Buckets:
| /** | |
| * Film grain & scanlines shader | |
| * | |
| * - ported from HLSL to WebGL / GLSL | |
| * http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html | |
| * | |
| * Screen Space Static Postprocessor | |
| * | |
| * Produces an analogue noise overlay similar to a film grain / TV static | |
| * | |
| * Original implementation and noise algorithm | |
| * Pat 'Hawthorne' Shearon | |
| * | |
| * Optimized scanlines + noise version with intensity scaling | |
| * Georg 'Leviathan' Steinrohder | |
| * | |
| * This version is provided under a Creative Commons Attribution 3.0 License | |
| * http://creativecommons.org/licenses/by/3.0/ | |
| */ | |
| export declare const FilmShader: { | |
| uniforms: { | |
| tDiffuse: { | |
| value: null; | |
| }; | |
| time: { | |
| value: number; | |
| }; | |
| nIntensity: { | |
| value: number; | |
| }; | |
| sIntensity: { | |
| value: number; | |
| }; | |
| sCount: { | |
| value: number; | |
| }; | |
| grayscale: { | |
| value: number; | |
| }; | |
| }; | |
| vertexShader: string; | |
| fragmentShader: string; | |
| }; | |
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