Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /DotScreenShader.d.ts
| import { Vector2 } from 'three'; | |
| /** | |
| * Dot screen shader | |
| * based on glfx.js sepia shader | |
| * https://github.com/evanw/glfx.js | |
| */ | |
| export declare const DotScreenShader: { | |
| uniforms: { | |
| tDiffuse: { | |
| value: null; | |
| }; | |
| tSize: { | |
| value: Vector2; | |
| }; | |
| center: { | |
| value: Vector2; | |
| }; | |
| angle: { | |
| value: number; | |
| }; | |
| scale: { | |
| value: number; | |
| }; | |
| }; | |
| vertexShader: string; | |
| fragmentShader: string; | |
| }; | |
Xet Storage Details
- Size:
- 530 Bytes
- Xet hash:
- 0edb1d7c8ee3d9564301173705a2159437577eb2ba6db5c141208c885f0b47ec
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.