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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /utils /GeometryCompressionUtils.cjs
| ; | |
| Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); | |
| const THREE = require("three"); | |
| const constants = require("../_polyfill/constants.cjs"); | |
| var GeometryCompressionUtils = { | |
| /** | |
| * Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods. | |
| * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data. | |
| * | |
| * @param {THREE.Mesh} mesh | |
| * @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES" | |
| * | |
| */ | |
| compressNormals: function(mesh, encodeMethod) { | |
| if (!mesh.geometry) { | |
| console.error("Mesh must contain geometry. "); | |
| } | |
| const normal = mesh.geometry.attributes.normal; | |
| if (!normal) { | |
| console.error("Geometry must contain normal attribute. "); | |
| } | |
| if (normal.isPacked) | |
| return; | |
| if (normal.itemSize != 3) { | |
| console.error("normal.itemSize is not 3, which cannot be encoded. "); | |
| } | |
| const array = normal.array; | |
| const count = normal.count; | |
| let result; | |
| if (encodeMethod == "DEFAULT") { | |
| result = new Uint8Array(count * 3); | |
| for (let idx = 0; idx < array.length; idx += 3) { | |
| const encoded = this.EncodingFuncs.defaultEncode(array[idx], array[idx + 1], array[idx + 2], 1); | |
| result[idx + 0] = encoded[0]; | |
| result[idx + 1] = encoded[1]; | |
| result[idx + 2] = encoded[2]; | |
| } | |
| mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 3, true)); | |
| mesh.geometry.attributes.normal.bytes = result.length * 1; | |
| } else if (encodeMethod == "OCT1Byte") { | |
| result = new Int8Array(count * 2); | |
| for (let idx = 0; idx < array.length; idx += 3) { | |
| const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 1); | |
| result[idx / 3 * 2 + 0] = encoded[0]; | |
| result[idx / 3 * 2 + 1] = encoded[1]; | |
| } | |
| mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true)); | |
| mesh.geometry.attributes.normal.bytes = result.length * 1; | |
| } else if (encodeMethod == "OCT2Byte") { | |
| result = new Int16Array(count * 2); | |
| for (let idx = 0; idx < array.length; idx += 3) { | |
| const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 2); | |
| result[idx / 3 * 2 + 0] = encoded[0]; | |
| result[idx / 3 * 2 + 1] = encoded[1]; | |
| } | |
| mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true)); | |
| mesh.geometry.attributes.normal.bytes = result.length * 2; | |
| } else if (encodeMethod == "ANGLES") { | |
| result = new Uint16Array(count * 2); | |
| for (let idx = 0; idx < array.length; idx += 3) { | |
| const encoded = this.EncodingFuncs.anglesEncode(array[idx], array[idx + 1], array[idx + 2]); | |
| result[idx / 3 * 2 + 0] = encoded[0]; | |
| result[idx / 3 * 2 + 1] = encoded[1]; | |
| } | |
| mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true)); | |
| mesh.geometry.attributes.normal.bytes = result.length * 2; | |
| } else { | |
| console.error("Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. "); | |
