Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /UnpackDepthRGBAShader.js
| const UnpackDepthRGBAShader = { | |
| uniforms: { | |
| tDiffuse: { value: null }, | |
| opacity: { value: 1 } | |
| }, | |
| vertexShader: ( | |
| /* glsl */ | |
| ` | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| } | |
| ` | |
| ), | |
| fragmentShader: ( | |
| /* glsl */ | |
| ` | |
| uniform float opacity; | |
| uniform sampler2D tDiffuse; | |
| varying vec2 vUv; | |
| #include <packing> | |
| void main() { | |
| float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) ); | |
| gl_FragColor = vec4( vec3( depth ), opacity ); | |
| } | |
| ` | |
| ) | |
| }; | |
| export { | |
| UnpackDepthRGBAShader | |
| }; | |
| //# sourceMappingURL=UnpackDepthRGBAShader.js.map | |
Xet Storage Details
- Size:
- 697 Bytes
- Xet hash:
- 3e48640193647e540ebbc187f647c0df1995d9a78f3996779bdcda242d0377c2
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