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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /VerticalBlurShader.d.ts
| /** | |
| * Two pass Gaussian blur filter (horizontal and vertical blur shaders) | |
| * - described in http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader/ | |
| * and used in http://www.cake23.de/traveling-wavefronts-lit-up.html | |
| * | |
| * - 9 samples per pass | |
| * - standard deviation 2.7 | |
| * - "h" and "v" parameters should be set to "1 / width" and "1 / height" | |
| */ | |
| import type { IUniform, Texture } from 'three'; | |
| import type { IShader } from './types'; | |
| export type VerticalBlurShaderUniforms = { | |
| tDiffuse: IUniform<Texture | null>; | |
| v: IUniform<number>; | |
| }; | |
| export interface IVerticalBlurShader extends IShader<VerticalBlurShaderUniforms> { | |
| } | |
| export declare const VerticalBlurShader: IVerticalBlurShader; | |
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