Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /DOFMipMapShader.js
| const DOFMipMapShader = { | |
| uniforms: { | |
| tColor: { value: null }, | |
| tDepth: { value: null }, | |
| focus: { value: 1 }, | |
| maxblur: { value: 1 } | |
| }, | |
| vertexShader: ( | |
| /* glsl */ | |
| ` | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| } | |
| ` | |
| ), | |
| fragmentShader: ( | |
| /* glsl */ | |
| ` | |
| uniform float focus; | |
| uniform float maxblur; | |
| uniform sampler2D tColor; | |
| uniform sampler2D tDepth; | |
| varying vec2 vUv; | |
| void main() { | |
| vec4 depth = texture2D( tDepth, vUv ); | |
| float factor = depth.x - focus; | |
| vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) ); | |
| gl_FragColor = col; | |
| gl_FragColor.a = 1.0; | |
| } | |
| ` | |
| ) | |
| }; | |
| export { | |
| DOFMipMapShader | |
| }; | |
| //# sourceMappingURL=DOFMipMapShader.js.map | |
Xet Storage Details
- Size:
- 852 Bytes
- Xet hash:
- 2383748532c8a1ec49e231971d921e4d5fbca8ee187eb2e35231652a71c545e8
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.