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ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /libs /tween.module.js
| /** | |
| * The Ease class provides a collection of easing functions for use with tween.js. | |
| */ | |
| var Easing = Object.freeze({ | |
| Linear: Object.freeze({ | |
| None: function (amount) { | |
| return amount; | |
| }, | |
| In: function (amount) { | |
| return this.None(amount); | |
| }, | |
| Out: function (amount) { | |
| return this.None(amount); | |
| }, | |
| InOut: function (amount) { | |
| return this.None(amount); | |
| }, | |
| }), | |
| Quadratic: Object.freeze({ | |
| In: function (amount) { | |
| return amount * amount; | |
| }, | |
| Out: function (amount) { | |
| return amount * (2 - amount); | |
| }, | |
| InOut: function (amount) { | |
| if ((amount *= 2) < 1) { | |
| return 0.5 * amount * amount; | |
| } | |
| return -0.5 * (--amount * (amount - 2) - 1); | |
| }, | |
| }), | |
| Cubic: Object.freeze({ | |
| In: function (amount) { | |
| return amount * amount * amount; | |
| }, | |
| Out: function (amount) { | |
| return --amount * amount * amount + 1; | |
| }, | |
| InOut: function (amount) { | |
| if ((amount *= 2) < 1) { | |
| return 0.5 * amount * amount * amount; | |
| } | |
| return 0.5 * ((amount -= 2) * amount * amount + 2); | |
| }, | |
| }), | |
| Quartic: Object.freeze({ | |
| In: function (amount) { | |
| return amount * amount * amount * amount; | |
| }, | |
| Out: function (amount) { | |
| return 1 - --amount * amount * amount * amount; | |
| }, | |
| InOut: function (amount) { | |
| if ((amount *= 2) < 1) { | |
| return 0.5 * amount * amount * amount * amount; | |
| } | |
| return -0.5 * ((amount -= 2) * amount * amount * amount - 2); | |
| }, | |
| }), | |
| Quintic: Object.freeze({ | |
| In: function (amount) { | |
| return amount * amount * amount * amount * amount; | |
| }, | |
| Out: function (amount) { | |
| return --amount * amount * amount * amount * amount + 1; | |
| }, | |
| InOut: function (amount) { | |
| if ((amount *= 2) < 1) { | |
| return 0.5 * amount * amount * amount * amount * amount; | |
| } | |
| return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2); | |
| }, | |
| }), | |
| Sinusoidal: Object.freeze({ | |
| In: function (amount) { | |
| return 1 - Math.sin(((1.0 - amount) * Math.PI) / 2); | |
| }, | |
| Out: function (amount) { | |
| return Math.sin((amount * Math.PI) / 2); | |
| }, | |
| InOut: function (amount) { | |
| return 0.5 * (1 - Math.sin(Math.PI * (0.5 - amount))); | |
| }, | |
| }), | |
| Exponential: Object.freeze({ | |
| In: function (amount) { | |
| return amount === 0 ? 0 : Math.pow(1024, amount - 1); | |
| }, | |
| Out: function (amount) { | |
| return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount); | |
| }, | |
| InOut: function (amount) { | |
| if (amount === 0) { | |
| return 0; | |
| } | |
| if (amount === 1) { | |
| return 1; | |
| } | |
| if ((amount *= 2) < 1) { | |
| return 0.5 * Math.pow(1024, amount - 1); | |
| } | |
| return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2); | |
| }, | |
| }), | |
| Circular: Object.freeze({ | |
| In: function (amount) { | |
| return 1 - Math.sqrt(1 - amount * amount); | |
| }, | |
| Out: function (amount) { | |
| return Math.sqrt(1 - --amount * amount); | |
| }, | |
| InOut: function (amount) { | |
| if ((amount *= 2) < 1) { | |
| return -0.5 * (Math.sqrt(1 - amount * amount) - 1); | |
| } | |
| return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1); | |
| }, | |
| }), | |
| Elastic: Object.freeze({ | |
| In: function (amount) { | |
| if (amount === 0) { | |
| return 0; | |
| } | |
| if (amount === 1) { | |
| return 1; | |
| } | |
| return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI); | |
| }, | |
| Out: function (amount) { | |
| if (amount === 0) { | |
| return 0; | |
| } | |
| if (amount === 1) { | |
| return 1; | |
| } | |
| return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1; | |
| }, | |
| InOut: function (amount) { | |
| if (amount === 0) { | |
| return 0; | |
| } | |
| if (amount === 1) { | |
| return 1; | |
| } | |
| amount *= 2; | |
| if (amount < 1) { | |
| return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI); | |
| } | |