| } | |
| mesh.geometry.attributes.normal.needsUpdate = true; | |
| mesh.geometry.attributes.normal.isPacked = true; | |
| mesh.geometry.attributes.normal.packingMethod = encodeMethod; | |
| if (!(mesh.material instanceof PackedPhongMaterial)) { | |
| mesh.material = new PackedPhongMaterial().copy(mesh.material); | |
| } | |
| if (encodeMethod == "ANGLES") { | |
| mesh.material.defines.USE_PACKED_NORMAL = 0; | |
| } | |
| if (encodeMethod == "OCT1Byte") { | |
| mesh.material.defines.USE_PACKED_NORMAL = 1; | |
| } | |
| if (encodeMethod == "OCT2Byte") { | |
| mesh.material.defines.USE_PACKED_NORMAL = 1; | |
| } | |
| if (encodeMethod == "DEFAULT") { | |
| mesh.material.defines.USE_PACKED_NORMAL = 2; | |
| } | |
| }, | |
| /** | |
| * Make the input mesh.geometry's position attribute encoded and compressed. | |
| * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data. | |
| * | |
| * @param {THREE.Mesh} mesh | |
| * | |
| */ | |
| compressPositions: function(mesh) { | |
| if (!mesh.geometry) { | |
| console.error("Mesh must contain geometry. "); | |
| } | |
| const position = mesh.geometry.attributes.position; | |
| if (!position) { | |
| console.error("Geometry must contain position attribute. "); | |
| } | |
| if (position.isPacked) | |
| return; | |
| if (position.itemSize != 3) { | |
| console.error("position.itemSize is not 3, which cannot be packed. "); | |
| } | |
| const array = position.array; | |
| const encodingBytes = 2; | |
| const result = this.EncodingFuncs.quantizedEncode(array, encodingBytes); | |
| const quantized = result.quantized; | |
| const decodeMat = result.decodeMat; | |
| if (mesh.geometry.boundingBox == null) | |
| mesh.geometry.computeBoundingBox(); | |
| if (mesh.geometry.boundingSphere == null) | |
| mesh.geometry.computeBoundingSphere(); | |
| mesh.geometry.setAttribute("position", new THREE.BufferAttribute(quantized, 3)); | |
| mesh.geometry.attributes.position.isPacked = true; | |
| mesh.geometry.attributes.position.needsUpdate = true; | |
| mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes; | |
| if (!(mesh.material instanceof PackedPhongMaterial)) { | |
| mesh.material = new PackedPhongMaterial().copy(mesh.material); | |
| } | |
| mesh.material.defines.USE_PACKED_POSITION = 0; | |
| mesh.material.uniforms.quantizeMatPos.value = decodeMat; | |
| mesh.material.uniforms.quantizeMatPos.needsUpdate = true; | |
| }, | |
| /** | |
| * Make the input mesh.geometry's uv attribute encoded and compressed. | |
| * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data. | |
| * | |
| * @param {THREE.Mesh} mesh | |
| * | |
| */ | |
| compressUvs: function(mesh) { | |
| if (!mesh.geometry) { | |
| console.error("Mesh must contain geometry property. "); | |
| } | |
| const uvs = mesh.geometry.attributes.uv; | |
| if (!uvs) { | |
| console.error("Geometry must contain uv attribute. "); | |
| } | |
| if (uvs.isPacked) | |
| return; | |
| const range = { min: Infinity, max: -Infinity }; | |
| const array = uvs.array; | |
| for (let i = 0; i < array.length; i++) { | |
| range.min = Math.min(range.min, array[i]); | |
