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"use strict";
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const AfterimageShader = {
uniforms: {
damp: { value: 0.96 },
tOld: { value: null },
tNew: { value: null }
},
vertexShader: (
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
uniform float damp;
uniform sampler2D tOld;
uniform sampler2D tNew;
varying vec2 vUv;
vec4 when_gt( vec4 x, float y ) {
return max( sign( x - y ), 0.0 );
}
void main() {
vec4 texelOld = texture2D( tOld, vUv );
vec4 texelNew = texture2D( tNew, vUv );
texelOld *= damp * when_gt( texelOld, 0.1 );
gl_FragColor = max(texelNew, texelOld);
}
`
)
};
exports.AfterimageShader = AfterimageShader;
//# sourceMappingURL=AfterimageShader.cjs.map

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951 Bytes
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3dd6247e894e04fa4fe3b4df6ed91c456ab46868f15c674364c361cc3eda15db

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