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import { Vector2 } from 'three';
/**
* Edge Detection Shader using Frei-Chen filter
* Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
*
* aspect: vec2 of (1/width, 1/height)
*/
export declare const FreiChenShader: {
uniforms: {
tDiffuse: {
value: null;
};
aspect: {
value: Vector2;
};
};
vertexShader: string;
fragmentShader: string;
};

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