| range.max = Math.max(range.max, array[i]); | |
| } | |
| let result; | |
| if (range.min >= -1 && range.max <= 1) { | |
| result = new Uint16Array(array.length); | |
| for (let i = 0; i < array.length; i += 2) { | |
| const encoded = this.EncodingFuncs.defaultEncode(array[i], array[i + 1], 0, 2); | |
| result[i] = encoded[0]; | |
| result[i + 1] = encoded[1]; | |
| } | |
| mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result, 2, true)); | |
| mesh.geometry.attributes.uv.isPacked = true; | |
| mesh.geometry.attributes.uv.needsUpdate = true; | |
| mesh.geometry.attributes.uv.bytes = result.length * 2; | |
| if (!(mesh.material instanceof PackedPhongMaterial)) { | |
| mesh.material = new PackedPhongMaterial().copy(mesh.material); | |
| } | |
| mesh.material.defines.USE_PACKED_UV = 0; | |
| } else { | |
| result = this.EncodingFuncs.quantizedEncodeUV(array, 2); | |
| mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result.quantized, 2)); | |
| mesh.geometry.attributes.uv.isPacked = true; | |
| mesh.geometry.attributes.uv.needsUpdate = true; | |
| mesh.geometry.attributes.uv.bytes = result.quantized.length * 2; | |
| if (!(mesh.material instanceof PackedPhongMaterial)) { | |
| mesh.material = new PackedPhongMaterial().copy(mesh.material); | |
| } | |
| mesh.material.defines.USE_PACKED_UV = 1; | |
| mesh.material.uniforms.quantizeMatUV.value = result.decodeMat; | |
| mesh.material.uniforms.quantizeMatUV.needsUpdate = true; | |
| } | |
| }, | |
| EncodingFuncs: { | |
| defaultEncode: function(x, y, z, bytes) { | |
| if (bytes == 1) { | |
| const tmpx = Math.round((x + 1) * 0.5 * 255); | |
| const tmpy = Math.round((y + 1) * 0.5 * 255); | |
| const tmpz = Math.round((z + 1) * 0.5 * 255); | |
| return new Uint8Array([tmpx, tmpy, tmpz]); | |
| } else if (bytes == 2) { | |
| const tmpx = Math.round((x + 1) * 0.5 * 65535); | |
| const tmpy = Math.round((y + 1) * 0.5 * 65535); | |
| const tmpz = Math.round((z + 1) * 0.5 * 65535); | |
| return new Uint16Array([tmpx, tmpy, tmpz]); | |
| } else { | |
| console.error("number of bytes must be 1 or 2"); | |
| } | |
| }, | |
| defaultDecode: function(array, bytes) { | |
| if (bytes == 1) { | |
| return [array[0] / 255 * 2 - 1, array[1] / 255 * 2 - 1, array[2] / 255 * 2 - 1]; | |
| } else if (bytes == 2) { | |
| return [array[0] / 65535 * 2 - 1, array[1] / 65535 * 2 - 1, array[2] / 65535 * 2 - 1]; | |
| } else { | |
| console.error("number of bytes must be 1 or 2"); | |
| } | |
| }, | |
| // for `Angles` encoding | |
| anglesEncode: function(x, y, z) { | |
| const normal0 = parseInt(0.5 * (1 + Math.atan2(y, x) / Math.PI) * 65535); | |
| const normal1 = parseInt(0.5 * (1 + z) * 65535); | |
| return new Uint16Array([normal0, normal1]); | |
| }, | |
| // for `Octahedron` encoding | |
| octEncodeBest: function(x, y, z, bytes) { | |
| var oct, dec, best, currentCos, bestCos; | |
| best = oct = octEncodeVec3(x, y, z, "floor", "floor"); | |
| dec = octDecodeVec2(oct); | |
| bestCos = dot(x, y, z, dec); | |
| oct = octEncodeVec3(x, y, z, "ceil", "floor"); | |
| dec = octDecodeVec2(oct); | |
