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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /TexturePass.js
| import { UniformsUtils, ShaderMaterial } from "three"; | |
| import { Pass, FullScreenQuad } from "./Pass.js"; | |
| import { CopyShader } from "../shaders/CopyShader.js"; | |
| class TexturePass extends Pass { | |
| constructor(map, opacity) { | |
| super(); | |
| const shader = CopyShader; | |
| this.map = map; | |
| this.opacity = opacity !== void 0 ? opacity : 1; | |
| this.uniforms = UniformsUtils.clone(shader.uniforms); | |
| this.material = new ShaderMaterial({ | |
| uniforms: this.uniforms, | |
| vertexShader: shader.vertexShader, | |
| fragmentShader: shader.fragmentShader, | |
| depthTest: false, | |
| depthWrite: false, | |
| premultipliedAlpha: true | |
| }); | |
| this.needsSwap = false; | |
| this.fsQuad = new FullScreenQuad(null); | |
| } | |
| render(renderer, writeBuffer, readBuffer) { | |
| const oldAutoClear = renderer.autoClear; | |
| renderer.autoClear = false; | |
| this.fsQuad.material = this.material; | |
| this.uniforms["opacity"].value = this.opacity; | |
| this.uniforms["tDiffuse"].value = this.map; | |
| this.material.transparent = this.opacity < 1; | |
| renderer.setRenderTarget(this.renderToScreen ? null : readBuffer); | |
| if (this.clear) | |
| renderer.clear(); | |
| this.fsQuad.render(renderer); | |
| renderer.autoClear = oldAutoClear; | |
| } | |
| dispose() { | |
| this.material.dispose(); | |
| this.fsQuad.dispose(); | |
| } | |
| } | |
| export { | |
| TexturePass | |
| }; | |
| //# sourceMappingURL=TexturePass.js.map | |
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