |
| MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height) | |
| }), | |
| uniforms: THREE.UniformsUtils.clone(SSRShader.SSRShader.uniforms), | |
| vertexShader: SSRShader.SSRShader.vertexShader, | |
| fragmentShader: SSRShader.SSRShader.fragmentShader, | |
| blending: THREE.NoBlending | |
| }); | |
| this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; | |
| this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture; | |
| this.ssrMaterial.defines.SELECTIVE = this.selective; | |
| this.ssrMaterial.needsUpdate = true; | |
| this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture; | |
| this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture; | |
| this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near; | |
| this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far; | |
| this.ssrMaterial.uniforms["thickness"].value = this.thickness; | |
| this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height); | |
| this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix); | |
| this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse); | |
| this.normalMaterial = new THREE.MeshNormalMaterial(); | |
| this.normalMaterial.blending = THREE.NoBlending; | |
| this.metalnessOnMaterial = new THREE.MeshBasicMaterial({ | |
| color: "white" | |
| }); | |
| this.metalnessOffMaterial = new THREE.MeshBasicMaterial({ | |
| color: "black" | |
| }); | |
| this.blurMaterial = new THREE.ShaderMaterial({ | |
| defines: Object.assign({}, SSRShader.SSRBlurShader.defines), | |
| uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms), | |
| vertexShader: SSRShader.SSRBlurShader.vertexShader, | |
| fragmentShader: SSRShader.SSRBlurShader.fragmentShader | |
| }); | |
| this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture; | |
| this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height); | |
| this.blurMaterial2 = new THREE.ShaderMaterial({ | |
| defines: Object.assign({}, SSRShader.SSRBlurShader.defines), | |
| uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms), | |
| vertexShader: SSRShader.SSRBlurShader.vertexShader, | |
| fragmentShader: SSRShader.SSRBlurShader.fragmentShader | |
| }); | |
| this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture; | |
| this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height); | |
| this.depthRenderMaterial = new THREE.ShaderMaterial({ | |
| defines: Object.assign({}, SSRShader.SSRDepthShader.defines), | |
| uniforms: THREE.UniformsUtils.clone(SSRShader.SSRDepthShader.uniforms), | |
| vertexShader: SSRShader.SSRDepthShader.vertexShader, | |
| fragmentShader: SSRShader.SSRDepthShader.fragmentShader, | |
| blending: THREE.NoBlending | |
| }); | |
| this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture; | |
| this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near; | |
| this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far; | |
| this.copyMaterial = new THREE.ShaderMaterial({ | |
| uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms), | |
| vertexShader: CopyShader.CopyShader.vertexShader, | |
| fragmentShader: CopyShader.CopyShader.fragmentShader, | |
| transparent: true, | |
| depthTest: false, | |
| depthWrite: false, | |
| blendSrc: THREE.SrcAlphaFactor, | |
| blendDst: THREE.OneMinusSrcAlphaFactor, | |
| blendEquation: THREE.AddEquation, | |
| blendSrcAlpha: THREE.SrcAlphaFactor, | |
| blendDstAlpha: THREE.OneMinusSrcAlphaFactor, | |
| blendEquationAlpha: THREE.AddEquation | |
| // premultipliedAlpha:true, | |
| }); | |
| this.fsQuad = new Pass.FullScreenQuad(null); | |
| this.originalClearColor = new THREE.Color(); | |
| } | |
| dispose() { | |
| this.beautyRenderTarget.dispose(); | |
| this.prevRenderTarget.dispose(); | |
| this.normalRenderTarget.dispose(); | |
| this.metalnessRenderTarget.dispose(); | |
| this.ssrRenderTarget.dispose(); | |
| this.blurRenderTarget.dispose(); | |
| this.blurRenderTarget2.dispose(); | |
| this.normalMaterial.dispose(); | |
| this.metalnessOnMaterial.dispose(); | |
| this.metalnessOffMaterial.dispose(); | |
| this.blurMaterial.dispose(); | |
| this.blurMaterial2.dispose(); | |
| this.copyMaterial.dispose(); | |
| this.depthRenderMaterial.dispose(); | |
| this.fsQuad.dispose(); | |
| } | |
| render(renderer, writeBuffer) { | |
| renderer.setRenderTarget(this.beautyRenderTarget); | |
| renderer.clear(); | |
| if (this.groundReflector) { | |
| this.groundReflector.visible = false; | |
| this.groundReflector.doRender(this.renderer, this.scene, this.camera); | |
| this.groundReflector.visible = true; | |
| } | |
| renderer.render(this.scene, this.camera); | |
| if (this.groundReflector) | |
| this.groundReflector.visible = false; | |
| this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0); | |
| if (this.selective) { | |
| this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0); | |
| } | |
| this.ssrMaterial.uniforms["opacity"].value = this.opacity; | |
| this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance; | |
| this.ssrMaterial.uniforms["thickness"].value = this.thickness; | |
| this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget); | |
| if (this.blur) { | |
| this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget); | |
| this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2); | |
| } | |
| switch (this.output) { | |
| case _SSRPass.OUTPUT.Default: | |
| if (this.bouncing) { | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NoBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget); | |
| if (this.blur) | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture; | |
| else | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NormalBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget); | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NoBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); | |
| } else { | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NoBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); | |