| currentCos = dot(x, y, z, dec); | |
| if (currentCos > bestCos) { | |
| best = oct; | |
| bestCos = currentCos; | |
| } | |
| oct = octEncodeVec3(x, y, z, "floor", "ceil"); | |
| dec = octDecodeVec2(oct); | |
| currentCos = dot(x, y, z, dec); | |
| if (currentCos > bestCos) { | |
| best = oct; | |
| bestCos = currentCos; | |
| } | |
| oct = octEncodeVec3(x, y, z, "ceil", "ceil"); | |
| dec = octDecodeVec2(oct); | |
| currentCos = dot(x, y, z, dec); | |
| if (currentCos > bestCos) { | |
| best = oct; | |
| } | |
| return best; | |
| function octEncodeVec3(x0, y0, z0, xfunc, yfunc) { | |
| var x2 = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0)); | |
| var y2 = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0)); | |
| if (z < 0) { | |
| var tempx = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1); | |
| var tempy = (1 - Math.abs(x2)) * (y2 >= 0 ? 1 : -1); | |
| x2 = tempx; | |
| y2 = tempy; | |
| var diff = 1 - Math.abs(x2) - Math.abs(y2); | |
| if (diff > 0) { | |
| diff += 1e-3; | |
| x2 += x2 > 0 ? diff / 2 : -diff / 2; | |
| y2 += y2 > 0 ? diff / 2 : -diff / 2; | |
| } | |
| } | |
| if (bytes == 1) { | |
| return new Int8Array([Math[xfunc](x2 * 127.5 + (x2 < 0 ? 1 : 0)), Math[yfunc](y2 * 127.5 + (y2 < 0 ? 1 : 0))]); | |
| } | |
| if (bytes == 2) { | |
| return new Int16Array([ | |
| Math[xfunc](x2 * 32767.5 + (x2 < 0 ? 1 : 0)), | |
| Math[yfunc](y2 * 32767.5 + (y2 < 0 ? 1 : 0)) | |
| ]); | |
| } | |
| } | |
| function octDecodeVec2(oct2) { | |
| var x2 = oct2[0]; | |
| var y2 = oct2[1]; | |
| if (bytes == 1) { | |
| x2 /= x2 < 0 ? 127 : 128; | |
| y2 /= y2 < 0 ? 127 : 128; | |
| } else if (bytes == 2) { | |
| x2 /= x2 < 0 ? 32767 : 32768; | |
| y2 /= y2 < 0 ? 32767 : 32768; | |
| } | |
| var z2 = 1 - Math.abs(x2) - Math.abs(y2); | |
| if (z2 < 0) { | |
| var tmpx = x2; | |
| x2 = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1); | |
| y2 = (1 - Math.abs(tmpx)) * (y2 >= 0 ? 1 : -1); | |
| } | |
| var length = Math.sqrt(x2 * x2 + y2 * y2 + z2 * z2); | |
| return [x2 / length, y2 / length, z2 / length]; | |
| } | |
| function dot(x2, y2, z2, vec3) { | |
| return x2 * vec3[0] + y2 * vec3[1] + z2 * vec3[2]; | |
| } | |
| }, | |
| quantizedEncode: function(array, bytes) { | |
| let quantized, segments; | |
| if (bytes == 1) { | |
| quantized = new Uint8Array(array.length); | |
| segments = 255; | |
| } else if (bytes == 2) { | |
| quantized = new Uint16Array(array.length); | |
| segments = 65535; | |
| } else { | |
| console.error("number of bytes error! "); | |
| } | |
| const decodeMat = new THREE.Matrix4(); | |
| const min = new Float32Array(3); | |
| const max = new Float32Array(3); | |
| min[0] = min[1] = min[2] = Number.MAX_VALUE; | |
| max[0] = max[1] = max[2] = -Number.MAX_VALUE; | |
| for (let i = 0; i < array.length; i += 3) { | |
| min[0] = Math.min(min[0], array[i + 0]); | |
| min[1] = Math.min(min[1], array[i + 1]); | |
| min[2] = Math.min(min[2], array[i + 2]); | |
| max[0] = Math.max(max[0], array[i + 0]); | |
| max[1] = Math.max(max[1], array[i + 1]); | |
| max[2] = Math.max(max[2], array[i + 2]); | |
| } | |
