Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /DOFMipMapShader.d.ts
| /** | |
| * Depth-of-field shader using mipmaps | |
| * - from Matt Handley @applmak | |
| * - requires power-of-2 sized render target with enabled mipmaps | |
| */ | |
| export declare const DOFMipMapShader: { | |
| uniforms: { | |
| tColor: { | |
| value: null; | |
| }; | |
| tDepth: { | |
| value: null; | |
| }; | |
| focus: { | |
| value: number; | |
| }; | |
| maxblur: { | |
| value: number; | |
| }; | |
| }; | |
| vertexShader: string; | |
| fragmentShader: string; | |
| }; | |
Xet Storage Details
- Size:
- 485 Bytes
- Xet hash:
- a91dcac1ad03dad6eae4f19cfeb9ab0598773eaa78e62e14e9cd12ac07ad38a4
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.