| return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1; | |
| }, | |
| }), | |
| Back: Object.freeze({ | |
| In: function (amount) { | |
| var s = 1.70158; | |
| return amount === 1 ? 1 : amount * amount * ((s + 1) * amount - s); | |
| }, | |
| Out: function (amount) { | |
| var s = 1.70158; | |
| return amount === 0 ? 0 : --amount * amount * ((s + 1) * amount + s) + 1; | |
| }, | |
| InOut: function (amount) { | |
| var s = 1.70158 * 1.525; | |
| if ((amount *= 2) < 1) { | |
| return 0.5 * (amount * amount * ((s + 1) * amount - s)); | |
| } | |
| return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2); | |
| }, | |
| }), | |
| Bounce: Object.freeze({ | |
| In: function (amount) { | |
| return 1 - Easing.Bounce.Out(1 - amount); | |
| }, | |
| Out: function (amount) { | |
| if (amount < 1 / 2.75) { | |
| return 7.5625 * amount * amount; | |
| } | |
| else if (amount < 2 / 2.75) { | |
| return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75; | |
| } | |
| else if (amount < 2.5 / 2.75) { | |
| return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375; | |
| } | |
| else { | |
| return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375; | |
| } | |
| }, | |
| InOut: function (amount) { | |
| if (amount < 0.5) { | |
| return Easing.Bounce.In(amount * 2) * 0.5; | |
| } | |
| return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5; | |
| }, | |
| }), | |
| generatePow: function (power) { | |
| if (power === void 0) { power = 4; } | |
| power = power < Number.EPSILON ? Number.EPSILON : power; | |
| power = power > 10000 ? 10000 : power; | |
| return { | |
| In: function (amount) { | |
| return Math.pow(amount, power); | |
| }, | |
| Out: function (amount) { | |
| return 1 - Math.pow((1 - amount), power); | |
| }, | |
| InOut: function (amount) { | |
| if (amount < 0.5) { | |
| return Math.pow((amount * 2), power) / 2; | |
| } | |
| return (1 - Math.pow((2 - amount * 2), power)) / 2 + 0.5; | |
| }, | |
| }; | |
| }, | |
| }); | |
| var now = function () { return performance.now(); }; | |
| /** | |
| * Controlling groups of tweens | |
| * | |
| * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components. | |
| * In these cases, you may want to create your own smaller groups of tween | |
| */ | |
| var Group = /** @class */ (function () { | |
| function Group() { | |
| this._tweens = {}; | |
| this._tweensAddedDuringUpdate = {}; | |
| } | |
| Group.prototype.getAll = function () { | |
| var _this = this; | |
| return Object.keys(this._tweens).map(function (tweenId) { | |
| return _this._tweens[tweenId]; | |
| }); | |
| }; | |
| Group.prototype.removeAll = function () { | |
| this._tweens = {}; | |
| }; | |
| Group.prototype.add = function (tween) { | |
| this._tweens[tween.getId()] = tween; | |
| this._tweensAddedDuringUpdate[tween.getId()] = tween; | |
| }; | |
| Group.prototype.remove = function (tween) { | |
| delete this._tweens[tween.getId()]; | |
| delete this._tweensAddedDuringUpdate[tween.getId()]; | |
| }; | |
| Group.prototype.update = function (time, preserve) { | |
| if (time === void 0) { time = now(); } | |
| if (preserve === void 0) { preserve = false; } | |
| var tweenIds = Object.keys(this._tweens); | |
| if (tweenIds.length === 0) { | |
| return false; | |
| } | |
| // Tweens are updated in "batches". If you add a new tween during an | |
| // update, then the new tween will be updated in the next batch. | |
| // If you remove a tween during an update, it may or may not be updated. | |
| // However, if the removed tween was added during the current batch, | |
| // then it will not be updated. | |
| while (tweenIds.length > 0) { | |
| this._tweensAddedDuringUpdate = {}; | |
| for (var i = 0; i < tweenIds.length; i++) { | |
| var tween = this._tweens[tweenIds[i]]; | |
| var autoStart = !preserve; | |
| if (tween && tween.update(time, autoStart) === false && !preserve) { | |
| delete this._tweens[tweenIds[i]]; | |
| } | |
| } | |
| tweenIds = Object.keys(this._tweensAddedDuringUpdate); | |
| } | |
| return true; | |
| }; | |
| return Group; | |
| }()); | |
| /** | |
| * | |
| */ | |
| var Interpolation = { | |
| Linear: function (v, k) { | |
| var m = v.length - 1; | |
| var f = m * k; | |
| var i = Math.floor(f); | |
