Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /controls /FlyControls.js
| import { | |
| EventDispatcher, | |
| Quaternion, | |
| Vector3 | |
| } from 'three'; | |
| const _changeEvent = { type: 'change' }; | |
| class FlyControls extends EventDispatcher { | |
| constructor( object, domElement ) { | |
| super(); | |
| this.object = object; | |
| this.domElement = domElement; | |
| // API | |
| // Set to false to disable this control | |
| this.enabled = true; | |
| this.movementSpeed = 1.0; | |
| this.rollSpeed = 0.005; | |
| this.dragToLook = false; | |
| this.autoForward = false; | |
| // disable default target object behavior | |
| // internals | |
| const scope = this; | |
| const EPS = 0.000001; | |
| const lastQuaternion = new Quaternion(); | |
| const lastPosition = new Vector3(); | |
| this.tmpQuaternion = new Quaternion(); | |
| this.status = 0; | |
| this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 }; | |
| this.moveVector = new Vector3( 0, 0, 0 ); | |
| this.rotationVector = new Vector3( 0, 0, 0 ); | |
| this.keydown = function ( event ) { | |
| if ( event.altKey || this.enabled === false ) { | |
| return; | |
| } | |
| switch ( event.code ) { | |
| case 'ShiftLeft': | |
| case 'ShiftRight': this.movementSpeedMultiplier = .1; break; | |
| case 'KeyW': this.moveState.forward = 1; break; | |
| case 'KeyS': this.moveState.back = 1; break; | |
| case 'KeyA': this.moveState.left = 1; break; | |
| case 'KeyD': this.moveState.right = 1; break; | |
| case 'KeyR': this.moveState.up = 1; break; | |
| case 'KeyF': this.moveState.down = 1; break; | |
| case 'ArrowUp': this.moveState.pitchUp = 1; break; | |
| case 'ArrowDown': this.moveState.pitchDown = 1; break; | |
| case 'ArrowLeft': this.moveState.yawLeft = 1; break; | |
| case 'ArrowRight': this.moveState.yawRight = 1; break; | |
| case 'KeyQ': this.moveState.rollLeft = 1; break; | |
| case 'KeyE': this.moveState.rollRight = 1; break; | |
| } | |
| this.updateMovementVector(); | |
| this.updateRotationVector(); | |
| }; | |
| this.keyup = function ( event ) { | |
| if ( this.enabled === false ) return; | |
| switch ( event.code ) { | |
| case 'ShiftLeft': | |
| case 'ShiftRight': this.movementSpeedMultiplier = 1; break; | |
| case 'KeyW': this.moveState.forward = 0; break; | |
| case 'KeyS': this.moveState.back = 0; break; | |
| case 'KeyA': this.moveState.left = 0; break; | |
| case 'KeyD': this.moveState.right = 0; break; | |
| case 'KeyR': this.moveState.up = 0; break; | |
| case 'KeyF': this.moveState.down = 0; break; | |
| case 'ArrowUp': this.moveState.pitchUp = 0; break; | |
| case 'ArrowDown': this.moveState.pitchDown = 0; break; | |
| case 'ArrowLeft': this.moveState.yawLeft = 0; break; | |
| case 'ArrowRight': this.moveState.yawRight = 0; break; | |
| case 'KeyQ': this.moveState.rollLeft = 0; break; | |
| case 'KeyE': this.moveState.rollRight = 0; break; | |
| } | |
| this.updateMovementVector(); | |
| this.updateRotationVector(); | |
| }; | |
| this.pointerdown = function ( event ) { | |
| if ( this.enabled === false ) return; | |
| if ( this.dragToLook ) { | |
| this.status ++; | |
| } else { | |
| switch ( event.button ) { | |
| case 0: this.moveState.forward = 1; break; | |
| case 2: this.moveState.back = 1; break; | |
| } | |
| this.updateMovementVector(); | |
| } | |
| }; | |
| this.pointermove = function ( event ) { | |
| if ( this.enabled === false ) return; | |
| if ( ! this.dragToLook || this.status > 0 ) { | |
| const container = this.getContainerDimensions(); | |
| const halfWidth = container.size[ 0 ] / 2; | |
| const halfHeight = container.size[ 1 ] / 2; | |
| this.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth; | |
| this.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight; | |
| this.updateRotationVector(); | |
| } | |
| }; | |
| this.pointerup = function ( event ) { | |
| if ( this.enabled === false ) return; | |
| if ( this.dragToLook ) { | |
| this.status --; | |
| this.moveState.yawLeft = this.moveState.pitchDown = 0; | |
| } else { | |
| switch ( event.button ) { | |
| case 0: this.moveState.forward = 0; break; | |
| case 2: this.moveState.back = 0; break; | |
| } | |
| this.updateMovementVector(); | |
| } | |
