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const PixelShader = {
uniforms: {
tDiffuse: { value: null },
resolution: { value: null },
pixelSize: { value: 1 }
},
vertexShader: (
/* glsl */
`
varying highp vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
uniform sampler2D tDiffuse;
uniform float pixelSize;
uniform vec2 resolution;
varying highp vec2 vUv;
void main(){
vec2 dxy = pixelSize / resolution;
vec2 coord = dxy * floor( vUv / dxy );
gl_FragColor = texture2D(tDiffuse, coord);
}
`
)
};
export {
PixelShader
};
//# sourceMappingURL=PixelShader.js.map

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