| var fn = Interpolation.Utils.Linear; | |
| if (k < 0) { | |
| return fn(v[0], v[1], f); | |
| } | |
| if (k > 1) { | |
| return fn(v[m], v[m - 1], m - f); | |
| } | |
| return fn(v[i], v[i + 1 > m ? m : i + 1], f - i); | |
| }, | |
| Bezier: function (v, k) { | |
| var b = 0; | |
| var n = v.length - 1; | |
| var pw = Math.pow; | |
| var bn = Interpolation.Utils.Bernstein; | |
| for (var i = 0; i <= n; i++) { | |
| b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i); | |
| } | |
| return b; | |
| }, | |
| CatmullRom: function (v, k) { | |
| var m = v.length - 1; | |
| var f = m * k; | |
| var i = Math.floor(f); | |
| var fn = Interpolation.Utils.CatmullRom; | |
| if (v[0] === v[m]) { | |
| if (k < 0) { | |
| i = Math.floor((f = m * (1 + k))); | |
| } | |
| return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i); | |
| } | |
| else { | |
| if (k < 0) { | |
| return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]); | |
| } | |
| if (k > 1) { | |
| return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]); | |
| } | |
| return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i); | |
| } | |
| }, | |
| Utils: { | |
| Linear: function (p0, p1, t) { | |
| return (p1 - p0) * t + p0; | |
| }, | |
| Bernstein: function (n, i) { | |
| var fc = Interpolation.Utils.Factorial; | |
| return fc(n) / fc(i) / fc(n - i); | |
| }, | |
| Factorial: (function () { | |
| var a = [1]; | |
| return function (n) { | |
| var s = 1; | |
| if (a[n]) { | |
| return a[n]; | |
| } | |
| for (var i = n; i > 1; i--) { | |
| s *= i; | |
| } | |
| a[n] = s; | |
| return s; | |
| }; | |
| })(), | |
| CatmullRom: function (p0, p1, p2, p3, t) { | |
| var v0 = (p2 - p0) * 0.5; | |
| var v1 = (p3 - p1) * 0.5; | |
| var t2 = t * t; | |
| var t3 = t * t2; | |
| return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; | |
| }, | |
| }, | |
| }; | |
| /** | |
| * Utils | |
| */ | |
| var Sequence = /** @class */ (function () { | |
| function Sequence() { | |
| } | |
| Sequence.nextId = function () { | |
| return Sequence._nextId++; | |
| }; | |
| Sequence._nextId = 0; | |
| return Sequence; | |
| }()); | |
| var mainGroup = new Group(); | |
| /** | |
| * Tween.js - Licensed under the MIT license | |
| * https://github.com/tweenjs/tween.js | |
| * ---------------------------------------------- | |
| * | |
| * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors. | |
| * Thank you all, you're awesome! | |
| */ | |
| var Tween = /** @class */ (function () { | |
| function Tween(_object, _group) { | |
| if (_group === void 0) { _group = mainGroup; } | |
| this._object = _object; | |
| this._group = _group; | |
| this._isPaused = false; | |
| this._pauseStart = 0; | |
| this._valuesStart = {}; | |
| this._valuesEnd = {}; | |
| this._valuesStartRepeat = {}; | |
| this._duration = 1000; | |
| this._isDynamic = false; | |
| this._initialRepeat = 0; | |
| this._repeat = 0; | |
| this._yoyo = false; | |
| this._isPlaying = false; | |
| this._reversed = false; | |
| this._delayTime = 0; | |
| this._startTime = 0; | |
| this._easingFunction = Easing.Linear.None; | |
| this._interpolationFunction = Interpolation.Linear; | |
| // eslint-disable-next-line | |
| this._chainedTweens = []; | |
| this._onStartCallbackFired = false; | |
| this._onEveryStartCallbackFired = false; | |
| this._id = Sequence.nextId(); | |
| this._isChainStopped = false; | |
| this._propertiesAreSetUp = false; | |
| this._goToEnd = false; | |
| } | |
| Tween.prototype.getId = function () { | |
| return this._id; | |
| }; | |
| Tween.prototype.isPlaying = function () { | |
| return this._isPlaying; | |
| }; | |
| Tween.prototype.isPaused = function () { | |
| return this._isPaused; | |
| }; | |
| Tween.prototype.to = function (target, duration) { | |
| if (duration === void 0) { duration = 1000; } | |
| if (this._isPlaying) | |
| throw new Error('Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.'); | |
| this._valuesEnd = target; | |
| this._propertiesAreSetUp = false; | |
| this._duration = duration; | |
| return this; | |
| }; | |
| Tween.prototype.duration = function (duration) { | |
| if (duration === void 0) { duration = 1000; } | |
| this._duration = duration; | |
| return this; | |
| }; | |
