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/**
* Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
* - based on Nvidia example
* http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
*/
import type { IUniform, Texture } from 'three';
import type { IShader } from './types';
export type BleachBypassShaderUniforms = {
opacity: IUniform<number>;
tDiffuse: IUniform<Texture | null>;
};
export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
}
export declare const BleachBypassShader: IBleachBypassShader;

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