Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /RGBShiftShader.js
| const RGBShiftShader = { | |
| uniforms: { | |
| tDiffuse: { value: null }, | |
| amount: { value: 5e-3 }, | |
| angle: { value: 0 } | |
| }, | |
| vertexShader: ( | |
| /* glsl */ | |
| ` | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| } | |
| ` | |
| ), | |
| fragmentShader: ( | |
| /* glsl */ | |
| ` | |
| uniform sampler2D tDiffuse; | |
| uniform float amount; | |
| uniform float angle; | |
| varying vec2 vUv; | |
| void main() { | |
| vec2 offset = amount * vec2( cos(angle), sin(angle)); | |
| vec4 cr = texture2D(tDiffuse, vUv + offset); | |
| vec4 cga = texture2D(tDiffuse, vUv); | |
| vec4 cb = texture2D(tDiffuse, vUv - offset); | |
| gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a); | |
| } | |
| ` | |
| ) | |
| }; | |
| export { | |
| RGBShiftShader | |
| }; | |
| //# sourceMappingURL=RGBShiftShader.js.map | |
Xet Storage Details
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- 829 Bytes
- Xet hash:
- 5f166251e85196c1092349cf48171b24d9a946fbc8adc3a4e77d61d5e5aa4fd3
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