Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /UnrealBloomPass.d.ts
| import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three' | |
| import { Pass } from './Pass' | |
| export class UnrealBloomPass extends Pass { | |
| constructor(resolution: Vector2, strength: number, radius: number, threshold: number) | |
| resolution: Vector2 | |
| strength: number | |
| radius: number | |
| threshold: number | |
| clearColor: Color | |
| renderTargetsHorizontal: WebGLRenderTarget[] | |
| renderTargetsVertical: WebGLRenderTarget[] | |
| nMips: number | |
| renderTargetBright: WebGLRenderTarget | |
| highPassUniforms: object | |
| materialHighPassFilter: ShaderMaterial | |
| separableBlurMaterials: ShaderMaterial[] | |
| compositeMaterial: ShaderMaterial | |
| bloomTintColors: Vector3[] | |
| copyUniforms: object | |
| materialCopy: ShaderMaterial | |
| oldClearColor: Color | |
| oldClearAlpha: number | |
| basic: MeshBasicMaterial | |
| fsQuad: object | |
| dispose(): void | |
| getSeperableBlurMaterial(): ShaderMaterial | |
| getCompositeMaterial(): ShaderMaterial | |
| } | |
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