Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /helpers /ViewHelper.js
| import { | |
| BoxGeometry, | |
| CanvasTexture, | |
| Color, | |
| Euler, | |
| Mesh, | |
| MeshBasicMaterial, | |
| Object3D, | |
| OrthographicCamera, | |
| Quaternion, | |
| Raycaster, | |
| Sprite, | |
| SpriteMaterial, | |
| Vector2, | |
| Vector3, | |
| Vector4 | |
| } from 'three'; | |
| class ViewHelper extends Object3D { | |
| constructor( camera, domElement ) { | |
| super(); | |
| this.isViewHelper = true; | |
| this.animating = false; | |
| this.center = new Vector3(); | |
| const color1 = new Color( '#ff3653' ); | |
| const color2 = new Color( '#8adb00' ); | |
| const color3 = new Color( '#2c8fff' ); | |
| const interactiveObjects = []; | |
| const raycaster = new Raycaster(); | |
| const mouse = new Vector2(); | |
| const dummy = new Object3D(); | |
| const orthoCamera = new OrthographicCamera( - 2, 2, 2, - 2, 0, 4 ); | |
| orthoCamera.position.set( 0, 0, 2 ); | |
| const geometry = new BoxGeometry( 0.8, 0.05, 0.05 ).translate( 0.4, 0, 0 ); | |
| const xAxis = new Mesh( geometry, getAxisMaterial( color1 ) ); | |
| const yAxis = new Mesh( geometry, getAxisMaterial( color2 ) ); | |
| const zAxis = new Mesh( geometry, getAxisMaterial( color3 ) ); | |
| yAxis.rotation.z = Math.PI / 2; | |
| zAxis.rotation.y = - Math.PI / 2; | |
| this.add( xAxis ); | |
| this.add( zAxis ); | |
| this.add( yAxis ); | |
| const posXAxisHelper = new Sprite( getSpriteMaterial( color1, 'X' ) ); | |
| posXAxisHelper.userData.type = 'posX'; | |
| const posYAxisHelper = new Sprite( getSpriteMaterial( color2, 'Y' ) ); | |
| posYAxisHelper.userData.type = 'posY'; | |
| const posZAxisHelper = new Sprite( getSpriteMaterial( color3, 'Z' ) ); | |
| posZAxisHelper.userData.type = 'posZ'; | |
| const negXAxisHelper = new Sprite( getSpriteMaterial( color1 ) ); | |
| negXAxisHelper.userData.type = 'negX'; | |
| const negYAxisHelper = new Sprite( getSpriteMaterial( color2 ) ); | |
| negYAxisHelper.userData.type = 'negY'; | |
| const negZAxisHelper = new Sprite( getSpriteMaterial( color3 ) ); | |
| negZAxisHelper.userData.type = 'negZ'; | |
| posXAxisHelper.position.x = 1; | |
| posYAxisHelper.position.y = 1; | |
| posZAxisHelper.position.z = 1; | |
| negXAxisHelper.position.x = - 1; | |
| negXAxisHelper.scale.setScalar( 0.8 ); | |
| negYAxisHelper.position.y = - 1; | |
| negYAxisHelper.scale.setScalar( 0.8 ); | |
| negZAxisHelper.position.z = - 1; | |
| negZAxisHelper.scale.setScalar( 0.8 ); | |
| this.add( posXAxisHelper ); | |
| this.add( posYAxisHelper ); | |
| this.add( posZAxisHelper ); | |
| this.add( negXAxisHelper ); | |
| this.add( negYAxisHelper ); | |
| this.add( negZAxisHelper ); | |
| interactiveObjects.push( posXAxisHelper ); | |
| interactiveObjects.push( posYAxisHelper ); | |
| interactiveObjects.push( posZAxisHelper ); | |
| interactiveObjects.push( negXAxisHelper ); | |
| interactiveObjects.push( negYAxisHelper ); | |
| interactiveObjects.push( negZAxisHelper ); | |
| const point = new Vector3(); | |
| const dim = 128; | |
| const turnRate = 2 * Math.PI; // turn rate in angles per second | |
| this.render = function ( renderer ) { | |
| this.quaternion.copy( camera.quaternion ).invert(); | |
| this.updateMatrixWorld(); | |
| point.set( 0, 0, 1 ); | |
| point.applyQuaternion( camera.quaternion ); | |
| if ( point.x >= 0 ) { | |
| posXAxisHelper.material.opacity = 1; | |
| negXAxisHelper.material.opacity = 0.5; | |
| } else { | |
| posXAxisHelper.material.opacity = 0.5; | |
| negXAxisHelper.material.opacity = 1; | |
| } | |
| if ( point.y >= 0 ) { | |
| posYAxisHelper.material.opacity = 1; | |
| negYAxisHelper.material.opacity = 0.5; | |
| } else { | |
| posYAxisHelper.material.opacity = 0.5; | |
| negYAxisHelper.material.opacity = 1; | |
| } | |
| if ( point.z >= 0 ) { | |
| posZAxisHelper.material.opacity = 1; | |
| negZAxisHelper.material.opacity = 0.5; | |
| } else { | |
| posZAxisHelper.material.opacity = 0.5; | |
| negZAxisHelper.material.opacity = 1; | |
| } | |
| // | |
| const x = domElement.offsetWidth - dim; | |
| renderer.clearDepth(); | |
| renderer.getViewport( viewport ); | |
| renderer.setViewport( x, 0, dim, dim ); | |
| renderer.render( this, orthoCamera ); | |
| renderer.setViewport( viewport.x, viewport.y, viewport.z, viewport.w ); | |
| }; | |
| const targetPosition = new Vector3(); | |
| const targetQuaternion = new Quaternion(); | |
