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const BlendShader = {
uniforms: {
tDiffuse1: { value: null },
tDiffuse2: { value: null },
mixRatio: { value: 0.5 },
opacity: { value: 1 }
},
vertexShader: (
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
uniform float opacity;
uniform float mixRatio;
uniform sampler2D tDiffuse1;
uniform sampler2D tDiffuse2;
varying vec2 vUv;
void main() {
vec4 texel1 = texture2D( tDiffuse1, vUv );
vec4 texel2 = texture2D( tDiffuse2, vUv );
gl_FragColor = opacity * mix( texel1, texel2, mixRatio );
}
`
)
};
export {
BlendShader
};
//# sourceMappingURL=BlendShader.js.map

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