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/**
* Full-screen textured quad shader
*/
import type { IUniform, Texture } from 'three';
import type { IShader } from './types';
export type CopyShaderUniforms = {
opacity: IUniform<number>;
tDiffuse: IUniform<Texture | null>;
};
export interface ICopyShader extends IShader<CopyShaderUniforms> {
}
export declare const CopyShader: ICopyShader;

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