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import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
import { Pass } from './Pass'
export class UnrealBloomPass extends Pass {
constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
resolution: Vector2
strength: number
radius: number
threshold: number
clearColor: Color
renderTargetsHorizontal: WebGLRenderTarget[]
renderTargetsVertical: WebGLRenderTarget[]
nMips: number
renderTargetBright: WebGLRenderTarget
highPassUniforms: object
materialHighPassFilter: ShaderMaterial
separableBlurMaterials: ShaderMaterial[]
compositeMaterial: ShaderMaterial
bloomTintColors: Vector3[]
copyUniforms: object
materialCopy: ShaderMaterial
oldClearColor: Color
oldClearAlpha: number
basic: MeshBasicMaterial
fsQuad: object
dispose(): void
getSeperableBlurMaterial(): ShaderMaterial
getCompositeMaterial(): ShaderMaterial
}

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