Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /UnpackDepthRGBAShader.cjs
| ; | |
| Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); | |
| const UnpackDepthRGBAShader = { | |
| uniforms: { | |
| tDiffuse: { value: null }, | |
| opacity: { value: 1 } | |
| }, | |
| vertexShader: ( | |
| /* glsl */ | |
| ` | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| } | |
| ` | |
| ), | |
| fragmentShader: ( | |
| /* glsl */ | |
| ` | |
| uniform float opacity; | |
| uniform sampler2D tDiffuse; | |
| varying vec2 vUv; | |
| #include <packing> | |
| void main() { | |
| float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) ); | |
| gl_FragColor = vec4( vec3( depth ), opacity ); | |
| } | |
| ` | |
| ) | |
| }; | |
| exports.UnpackDepthRGBAShader = UnpackDepthRGBAShader; | |
| //# sourceMappingURL=UnpackDepthRGBAShader.cjs.map | |
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- 804 Bytes
- Xet hash:
- 8c2d9cd899f2e8778c5bfe3755287120aadef7b4981ce05984df14802ef9a5ee
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