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import { Vector2, Vector3 } from 'three';
/**
* Shaders to render 3D volumes using raycasting.
* The applied techniques are based on similar implementations in the Visvis and Vispy projects.
* This is not the only approach, therefore it's marked 1.
*/
export declare const VolumeRenderShader1: {
uniforms: {
u_size: {
value: Vector3;
};
u_renderstyle: {
value: number;
};
u_renderthreshold: {
value: number;
};
u_clim: {
value: Vector2;
};
u_data: {
value: null;
};
u_cmdata: {
value: null;
};
};
vertexShader: string;
fragmentShader: string;
};

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