Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /helpers /RectAreaLightHelper.js
| import { | |
| BackSide, | |
| BufferGeometry, | |
| Float32BufferAttribute, | |
| Line, | |
| LineBasicMaterial, | |
| Mesh, | |
| MeshBasicMaterial | |
| } from 'three'; | |
| /** | |
| * This helper must be added as a child of the light | |
| */ | |
| class RectAreaLightHelper extends Line { | |
| constructor( light, color ) { | |
| const positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ]; | |
| const geometry = new BufferGeometry(); | |
| geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); | |
| geometry.computeBoundingSphere(); | |
| const material = new LineBasicMaterial( { fog: false } ); | |
| super( geometry, material ); | |
| this.light = light; | |
| this.color = color; // optional hardwired color for the helper | |
| this.type = 'RectAreaLightHelper'; | |
| // | |
| const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ]; | |
| const geometry2 = new BufferGeometry(); | |
| geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); | |
| geometry2.computeBoundingSphere(); | |
| this.add( new Mesh( geometry2, new MeshBasicMaterial( { side: BackSide, fog: false } ) ) ); | |
| } | |
| updateMatrixWorld() { | |
| this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 ); | |
| if ( this.color !== undefined ) { | |
| this.material.color.set( this.color ); | |
| this.children[ 0 ].material.color.set( this.color ); | |
| } else { | |
| this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); | |
| // prevent hue shift | |
| const c = this.material.color; | |
| const max = Math.max( c.r, c.g, c.b ); | |
| if ( max > 1 ) c.multiplyScalar( 1 / max ); | |
| this.children[ 0 ].material.color.copy( this.material.color ); | |
| } | |
| // ignore world scale on light | |
| this.matrixWorld.extractRotation( this.light.matrixWorld ).scale( this.scale ).copyPosition( this.light.matrixWorld ); | |
| this.children[ 0 ].matrixWorld.copy( this.matrixWorld ); | |
| } | |
| dispose() { | |
| this.geometry.dispose(); | |
| this.material.dispose(); | |
| this.children[ 0 ].geometry.dispose(); | |
| this.children[ 0 ].material.dispose(); | |
| } | |
| } | |
| export { RectAreaLightHelper }; | |
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