| Tween.prototype.dynamic = function (dynamic) { | |
| if (dynamic === void 0) { dynamic = false; } | |
| this._isDynamic = dynamic; | |
| return this; | |
| }; | |
| Tween.prototype.start = function (time, overrideStartingValues) { | |
| if (time === void 0) { time = now(); } | |
| if (overrideStartingValues === void 0) { overrideStartingValues = false; } | |
| if (this._isPlaying) { | |
| return this; | |
| } | |
| // eslint-disable-next-line | |
| this._group && this._group.add(this); | |
| this._repeat = this._initialRepeat; | |
| if (this._reversed) { | |
| // If we were reversed (f.e. using the yoyo feature) then we need to | |
| // flip the tween direction back to forward. | |
| this._reversed = false; | |
| for (var property in this._valuesStartRepeat) { | |
| this._swapEndStartRepeatValues(property); | |
| this._valuesStart[property] = this._valuesStartRepeat[property]; | |
| } | |
| } | |
| this._isPlaying = true; | |
| this._isPaused = false; | |
| this._onStartCallbackFired = false; | |
| this._onEveryStartCallbackFired = false; | |
| this._isChainStopped = false; | |
| this._startTime = time; | |
| this._startTime += this._delayTime; | |
| if (!this._propertiesAreSetUp || overrideStartingValues) { | |
| this._propertiesAreSetUp = true; | |
| // If dynamic is not enabled, clone the end values instead of using the passed-in end values. | |
| if (!this._isDynamic) { | |
| var tmp = {}; | |
| for (var prop in this._valuesEnd) | |
| tmp[prop] = this._valuesEnd[prop]; | |
| this._valuesEnd = tmp; | |
| } | |
| this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, overrideStartingValues); | |
| } | |
| return this; | |
| }; | |
| Tween.prototype.startFromCurrentValues = function (time) { | |
| return this.start(time, true); | |
| }; | |
| Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat, overrideStartingValues) { | |
| for (var property in _valuesEnd) { | |
| var startValue = _object[property]; | |
| var startValueIsArray = Array.isArray(startValue); | |
| var propType = startValueIsArray ? 'array' : typeof startValue; | |
| var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]); | |
| // If `to()` specifies a property that doesn't exist in the source object, | |
| // we should not set that property in the object | |
| if (propType === 'undefined' || propType === 'function') { | |
| continue; | |
| } | |
| // Check if an Array was provided as property value | |
| if (isInterpolationList) { | |
| var endValues = _valuesEnd[property]; | |
| if (endValues.length === 0) { | |
| continue; | |
| } | |
| // Handle an array of relative values. | |
| // Creates a local copy of the Array with the start value at the front | |
| var temp = [startValue]; | |
| for (var i = 0, l = endValues.length; i < l; i += 1) { | |
| var value = this._handleRelativeValue(startValue, endValues[i]); | |
| if (isNaN(value)) { | |
| isInterpolationList = false; | |
| console.warn('Found invalid interpolation list. Skipping.'); | |
| break; | |
| } | |
| temp.push(value); | |
| } | |
| if (isInterpolationList) { | |
| // if (_valuesStart[property] === undefined) { // handle end values only the first time. NOT NEEDED? setupProperties is now guarded by _propertiesAreSetUp. | |
| _valuesEnd[property] = temp; | |
| // } | |
| } | |
| } | |
| // handle the deepness of the values | |
| if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) { | |
| _valuesStart[property] = startValueIsArray ? [] : {}; | |
| var nestedObject = startValue; | |
| for (var prop in nestedObject) { | |
| _valuesStart[property][prop] = nestedObject[prop]; | |
| } | |
| // TODO? repeat nested values? And yoyo? And array values? | |
| _valuesStartRepeat[property] = startValueIsArray ? [] : {}; | |
| var endValues = _valuesEnd[property]; | |
| // If dynamic is not enabled, clone the end values instead of using the passed-in end values. | |
| if (!this._isDynamic) { | |
| var tmp = {}; | |
| for (var prop in endValues) | |
| tmp[prop] = endValues[prop]; | |
| _valuesEnd[property] = endValues = tmp; | |
| } | |
| this._setupProperties(nestedObject, _valuesStart[property], endValues, _valuesStartRepeat[property], overrideStartingValues); | |
| } | |
| else { | |
| // Save the starting value, but only once unless override is requested. | |