| this.updateRotationVector(); | |
| }; | |
| this.pointercancel = function () { | |
| if ( this.enabled === false ) return; | |
| if ( this.dragToLook ) { | |
| this.status = 0; | |
| this.moveState.yawLeft = this.moveState.pitchDown = 0; | |
| } else { | |
| this.moveState.forward = 0; | |
| this.moveState.back = 0; | |
| this.updateMovementVector(); | |
| } | |
| this.updateRotationVector(); | |
| }; | |
| this.contextMenu = function ( event ) { | |
| if ( this.enabled === false ) return; | |
| event.preventDefault(); | |
| }; | |
| this.update = function ( delta ) { | |
| if ( this.enabled === false ) return; | |
| const moveMult = delta * scope.movementSpeed; | |
| const rotMult = delta * scope.rollSpeed; | |
| scope.object.translateX( scope.moveVector.x * moveMult ); | |
| scope.object.translateY( scope.moveVector.y * moveMult ); | |
| scope.object.translateZ( scope.moveVector.z * moveMult ); | |
| scope.tmpQuaternion.set( scope.rotationVector.x * rotMult, scope.rotationVector.y * rotMult, scope.rotationVector.z * rotMult, 1 ).normalize(); | |
| scope.object.quaternion.multiply( scope.tmpQuaternion ); | |
| if ( | |
| lastPosition.distanceToSquared( scope.object.position ) > EPS || | |
| 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS | |
| ) { | |
| scope.dispatchEvent( _changeEvent ); | |
| lastQuaternion.copy( scope.object.quaternion ); | |
| lastPosition.copy( scope.object.position ); | |
| } | |
| }; | |
| this.updateMovementVector = function () { | |
| const forward = ( this.moveState.forward || ( this.autoForward && ! this.moveState.back ) ) ? 1 : 0; | |
| this.moveVector.x = ( - this.moveState.left + this.moveState.right ); | |
| this.moveVector.y = ( - this.moveState.down + this.moveState.up ); | |
| this.moveVector.z = ( - forward + this.moveState.back ); | |
| //console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] ); | |
| }; | |
| this.updateRotationVector = function () { | |
| this.rotationVector.x = ( - this.moveState.pitchDown + this.moveState.pitchUp ); | |
| this.rotationVector.y = ( - this.moveState.yawRight + this.moveState.yawLeft ); | |
| this.rotationVector.z = ( - this.moveState.rollRight + this.moveState.rollLeft ); | |
| //console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] ); | |
| }; | |
| this.getContainerDimensions = function () { | |
| if ( this.domElement != document ) { | |
| return { | |
| size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ], | |
| offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ] | |
| }; | |
| } else { | |
| return { | |
| size: [ window.innerWidth, window.innerHeight ], | |
| offset: [ 0, 0 ] | |
| }; | |
| } | |
| }; | |
| this.dispose = function () { | |
| this.domElement.removeEventListener( 'contextmenu', _contextmenu ); | |
| this.domElement.removeEventListener( 'pointerdown', _pointerdown ); | |
| this.domElement.removeEventListener( 'pointermove', _pointermove ); | |
| this.domElement.removeEventListener( 'pointerup', _pointerup ); | |
| this.domElement.removeEventListener( 'pointercancel', _pointercancel ); | |
| window.removeEventListener( 'keydown', _keydown ); | |
| window.removeEventListener( 'keyup', _keyup ); | |
| }; | |
| const _contextmenu = this.contextMenu.bind( this ); | |
| const _pointermove = this.pointermove.bind( this ); | |
| const _pointerdown = this.pointerdown.bind( this ); | |
| const _pointerup = this.pointerup.bind( this ); | |
| const _pointercancel = this.pointercancel.bind( this ); | |
| const _keydown = this.keydown.bind( this ); | |
| const _keyup = this.keyup.bind( this ); | |
| this.domElement.addEventListener( 'contextmenu', _contextmenu ); | |
| this.domElement.addEventListener( 'pointerdown', _pointerdown ); | |
| this.domElement.addEventListener( 'pointermove', _pointermove ); | |
| this.domElement.addEventListener( 'pointerup', _pointerup ); | |
| this.domElement.addEventListener( 'pointercancel', _pointercancel ); | |
| window.addEventListener( 'keydown', _keydown ); | |
| window.addEventListener( 'keyup', _keyup ); | |
| this.updateMovementVector(); | |
| this.updateRotationVector(); | |
| } | |
| } | |
| export { FlyControls }; | |
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