Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /BrightnessContrastShader.js
| const BrightnessContrastShader = { | |
| uniforms: { | |
| tDiffuse: { value: null }, | |
| brightness: { value: 0 }, | |
| contrast: { value: 0 } | |
| }, | |
| vertexShader: ( | |
| /* glsl */ | |
| ` | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| } | |
| ` | |
| ), | |
| fragmentShader: ( | |
| /* glsl */ | |
| ` | |
| uniform sampler2D tDiffuse; | |
| uniform float brightness; | |
| uniform float contrast; | |
| varying vec2 vUv; | |
| void main() { | |
| gl_FragColor = texture2D( tDiffuse, vUv ); | |
| gl_FragColor.rgb += brightness; | |
| if (contrast > 0.0) { | |
| gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5; | |
| } else { | |
| gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5; | |
| } | |
| } | |
| ` | |
| ) | |
| }; | |
| export { | |
| BrightnessContrastShader | |
| }; | |
| //# sourceMappingURL=BrightnessContrastShader.js.map | |
Xet Storage Details
- Size:
- 905 Bytes
- Xet hash:
- 9cd849963cb9544b0e0f444895189698863a5a68438efd3eabf642d97ed80d29
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.