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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /webxr /OculusHandModel.d.ts
| /// <reference types="webxr" /> | |
| import { Object3D, Mesh, Texture, Vector3 } from 'three'; | |
| import { XRHandMeshModel } from './XRHandMeshModel'; | |
| export interface XRButton extends Object3D { | |
| onPress(): void; | |
| onClear(): void; | |
| isPressed(): boolean; | |
| whilePressed(): void; | |
| } | |
| declare class OculusHandModel extends Object3D { | |
| controller: Object3D; | |
| motionController: XRHandMeshModel | null; | |
| envMap: Texture | null; | |
| mesh: Mesh | null; | |
| xrInputSource: XRInputSource | null; | |
| constructor(controller: Object3D, leftModelPath?: string, rightModelPath?: string); | |
| updateMatrixWorld(force?: boolean): void; | |
| getPointerPosition(): Vector3 | null; | |
| intersectBoxObject(boxObject: Object3D): boolean; | |
| checkButton(button: XRButton): void; | |
| dispose(): void; | |
| } | |
| export { OculusHandModel }; | |
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