Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /VerticalTiltShiftShader.d.ts
| /** | |
| * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position | |
| * | |
| * - 9 samples per pass | |
| * - standard deviation 2.7 | |
| * - "h" and "v" parameters should be set to "1 / width" and "1 / height" | |
| * - "r" parameter control where "focused" horizontal line lies | |
| */ | |
| export declare const VerticalTiltShiftShader: { | |
| uniforms: { | |
| tDiffuse: { | |
| value: null; | |
| }; | |
| v: { | |
| value: number; | |
| }; | |
| r: { | |
| value: number; | |
| }; | |
| }; | |
| vertexShader: string; | |
| fragmentShader: string; | |
| }; | |
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