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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /BrightnessContrastShader.cjs
| ; | |
| Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); | |
| const BrightnessContrastShader = { | |
| uniforms: { | |
| tDiffuse: { value: null }, | |
| brightness: { value: 0 }, | |
| contrast: { value: 0 } | |
| }, | |
| vertexShader: ( | |
| /* glsl */ | |
| ` | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| } | |
| ` | |
| ), | |
| fragmentShader: ( | |
| /* glsl */ | |
| ` | |
| uniform sampler2D tDiffuse; | |
| uniform float brightness; | |
| uniform float contrast; | |
| varying vec2 vUv; | |
| void main() { | |
| gl_FragColor = texture2D( tDiffuse, vUv ); | |
| gl_FragColor.rgb += brightness; | |
| if (contrast > 0.0) { | |
| gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5; | |
| } else { | |
| gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5; | |
| } | |
| } | |
| ` | |
| ) | |
| }; | |
| exports.BrightnessContrastShader = BrightnessContrastShader; | |
| //# sourceMappingURL=BrightnessContrastShader.cjs.map | |
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- 1.02 kB
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