| if (this.blur) | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture; | |
| else | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NormalBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); | |
| } | |
| break; | |
| case _SSRPass.OUTPUT.SSR: | |
| if (this.blur) | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture; | |
| else | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NoBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); | |
| if (this.bouncing) { | |
| if (this.blur) | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture; | |
| else | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NoBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget); | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NormalBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget); | |
| } | |
| break; | |
| case _SSRPass.OUTPUT.Beauty: | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NoBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); | |
| break; | |
| case _SSRPass.OUTPUT.Depth: | |
| this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer); | |
| break; | |
| case _SSRPass.OUTPUT.Normal: | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NoBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); | |
| break; | |
| case _SSRPass.OUTPUT.Metalness: | |
| this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NoBlending; | |
| this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); | |
| break; | |
| default: | |
| console.warn("THREE.SSRPass: Unknown output type."); | |
| } | |
| } | |
| renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) { | |
| this.originalClearColor.copy(renderer.getClearColor(this.tempColor)); | |
| const originalClearAlpha = renderer.getClearAlpha(this.tempColor); | |
| const originalAutoClear = renderer.autoClear; | |
| renderer.setRenderTarget(renderTarget); | |
| renderer.autoClear = false; | |
| if (clearColor !== void 0 && clearColor !== null) { | |
| renderer.setClearColor(clearColor); | |
| renderer.setClearAlpha(clearAlpha || 0); | |
| renderer.clear(); | |
| } | |
| this.fsQuad.material = passMaterial; | |
| this.fsQuad.render(renderer); | |
| renderer.autoClear = originalAutoClear; | |
| renderer.setClearColor(this.originalClearColor); | |
| renderer.setClearAlpha(originalClearAlpha); | |
| } | |
| renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) { | |
| this.originalClearColor.copy(renderer.getClearColor(this.tempColor)); | |
| const originalClearAlpha = renderer.getClearAlpha(this.tempColor); | |
| const originalAutoClear = renderer.autoClear; | |
| renderer.setRenderTarget(renderTarget); | |
| renderer.autoClear = false; | |
| clearColor = overrideMaterial.clearColor || clearColor; | |
| clearAlpha = overrideMaterial.clearAlpha || clearAlpha; | |
| if (clearColor !== void 0 && clearColor !== null) { | |
| renderer.setClearColor(clearColor); | |
| renderer.setClearAlpha(clearAlpha || 0); | |
| renderer.clear(); | |
| } | |
| this.scene.overrideMaterial = overrideMaterial; | |
| renderer.render(this.scene, this.camera); | |
| this.scene.overrideMaterial = null; | |
| renderer.autoClear = originalAutoClear; | |
| renderer.setClearColor(this.originalClearColor); | |
| renderer.setClearAlpha(originalClearAlpha); | |
| } | |
| renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) { | |
| this.originalClearColor.copy(renderer.getClearColor(this.tempColor)); | |
| const originalClearAlpha = renderer.getClearAlpha(this.tempColor); | |
| const originalAutoClear = renderer.autoClear; | |
| renderer.setRenderTarget(renderTarget); | |
| renderer.autoClear = false; | |
| clearColor = overrideMaterial.clearColor || clearColor; | |
| clearAlpha = overrideMaterial.clearAlpha || clearAlpha; | |
| if (clearColor !== void 0 && clearColor !== null) { | |
| renderer.setClearColor(clearColor); | |
| renderer.setClearAlpha(clearAlpha || 0); | |
| renderer.clear(); | |
| } | |
| this.scene.traverseVisible((child) => { | |
| child._SSRPassBackupMaterial = child.material; | |
| if (this._selects.includes(child)) { | |
| child.material = this.metalnessOnMaterial; | |
| } else { | |
| child.material = this.metalnessOffMaterial; | |
| } | |
| }); | |
| renderer.render(this.scene, this.camera); | |
| this.scene.traverseVisible((child) => { | |
| child.material = child._SSRPassBackupMaterial; | |
| }); | |
| renderer.autoClear = originalAutoClear; | |
| renderer.setClearColor(this.originalClearColor); | |
| renderer.setClearAlpha(originalClearAlpha); | |
| } | |
| setSize(width, height) { | |
| this.width = width; | |
| this.height = height; | |
| this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height); | |
| this.ssrMaterial.needsUpdate = true; | |
| this.beautyRenderTarget.setSize(width, height); | |
| this.prevRenderTarget.setSize(width, height); | |
| this.ssrRenderTarget.setSize(width, height); | |
| this.normalRenderTarget.setSize(width, height); | |
| this.metalnessRenderTarget.setSize(width, height); | |
| this.blurRenderTarget.setSize(width, height); | |
| this.blurRenderTarget2.setSize(width, height); | |
| this.ssrMaterial.uniforms["resolution"].value.set(width, height); | |
| this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix); | |
| this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse); | |
| this.blurMaterial.uniforms["resolution"].value.set(width, height); | |
| this.blurMaterial2.uniforms["resolution"].value.set(width, height); | |
| } | |
| }; | |
| let SSRPass2 = _SSRPass; | |
| __publicField(SSRPass2, "OUTPUT", { | |
| Default: 0, | |
| SSR: 1, | |
| Beauty: 3, | |
| Depth: 4, | |
| Normal: 5, | |
| Metalness: 7 | |
| }); | |
| return SSRPass2; | |
| })(); | |
| exports.SSRPass = SSRPass; | |
| //# sourceMappingURL=SSRPass.cjs.map | |
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