Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /shaders /VolumeShader.d.ts
| import { Vector2, Vector3 } from 'three'; | |
| /** | |
| * Shaders to render 3D volumes using raycasting. | |
| * The applied techniques are based on similar implementations in the Visvis and Vispy projects. | |
| * This is not the only approach, therefore it's marked 1. | |
| */ | |
| export declare const VolumeRenderShader1: { | |
| uniforms: { | |
| u_size: { | |
| value: Vector3; | |
| }; | |
| u_renderstyle: { | |
| value: number; | |
| }; | |
| u_renderthreshold: { | |
| value: number; | |
| }; | |
| u_clim: { | |
| value: Vector2; | |
| }; | |
| u_data: { | |
| value: null; | |
| }; | |
| u_cmdata: { | |
| value: null; | |
| }; | |
| }; | |
| vertexShader: string; | |
| fragmentShader: string; | |
| }; | |
Xet Storage Details
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- 734 Bytes
- Xet hash:
- 777163f1cd76b83fa6926f6343c5db720ee409a39cd253d3e070ad53073ff9c5
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