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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /ACESFilmicToneMappingShader.d.ts
| /** | |
| * ACES Filmic Tone Mapping Shader by Stephen Hill | |
| * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs | |
| * | |
| * this implementation of ACES is modified to accommodate a brighter viewing environment. | |
| * the scale factor of 1/0.6 is subjective. see discussion in #19621. | |
| */ | |
| import type { IUniform, Texture } from 'three'; | |
| import type { IShader } from './types'; | |
| export type ACESFilmicToneMappingShaderUniforms = { | |
| exposure: IUniform<number>; | |
| tDiffuse: IUniform<Texture | null>; | |
| }; | |
| export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> { | |
| } | |
| export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader; | |
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