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const BasicShader = {
uniforms: {},
vertexShader: (
/* glsl */
`
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
void main() {
gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
}
`
)
};
export {
BasicShader
};
//# sourceMappingURL=BasicShader.js.map

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384 Bytes
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95942ca4a3c5570068c4ff725f7cb973190ba0474c1c0516910fbc57b547f15f

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