Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /TriangleBlurShader.d.ts
| import { Vector2 } from 'three'; | |
| /** | |
| * Triangle blur shader | |
| * based on glfx.js triangle blur shader | |
| * https://github.com/evanw/glfx.js | |
| * | |
| * A basic blur filter, which convolves the image with a | |
| * pyramid filter. The pyramid filter is separable and is applied as two | |
| * perpendicular triangle filters. | |
| */ | |
| export declare const TriangleBlurShader: { | |
| uniforms: { | |
| texture: { | |
| value: null; | |
| }; | |
| delta: { | |
| value: Vector2; | |
| }; | |
| }; | |
| vertexShader: string; | |
| fragmentShader: string; | |
| }; | |
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