Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /SSRPass.d.ts
| import { | |
| Color, | |
| MeshNormalMaterial, | |
| MeshBasicMaterial, | |
| ShaderMaterial, | |
| WebGLRenderTarget, | |
| Scene, | |
| WebGLRenderer, | |
| Camera, | |
| Mesh, | |
| Material, | |
| } from 'three' | |
| import { Pass, FullScreenQuad } from '../postprocessing/Pass' | |
| import { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass' | |
| export interface SSRPassParams { | |
| renderer: WebGLRenderer | |
| scene: Scene | |
| camera: Camera | |
| width?: number | undefined | |
| height?: number | undefined | |
| selects: Mesh[] | null | |
| isPerspectiveCamera?: boolean | undefined | |
| isBouncing?: boolean | undefined | |
| groundReflector: ReflectorForSSRPass | null | |
| } | |
| export class SSRPass extends Pass { | |
| width: number | |
| height: number | |
| clear: boolean | |
| renderer: WebGLRenderer | |
| scene: Scene | |
| camera: Camera | |
| groundReflector: ReflectorForSSRPass | null | |
| opacity: number | |
| output: number | |
| maxDistance: number | |
| thickness: number | |
| tempColor: Color | |
| get selects(): Mesh[] | null | |
| set selects(val: Mesh[] | null) | |
| selective: boolean | |
| get isBouncing(): boolean | |
| set isBouncing(val: boolean) | |
| blur: boolean | |
| get isDistanceAttenuation(): boolean | |
| set isDistanceAttenuation(val: boolean) | |
| get isFresnel(): boolean | |
| set isFresnel(val: boolean) | |
| get isInfiniteThick(): boolean | |
| set isInfiniteThick(val: boolean) | |
| thickTolerance: number | |
| beautyRenderTarget: WebGLRenderTarget | |
| prevRenderTarget: WebGLRenderTarget | |
| normalRenderTarget: WebGLRenderTarget | |
| metalnessRenderTarget: WebGLRenderTarget | |
| ssrRenderTarget: WebGLRenderTarget | |
| blurRenderTarget: WebGLRenderTarget | |
| blurRenderTarget2: WebGLRenderTarget | |
| ssrMaterial: ShaderMaterial | |
| normalMaterial: MeshNormalMaterial | |
| metalnessOnMaterial: MeshBasicMaterial | |
| metalnessOffMaterial: MeshBasicMaterial | |
| blurMaterial: ShaderMaterial | |
| blurMaterial2: ShaderMaterial | |
| depthRenderMaterial: ShaderMaterial | |
| copyMaterial: ShaderMaterial | |
| fsQuad: FullScreenQuad | |
| originalClearColor: Color | |
| static OUTPUT: { | |
| Default: 0 | |
| SSR: 1 | |
| Beauty: 3 | |
| Depth: 4 | |
| Normal: 5 | |
| Metalness: 7 | |
| } | |
| constructor(params: SSRPassParams) | |
| dispose: () => void | |
| renderPass: ( | |
| renderer: WebGLRenderer, | |
| passMaterial: Material, | |
| renderTarget: WebGLRenderTarget, | |
| clearColor: Color | string | number, | |
| clearAlpha: Color | string | number, | |
| ) => void | |
| renderOverride: ( | |
| renderer: WebGLRenderer, | |
| passMaterial: Material, | |
| renderTarget: WebGLRenderTarget, | |
| clearColor: Color | string | number, | |
| clearAlpha: Color | string | number, | |
| ) => void | |
| renderMetalness: ( | |
| renderer: WebGLRenderer, | |
| passMaterial: Material, | |
| renderTarget: WebGLRenderTarget, | |
| clearColor: Color | string | number, | |
| clearAlpha: Color | string | number, | |
| ) => void | |
| } | |
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