Buckets:
| const CopyShader = { | |
| uniforms: { | |
| tDiffuse: { value: null }, | |
| opacity: { value: 1 } | |
| }, | |
| vertexShader: ( | |
| /* glsl */ | |
| ` | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| } | |
| ` | |
| ), | |
| fragmentShader: ( | |
| /* glsl */ | |
| ` | |
| uniform float opacity; | |
| uniform sampler2D tDiffuse; | |
| varying vec2 vUv; | |
| void main() { | |
| vec4 texel = texture2D( tDiffuse, vUv ); | |
| gl_FragColor = opacity * texel; | |
| } | |
| ` | |
| ) | |
| }; | |
| export { | |
| CopyShader | |
| }; | |
| //# sourceMappingURL=CopyShader.js.map | |
Xet Storage Details
- Size:
- 597 Bytes
- Xet hash:
- 9921c02baaa41d5ff05f28296b7bd827d76e33193e611fc74e6e753eff58da46
·
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