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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /DepthLimitedBlurShader.d.ts
| import { Vector2 } from 'three'; | |
| import type { IUniform, Texture } from 'three'; | |
| import type { IShader } from './types'; | |
| export type DepthLimitedBlurShaderDefines = { | |
| DEPTH_PACKING: number; | |
| KERNEL_RADIUS: number; | |
| PERSPECTIVE_CAMERA: number; | |
| }; | |
| export type DepthLimitedBlurShaderUniforms = { | |
| cameraFar: IUniform<number>; | |
| cameraNear: IUniform<number>; | |
| depthCutoff: IUniform<number>; | |
| sampleUvOffsets: IUniform<Vector2[]>; | |
| sampleWeights: IUniform<number[]>; | |
| size: IUniform<Vector2>; | |
| tDepth: IUniform<Texture | null>; | |
| tDiffuse: IUniform<Texture | null>; | |
| }; | |
| export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderUniforms, DepthLimitedBlurShaderDefines> { | |
| defines: DepthLimitedBlurShaderDefines; | |
| needsUpdate?: boolean; | |
| } | |
| export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader; | |
| export declare const BlurShaderUtils: { | |
| createSampleWeights: (kernelRadius: number, stdDev: number) => number[]; | |
| createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[]; | |
| configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void; | |
| }; | |
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