Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /SobelOperatorShader.d.ts
| import { Vector2 } from 'three'; | |
| /** | |
| * Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM) | |
| * | |
| * As mentioned in the video the Sobel operator expects a grayscale image as input. | |
| * | |
| */ | |
| export declare const SobelOperatorShader: { | |
| uniforms: { | |
| tDiffuse: { | |
| value: null; | |
| }; | |
| resolution: { | |
| value: Vector2; | |
| }; | |
| }; | |
| vertexShader: string; | |
| fragmentShader: string; | |
| }; | |
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- 431 Bytes
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