Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /UnpackDepthRGBAShader.cjs.map
| {"version":3,"file":"UnpackDepthRGBAShader.cjs","sources":["../../src/shaders/UnpackDepthRGBAShader.ts"],"sourcesContent":["/**\n * Unpack RGBA depth shader\n * - show RGBA encoded depth as monochrome color\n */\n\nexport const UnpackDepthRGBAShader = {\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float opacity;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n #include <packing>\n\n void main() {\n\n \tfloat depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );\n \tgl_FragColor = vec4( vec3( depth ), opacity );\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAKO,MAAM,wBAAwB;AAAA,EACnC,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,SAAS,EAAE,OAAO,EAAI;AAAA,EACxB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAgB7B;;"} |
Xet Storage Details
- Size:
- 1.17 kB
- Xet hash:
- 9f3086f2105d8d147339410625897d4d4c24a2bad5131cb298ffe147ff67916d
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.