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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /DOFMipMapShader.cjs
| ; | |
| Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); | |
| const DOFMipMapShader = { | |
| uniforms: { | |
| tColor: { value: null }, | |
| tDepth: { value: null }, | |
| focus: { value: 1 }, | |
| maxblur: { value: 1 } | |
| }, | |
| vertexShader: ( | |
| /* glsl */ | |
| ` | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| } | |
| ` | |
| ), | |
| fragmentShader: ( | |
| /* glsl */ | |
| ` | |
| uniform float focus; | |
| uniform float maxblur; | |
| uniform sampler2D tColor; | |
| uniform sampler2D tDepth; | |
| varying vec2 vUv; | |
| void main() { | |
| vec4 depth = texture2D( tDepth, vUv ); | |
| float factor = depth.x - focus; | |
| vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) ); | |
| gl_FragColor = col; | |
| gl_FragColor.a = 1.0; | |
| } | |
| ` | |
| ) | |
| }; | |
| exports.DOFMipMapShader = DOFMipMapShader; | |
| //# sourceMappingURL=DOFMipMapShader.cjs.map | |
Xet Storage Details
- Size:
- 953 Bytes
- Xet hash:
- 7a1836643e15d620cbdd5478bd383958cbb0ebe7529651e7712cc44aa66eb623
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