Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /geometries /InstancedPointsGeometry.js
| import { | |
| Box3, | |
| Float32BufferAttribute, | |
| InstancedBufferGeometry, | |
| InstancedBufferAttribute, | |
| Sphere, | |
| Vector3 | |
| } from 'three'; | |
| const _vector = new Vector3(); | |
| class InstancedPointsGeometry extends InstancedBufferGeometry { | |
| constructor() { | |
| super(); | |
| this.isInstancedPointsGeometry = true; | |
| this.type = 'InstancedPointsGeometry'; | |
| const positions = [ - 1, 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ]; | |
| const uvs = [ - 1, 1, 1, 1, - 1, - 1, 1, - 1 ]; | |
| const index = [ 0, 2, 1, 2, 3, 1 ]; | |
| this.setIndex( index ); | |
| this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); | |
| this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); | |
| } | |
| applyMatrix4( matrix ) { | |
| const pos = this.attributes.instancePosition; | |
| if ( pos !== undefined ) { | |
| pos.applyMatrix4( matrix ); | |
| pos.needsUpdate = true; | |
| } | |
| if ( this.boundingBox !== null ) { | |
| this.computeBoundingBox(); | |
| } | |
| if ( this.boundingSphere !== null ) { | |
| this.computeBoundingSphere(); | |
| } | |
| return this; | |
| } | |
| setPositions( array ) { | |
| let points; | |
| if ( array instanceof Float32Array ) { | |
| points = array; | |
| } else if ( Array.isArray( array ) ) { | |
| points = new Float32Array( array ); | |
| } | |
| this.setAttribute( 'instancePosition', new InstancedBufferAttribute( points, 3 ) ); // xyz | |
| // | |
| this.computeBoundingBox(); | |
| this.computeBoundingSphere(); | |
| return this; | |
| } | |
| setColors( array ) { | |
| let colors; | |
| if ( array instanceof Float32Array ) { | |
| colors = array; | |
| } else if ( Array.isArray( array ) ) { | |
| colors = new Float32Array( array ); | |
| } | |
| this.setAttribute( 'instanceColor', new InstancedBufferAttribute( colors, 3 ) ); // rgb | |
| return this; | |
| } | |
| computeBoundingBox() { | |
| if ( this.boundingBox === null ) { | |
| this.boundingBox = new Box3(); | |
| } | |
| const pos = this.attributes.instancePosition; | |
| if ( pos !== undefined ) { | |
| this.boundingBox.setFromBufferAttribute( pos ); | |
| } | |
| } | |
| computeBoundingSphere() { | |
| if ( this.boundingSphere === null ) { | |
| this.boundingSphere = new Sphere(); | |
| } | |
| if ( this.boundingBox === null ) { | |
| this.computeBoundingBox(); | |
| } | |
| const pos = this.attributes.instancePosition; | |
| if ( pos !== undefined ) { | |
| const center = this.boundingSphere.center; | |
| this.boundingBox.getCenter( center ); | |
| let maxRadiusSq = 0; | |
| for ( let i = 0, il = pos.count; i < il; i ++ ) { | |
| _vector.fromBufferAttribute( pos, i ); | |
| maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) ); | |
| } | |
| this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); | |
| if ( isNaN( this.boundingSphere.radius ) ) { | |
| console.error( 'THREE.InstancedPointsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this ); | |
| } | |
| } | |
| } | |
| toJSON() { | |
| // todo | |
| } | |
| } | |
| export default InstancedPointsGeometry; | |
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