Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /DigitalGlitch.d.ts
| export declare const DigitalGlitch: { | |
| uniforms: { | |
| tDiffuse: { | |
| value: null; | |
| }; | |
| tDisp: { | |
| value: null; | |
| }; | |
| byp: { | |
| value: number; | |
| }; | |
| amount: { | |
| value: number; | |
| }; | |
| angle: { | |
| value: number; | |
| }; | |
| seed: { | |
| value: number; | |
| }; | |
| seed_x: { | |
| value: number; | |
| }; | |
| seed_y: { | |
| value: number; | |
| }; | |
| distortion_x: { | |
| value: number; | |
| }; | |
| distortion_y: { | |
| value: number; | |
| }; | |
| col_s: { | |
| value: number; | |
| }; | |
| }; | |
| vertexShader: string; | |
| fragmentShader: string; | |
| }; | |
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- 736 Bytes
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