Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /BleachBypassShader.d.ts
| /** | |
| * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass] | |
| * - based on Nvidia example | |
| * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass | |
| */ | |
| import type { IUniform, Texture } from 'three'; | |
| import type { IShader } from './types'; | |
| export type BleachBypassShaderUniforms = { | |
| opacity: IUniform<number>; | |
| tDiffuse: IUniform<Texture | null>; | |
| }; | |
| export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> { | |
| } | |
| export declare const BleachBypassShader: IBleachBypassShader; | |
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