| decodeMat.scale( | |
| new THREE.Vector3((max[0] - min[0]) / segments, (max[1] - min[1]) / segments, (max[2] - min[2]) / segments) | |
| ); | |
| decodeMat.elements[12] = min[0]; | |
| decodeMat.elements[13] = min[1]; | |
| decodeMat.elements[14] = min[2]; | |
| decodeMat.transpose(); | |
| const multiplier = new Float32Array([ | |
| max[0] !== min[0] ? segments / (max[0] - min[0]) : 0, | |
| max[1] !== min[1] ? segments / (max[1] - min[1]) : 0, | |
| max[2] !== min[2] ? segments / (max[2] - min[2]) : 0 | |
| ]); | |
| for (let i = 0; i < array.length; i += 3) { | |
| quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]); | |
| quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]); | |
| quantized[i + 2] = Math.floor((array[i + 2] - min[2]) * multiplier[2]); | |
| } | |
| return { | |
| quantized, | |
| decodeMat | |
| }; | |
| }, | |
| quantizedEncodeUV: function(array, bytes) { | |
| let quantized, segments; | |
| if (bytes == 1) { | |
| quantized = new Uint8Array(array.length); | |
| segments = 255; | |
| } else if (bytes == 2) { | |
| quantized = new Uint16Array(array.length); | |
| segments = 65535; | |
| } else { | |
| console.error("number of bytes error! "); | |
| } | |
| const decodeMat = new THREE.Matrix3(); | |
| const min = new Float32Array(2); | |
| const max = new Float32Array(2); | |
| min[0] = min[1] = Number.MAX_VALUE; | |
| max[0] = max[1] = -Number.MAX_VALUE; | |
| for (let i = 0; i < array.length; i += 2) { | |
| min[0] = Math.min(min[0], array[i + 0]); | |
| min[1] = Math.min(min[1], array[i + 1]); | |
| max[0] = Math.max(max[0], array[i + 0]); | |
| max[1] = Math.max(max[1], array[i + 1]); | |
| } | |
| decodeMat.scale((max[0] - min[0]) / segments, (max[1] - min[1]) / segments); | |
| decodeMat.elements[6] = min[0]; | |
| decodeMat.elements[7] = min[1]; | |
| decodeMat.transpose(); | |
| const multiplier = new Float32Array([ | |
| max[0] !== min[0] ? segments / (max[0] - min[0]) : 0, | |
| max[1] !== min[1] ? segments / (max[1] - min[1]) : 0 | |
| ]); | |
| for (let i = 0; i < array.length; i += 2) { | |
| quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]); | |
| quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]); | |
| } | |
| return { | |
| quantized, | |
| decodeMat | |
| }; | |
| } | |
| } | |
| }; | |
| class PackedPhongMaterial extends THREE.MeshPhongMaterial { | |
| constructor(parameters) { | |
| super(); | |
| this.defines = {}; | |
| this.type = "PackedPhongMaterial"; | |
| this.uniforms = THREE.UniformsUtils.merge([ | |
| THREE.ShaderLib.phong.uniforms, | |
| { | |
| quantizeMatPos: { value: null }, | |
| quantizeMatUV: { value: null } | |
| } | |
| ]); | |
| this.vertexShader = [ | |
| "#define PHONG", | |
| "varying vec3 vViewPosition;", | |
| "#ifndef FLAT_SHADED", | |
| "varying vec3 vNormal;", | |
| "#endif", | |
| THREE.ShaderChunk.common, | |
| THREE.ShaderChunk.uv_pars_vertex, | |
| THREE.ShaderChunk.uv2_pars_vertex, | |
| THREE.ShaderChunk.displacementmap_pars_vertex, | |
| THREE.ShaderChunk.envmap_pars_vertex, | |
| THREE.ShaderChunk.color_pars_vertex, | |
| THREE.ShaderChunk.fog_pars_vertex, | |
