Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /SavePass.js
| import { UniformsUtils, ShaderMaterial, NoBlending, WebGLRenderTarget } from "three"; | |
| import { Pass, FullScreenQuad } from "./Pass.js"; | |
| import { CopyShader } from "../shaders/CopyShader.js"; | |
| class SavePass extends Pass { | |
| constructor(renderTarget) { | |
| super(); | |
| if (CopyShader === void 0) | |
| console.error("THREE.SavePass relies on CopyShader"); | |
| const shader = CopyShader; | |
| this.textureID = "tDiffuse"; | |
| this.uniforms = UniformsUtils.clone(shader.uniforms); | |
| this.material = new ShaderMaterial({ | |
| uniforms: this.uniforms, | |
| vertexShader: shader.vertexShader, | |
| fragmentShader: shader.fragmentShader, | |
| blending: NoBlending | |
| }); | |
| this.renderTarget = renderTarget; | |
| if (this.renderTarget === void 0) { | |
| this.renderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight); | |
| this.renderTarget.texture.name = "SavePass.rt"; | |
| } | |
| this.needsSwap = false; | |
| this.fsQuad = new FullScreenQuad(this.material); | |
| } | |
| render(renderer, writeBuffer, readBuffer) { | |
| if (this.uniforms[this.textureID]) { | |
| this.uniforms[this.textureID].value = readBuffer.texture; | |
| } | |
| renderer.setRenderTarget(this.renderTarget); | |
| if (this.clear) | |
| renderer.clear(); | |
| this.fsQuad.render(renderer); | |
| } | |
| } | |
| export { | |
| SavePass | |
| }; | |
| //# sourceMappingURL=SavePass.js.map | |
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