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import { Object3D } from 'three';
import type { Texture, Group } from 'three';
import { GLTFLoader } from '../loaders/GLTFLoader';
import { MotionController } from '../libs/MotionControllers';
declare class XRControllerModel extends Object3D {
envMap: Texture | null;
motionController: MotionController | null;
constructor();
setEnvironmentMap(envMap: Texture): XRControllerModel;
/**
* Polls data from the XRInputSource and updates the model's components to match
* the real world data
*/
updateMatrixWorld(force: boolean): void;
}
declare class XRControllerModelFactory {
gltfLoader: GLTFLoader;
path: string;
private _assetCache;
constructor(gltfLoader?: GLTFLoader);
createControllerModel(controller: Group): XRControllerModel;
}
export { XRControllerModelFactory };

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