Buckets:
| const BasicShader = { | |
| uniforms: {}, | |
| vertexShader: ( | |
| /* glsl */ | |
| ` | |
| void main() { | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| } | |
| ` | |
| ), | |
| fragmentShader: ( | |
| /* glsl */ | |
| ` | |
| void main() { | |
| gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 ); | |
| } | |
| ` | |
| ) | |
| }; | |
| export { | |
| BasicShader | |
| }; | |
| //# sourceMappingURL=BasicShader.js.map | |
Xet Storage Details
- Size:
- 384 Bytes
- Xet hash:
- 95942ca4a3c5570068c4ff725f7cb973190ba0474c1c0516910fbc57b547f15f
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.