| const q1 = new Quaternion(); | |
| const q2 = new Quaternion(); | |
| const viewport = new Vector4(); | |
| let radius = 0; | |
| this.handleClick = function ( event ) { | |
| if ( this.animating === true ) return false; | |
| const rect = domElement.getBoundingClientRect(); | |
| const offsetX = rect.left + ( domElement.offsetWidth - dim ); | |
| const offsetY = rect.top + ( domElement.offsetHeight - dim ); | |
| mouse.x = ( ( event.clientX - offsetX ) / ( rect.right - offsetX ) ) * 2 - 1; | |
| mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1; | |
| raycaster.setFromCamera( mouse, orthoCamera ); | |
| const intersects = raycaster.intersectObjects( interactiveObjects ); | |
| if ( intersects.length > 0 ) { | |
| const intersection = intersects[ 0 ]; | |
| const object = intersection.object; | |
| prepareAnimationData( object, this.center ); | |
| this.animating = true; | |
| return true; | |
| } else { | |
| return false; | |
| } | |
| }; | |
| this.update = function ( delta ) { | |
| const step = delta * turnRate; | |
| // animate position by doing a slerp and then scaling the position on the unit sphere | |
| q1.rotateTowards( q2, step ); | |
| camera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( this.center ); | |
| // animate orientation | |
| camera.quaternion.rotateTowards( targetQuaternion, step ); | |
| if ( q1.angleTo( q2 ) === 0 ) { | |
| this.animating = false; | |
| } | |
| }; | |
| this.dispose = function () { | |
| geometry.dispose(); | |
| xAxis.material.dispose(); | |
| yAxis.material.dispose(); | |
| zAxis.material.dispose(); | |
| posXAxisHelper.material.map.dispose(); | |
| posYAxisHelper.material.map.dispose(); | |
| posZAxisHelper.material.map.dispose(); | |
| negXAxisHelper.material.map.dispose(); | |
| negYAxisHelper.material.map.dispose(); | |
| negZAxisHelper.material.map.dispose(); | |
| posXAxisHelper.material.dispose(); | |
| posYAxisHelper.material.dispose(); | |
| posZAxisHelper.material.dispose(); | |
| negXAxisHelper.material.dispose(); | |
| negYAxisHelper.material.dispose(); | |
| negZAxisHelper.material.dispose(); | |
| }; | |
| function prepareAnimationData( object, focusPoint ) { | |
| switch ( object.userData.type ) { | |
| case 'posX': | |
| targetPosition.set( 1, 0, 0 ); | |
| targetQuaternion.setFromEuler( new Euler( 0, Math.PI * 0.5, 0 ) ); | |
| break; | |
| case 'posY': | |
| targetPosition.set( 0, 1, 0 ); | |
| targetQuaternion.setFromEuler( new Euler( - Math.PI * 0.5, 0, 0 ) ); | |
| break; | |
| case 'posZ': | |
| targetPosition.set( 0, 0, 1 ); | |
| targetQuaternion.setFromEuler( new Euler() ); | |
| break; | |
| case 'negX': | |
| targetPosition.set( - 1, 0, 0 ); | |
| targetQuaternion.setFromEuler( new Euler( 0, - Math.PI * 0.5, 0 ) ); | |
| break; | |
| case 'negY': | |
| targetPosition.set( 0, - 1, 0 ); | |
| targetQuaternion.setFromEuler( new Euler( Math.PI * 0.5, 0, 0 ) ); | |
| break; | |
| case 'negZ': | |
| targetPosition.set( 0, 0, - 1 ); | |
| targetQuaternion.setFromEuler( new Euler( 0, Math.PI, 0 ) ); | |
| break; | |
| default: | |
| console.error( 'ViewHelper: Invalid axis.' ); | |
| } | |
| // | |
| radius = camera.position.distanceTo( focusPoint ); | |
| targetPosition.multiplyScalar( radius ).add( focusPoint ); | |
| dummy.position.copy( focusPoint ); | |
| dummy.lookAt( camera.position ); | |
| q1.copy( dummy.quaternion ); | |
| dummy.lookAt( targetPosition ); | |
| q2.copy( dummy.quaternion ); | |
| } | |
| function getAxisMaterial( color ) { | |
| return new MeshBasicMaterial( { color: color, toneMapped: false } ); | |
| } | |
| function getSpriteMaterial( color, text = null ) { | |
| const canvas = document.createElement( 'canvas' ); | |
| canvas.width = 64; | |
| canvas.height = 64; | |
| const context = canvas.getContext( '2d' ); | |
| context.beginPath(); | |
| context.arc( 32, 32, 16, 0, 2 * Math.PI ); | |
| context.closePath(); | |
| context.fillStyle = color.getStyle(); | |
| context.fill(); | |
| if ( text !== null ) { | |
| context.font = '24px Arial'; | |
| context.textAlign = 'center'; | |
| context.fillStyle = '#000000'; | |
| context.fillText( text, 32, 41 ); | |
| } | |
| const texture = new CanvasTexture( canvas ); | |
| return new SpriteMaterial( { map: texture, toneMapped: false } ); | |
| } | |
| } | |
| } | |
| export { ViewHelper }; | |
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