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/**
* ACES Filmic Tone Mapping Shader by Stephen Hill
* source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
*
* this implementation of ACES is modified to accommodate a brighter viewing environment.
* the scale factor of 1/0.6 is subjective. see discussion in #19621.
*/
import type { IUniform, Texture } from 'three';
import type { IShader } from './types';
export type ACESFilmicToneMappingShaderUniforms = {
exposure: IUniform<number>;
tDiffuse: IUniform<Texture | null>;
};
export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
}
export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;

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