| THREE.ShaderChunk.morphtarget_pars_vertex, | |
| THREE.ShaderChunk.skinning_pars_vertex, | |
| THREE.ShaderChunk.shadowmap_pars_vertex, | |
| THREE.ShaderChunk.logdepthbuf_pars_vertex, | |
| THREE.ShaderChunk.clipping_planes_pars_vertex, | |
| `#ifdef USE_PACKED_NORMAL | |
| #if USE_PACKED_NORMAL == 0 | |
| vec3 decodeNormal(vec3 packedNormal) | |
| { | |
| float x = packedNormal.x * 2.0 - 1.0; | |
| float y = packedNormal.y * 2.0 - 1.0; | |
| vec2 scth = vec2(sin(x * PI), cos(x * PI)); | |
| vec2 scphi = vec2(sqrt(1.0 - y * y), y); | |
| return normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) ); | |
| } | |
| #endif | |
| #if USE_PACKED_NORMAL == 1 | |
| vec3 decodeNormal(vec3 packedNormal) | |
| { | |
| vec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y)); | |
| if (v.z < 0.0) | |
| { | |
| v.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0); | |
| } | |
| return normalize(v); | |
| } | |
| #endif | |
| #if USE_PACKED_NORMAL == 2 | |
| vec3 decodeNormal(vec3 packedNormal) | |
| { | |
| vec3 v = (packedNormal * 2.0) - 1.0; | |
| return normalize(v); | |
| } | |
| #endif | |
| #endif`, | |
| `#ifdef USE_PACKED_POSITION | |
| #if USE_PACKED_POSITION == 0 | |
| uniform mat4 quantizeMatPos; | |
| #endif | |
| #endif`, | |
| `#ifdef USE_PACKED_UV | |
| #if USE_PACKED_UV == 1 | |
| uniform mat3 quantizeMatUV; | |
| #endif | |
| #endif`, | |
| `#ifdef USE_PACKED_UV | |
| #if USE_PACKED_UV == 0 | |
| vec2 decodeUV(vec2 packedUV) | |
| { | |
| vec2 uv = (packedUV * 2.0) - 1.0; | |
| return uv; | |
| } | |
| #endif | |
| #if USE_PACKED_UV == 1 | |
| vec2 decodeUV(vec2 packedUV) | |
| { | |
| vec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy; | |
| return uv; | |
| } | |
| #endif | |
| #endif`, | |
| "void main() {", | |
| THREE.ShaderChunk.uv_vertex, | |
| `#ifdef USE_UV | |
| #ifdef USE_PACKED_UV | |
| vUv = decodeUV(vUv); | |
| #endif | |
| #endif`, | |
| THREE.ShaderChunk.uv2_vertex, | |
| THREE.ShaderChunk.color_vertex, | |
| THREE.ShaderChunk.beginnormal_vertex, | |
| `#ifdef USE_PACKED_NORMAL | |
| objectNormal = decodeNormal(objectNormal); | |
| #endif | |
| #ifdef USE_TANGENT | |
| vec3 objectTangent = vec3( tangent.xyz ); | |
| #endif | |
| `, | |
| THREE.ShaderChunk.morphnormal_vertex, | |
| THREE.ShaderChunk.skinbase_vertex, | |
| THREE.ShaderChunk.skinnormal_vertex, | |
| THREE.ShaderChunk.defaultnormal_vertex, | |
| "#ifndef FLAT_SHADED", | |
| " vNormal = normalize( transformedNormal );", | |
| "#endif", | |
| THREE.ShaderChunk.begin_vertex, | |
| `#ifdef USE_PACKED_POSITION | |
| #if USE_PACKED_POSITION == 0 | |
| transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz; | |
| #endif | |
| #endif`, | |
| THREE.ShaderChunk.morphtarget_vertex, | |
| THREE.ShaderChunk.skinning_vertex, | |
| THREE.ShaderChunk.displacementmap_vertex, | |
| THREE.ShaderChunk.project_vertex, | |
| THREE.ShaderChunk.logdepthbuf_vertex, | |
| THREE.ShaderChunk.clipping_planes_vertex, | |
| "vViewPosition = - mvPosition.xyz;", | |
| THREE.ShaderChunk.worldpos_vertex, | |
| THREE.ShaderChunk.envmap_vertex, | |
