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/**
* Focus shader
* based on PaintEffect postprocess from ro.me
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
*/
export declare const FocusShader: {
uniforms: {
tDiffuse: {
value: null;
};
screenWidth: {
value: number;
};
screenHeight: {
value: number;
};
sampleDistance: {
value: number;
};
waveFactor: {
value: number;
};
};
vertexShader: string;
fragmentShader: string;
};

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