Buckets:
| import { Vector2 } from 'three'; | |
| /** | |
| * WebGL port of Subpixel Morphological Antialiasing (SMAA) v2.8 | |
| * Preset: SMAA 1x Medium (with color edge detection) | |
| * https://github.com/iryoku/smaa/releases/tag/v2.8 | |
| */ | |
| export declare const SMAAEdgesShader: { | |
| defines: { | |
| SMAA_THRESHOLD: string; | |
| }; | |
| uniforms: { | |
| tDiffuse: { | |
| value: null; | |
| }; | |
| resolution: { | |
| value: Vector2; | |
| }; | |
| }; | |
| vertexShader: string; | |
| fragmentShader: string; | |
| }; | |
| export declare const SMAAWeightsShader: { | |
| defines: { | |
| SMAA_MAX_SEARCH_STEPS: string; | |
| SMAA_AREATEX_MAX_DISTANCE: string; | |
| SMAA_AREATEX_PIXEL_SIZE: string; | |
| SMAA_AREATEX_SUBTEX_SIZE: string; | |
| }; | |
| uniforms: { | |
| tDiffuse: { | |
| value: null; | |
| }; | |
| tArea: { | |
| value: null; | |
| }; | |
| tSearch: { | |
| value: null; | |
| }; | |
| resolution: { | |
| value: Vector2; | |
| }; | |
| }; | |
| vertexShader: string; | |
| fragmentShader: string; | |
| }; | |
| export declare const SMAABlendShader: { | |
| uniforms: { | |
| tDiffuse: { | |
| value: null; | |
| }; | |
| tColor: { | |
| value: null; | |
| }; | |
| resolution: { | |
| value: Vector2; | |
| }; | |
| }; | |
| vertexShader: string; | |
| fragmentShader: string; | |
| }; | |
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- 1.33 kB
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