| THREE.ShaderChunk.shadowmap_vertex, | |
| THREE.ShaderChunk.fog_vertex, | |
| "}" | |
| ].join("\n"); | |
| this.fragmentShader = [ | |
| "#define PHONG", | |
| "uniform vec3 diffuse;", | |
| "uniform vec3 emissive;", | |
| "uniform vec3 specular;", | |
| "uniform float shininess;", | |
| "uniform float opacity;", | |
| THREE.ShaderChunk.common, | |
| THREE.ShaderChunk.packing, | |
| THREE.ShaderChunk.dithering_pars_fragment, | |
| THREE.ShaderChunk.color_pars_fragment, | |
| THREE.ShaderChunk.uv_pars_fragment, | |
| THREE.ShaderChunk.uv2_pars_fragment, | |
| THREE.ShaderChunk.map_pars_fragment, | |
| THREE.ShaderChunk.alphamap_pars_fragment, | |
| THREE.ShaderChunk.aomap_pars_fragment, | |
| THREE.ShaderChunk.lightmap_pars_fragment, | |
| THREE.ShaderChunk.emissivemap_pars_fragment, | |
| THREE.ShaderChunk.envmap_common_pars_fragment, | |
| THREE.ShaderChunk.envmap_pars_fragment, | |
| THREE.ShaderChunk.cube_uv_reflection_fragment, | |
| THREE.ShaderChunk.fog_pars_fragment, | |
| THREE.ShaderChunk.bsdfs, | |
| THREE.ShaderChunk.lights_pars_begin, | |
| THREE.ShaderChunk.lights_phong_pars_fragment, | |
| THREE.ShaderChunk.shadowmap_pars_fragment, | |
| THREE.ShaderChunk.bumpmap_pars_fragment, | |
| THREE.ShaderChunk.normalmap_pars_fragment, | |
| THREE.ShaderChunk.specularmap_pars_fragment, | |
| THREE.ShaderChunk.logdepthbuf_pars_fragment, | |
| THREE.ShaderChunk.clipping_planes_pars_fragment, | |
| "void main() {", | |
| THREE.ShaderChunk.clipping_planes_fragment, | |
| "vec4 diffuseColor = vec4( diffuse, opacity );", | |
| "ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );", | |
| "vec3 totalEmissiveRadiance = emissive;", | |
| THREE.ShaderChunk.logdepthbuf_fragment, | |
| THREE.ShaderChunk.map_fragment, | |
| THREE.ShaderChunk.color_fragment, | |
| THREE.ShaderChunk.alphamap_fragment, | |
| THREE.ShaderChunk.alphatest_fragment, | |
| THREE.ShaderChunk.specularmap_fragment, | |
| THREE.ShaderChunk.normal_fragment_begin, | |
| THREE.ShaderChunk.normal_fragment_maps, | |
| THREE.ShaderChunk.emissivemap_fragment, | |
| // accumulation | |
| THREE.ShaderChunk.lights_phong_fragment, | |
| THREE.ShaderChunk.lights_fragment_begin, | |
| THREE.ShaderChunk.lights_fragment_maps, | |
| THREE.ShaderChunk.lights_fragment_end, | |
| // modulation | |
| THREE.ShaderChunk.aomap_fragment, | |
| "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;", | |
| THREE.ShaderChunk.envmap_fragment, | |
| "gl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
| THREE.ShaderChunk.tonemapping_fragment, | |
| constants.version >= 154 ? THREE.ShaderChunk.colorspace_fragment : THREE.ShaderChunk.encodings_fragment, | |
| THREE.ShaderChunk.fog_fragment, | |
| THREE.ShaderChunk.premultiplied_alpha_fragment, | |
| THREE.ShaderChunk.dithering_fragment, | |
| "}" | |
| ].join("\n"); | |
| this.setValues(parameters); | |
| } | |
| } | |
| exports.GeometryCompressionUtils = GeometryCompressionUtils; | |
| exports.PackedPhongMaterial = PackedPhongMaterial; | |
| //# sourceMappingURL=GeometryCompressionUtils.cjs.map | |
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