Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /ShaderPass.d.ts
| import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three'; | |
| import { Pass, FullScreenQuad } from './Pass'; | |
| import { Defines, IShader, Uniforms } from '../shaders/types'; | |
| declare class ShaderPass extends Pass { | |
| textureID: string; | |
| uniforms: Uniforms; | |
| material: ShaderMaterial; | |
| fsQuad: FullScreenQuad; | |
| constructor(shader: ShaderMaterial | IShader<Uniforms, Defines | undefined>, textureID?: string); | |
| render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void; | |
| dispose(): void; | |
| } | |
| export { ShaderPass }; | |
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