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import { Vector2 } from 'three';
/**
* Convolution shader
* ported from o3d sample to WebGL / GLSL
* http://o3d.googlecode.com/svn/trunk/samples/convolution.html
*/
import type { IUniform, Texture } from 'three';
import type { IShader } from './types';
export type ConvolutionShaderDefines = {
KERNEL_SIZE_FLOAT: string;
KERNEL_SIZE_INT: string;
};
export type ConvolutionShaderUniforms = {
cKernel: IUniform<number[]>;
tDiffuse: IUniform<Texture | null>;
uImageIncrement: IUniform<Vector2>;
};
export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
buildKernel: (sigma: number) => number[];
}
export declare const ConvolutionShader: IConvolutionShader;

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