| if (typeof _valuesStart[property] === 'undefined' || overrideStartingValues) { | |
| _valuesStart[property] = startValue; | |
| } | |
| if (!startValueIsArray) { | |
| // eslint-disable-next-line | |
| // @ts-ignore FIXME? | |
| _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings | |
| } | |
| if (isInterpolationList) { | |
| // eslint-disable-next-line | |
| // @ts-ignore FIXME? | |
| _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse(); | |
| } | |
| else { | |
| _valuesStartRepeat[property] = _valuesStart[property] || 0; | |
| } | |
| } | |
| } | |
| }; | |
| Tween.prototype.stop = function () { | |
| if (!this._isChainStopped) { | |
| this._isChainStopped = true; | |
| this.stopChainedTweens(); | |
| } | |
| if (!this._isPlaying) { | |
| return this; | |
| } | |
| // eslint-disable-next-line | |
| this._group && this._group.remove(this); | |
| this._isPlaying = false; | |
| this._isPaused = false; | |
| if (this._onStopCallback) { | |
| this._onStopCallback(this._object); | |
| } | |
| return this; | |
| }; | |
| Tween.prototype.end = function () { | |
| this._goToEnd = true; | |
| this.update(Infinity); | |
| return this; | |
| }; | |
| Tween.prototype.pause = function (time) { | |
| if (time === void 0) { time = now(); } | |
| if (this._isPaused || !this._isPlaying) { | |
| return this; | |
| } | |
| this._isPaused = true; | |
| this._pauseStart = time; | |
| // eslint-disable-next-line | |
| this._group && this._group.remove(this); | |
| return this; | |
| }; | |
| Tween.prototype.resume = function (time) { | |
| if (time === void 0) { time = now(); } | |
| if (!this._isPaused || !this._isPlaying) { | |
| return this; | |
| } | |
| this._isPaused = false; | |
| this._startTime += time - this._pauseStart; | |
| this._pauseStart = 0; | |
| // eslint-disable-next-line | |
| this._group && this._group.add(this); | |
| return this; | |
| }; | |
| Tween.prototype.stopChainedTweens = function () { | |
| for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { | |
| this._chainedTweens[i].stop(); | |
| } | |
| return this; | |
| }; | |
| Tween.prototype.group = function (group) { | |
| if (group === void 0) { group = mainGroup; } | |
| this._group = group; | |
| return this; | |
| }; | |
| Tween.prototype.delay = function (amount) { | |
| if (amount === void 0) { amount = 0; } | |
| this._delayTime = amount; | |
| return this; | |
| }; | |
| Tween.prototype.repeat = function (times) { | |
| if (times === void 0) { times = 0; } | |
| this._initialRepeat = times; | |
| this._repeat = times; | |
| return this; | |
| }; | |
| Tween.prototype.repeatDelay = function (amount) { | |
| this._repeatDelayTime = amount; | |
| return this; | |
| }; | |
| Tween.prototype.yoyo = function (yoyo) { | |
| if (yoyo === void 0) { yoyo = false; } | |
| this._yoyo = yoyo; | |
| return this; | |
| }; | |
| Tween.prototype.easing = function (easingFunction) { | |
| if (easingFunction === void 0) { easingFunction = Easing.Linear.None; } | |
| this._easingFunction = easingFunction; | |
| return this; | |
| }; | |
| Tween.prototype.interpolation = function (interpolationFunction) { | |
| if (interpolationFunction === void 0) { interpolationFunction = Interpolation.Linear; } | |
| this._interpolationFunction = interpolationFunction; | |
| return this; | |
| }; | |
| // eslint-disable-next-line | |
| Tween.prototype.chain = function () { | |
| var tweens = []; | |
| for (var _i = 0; _i < arguments.length; _i++) { | |
| tweens[_i] = arguments[_i]; | |
| } | |
| this._chainedTweens = tweens; | |
| return this; | |
| }; | |
| Tween.prototype.onStart = function (callback) { | |
| this._onStartCallback = callback; | |
| return this; | |
| }; | |
| Tween.prototype.onEveryStart = function (callback) { | |
| this._onEveryStartCallback = callback; | |
| return this; | |
| }; | |
| Tween.prototype.onUpdate = function (callback) { | |
| this._onUpdateCallback = callback; | |
| return this; | |
| }; | |
| Tween.prototype.onRepeat = function (callback) { | |
| this._onRepeatCallback = callback; | |
| return this; | |
| }; | |
| Tween.prototype.onComplete = function (callback) { | |
| this._onCompleteCallback = callback; | |
| return this; | |
| }; | |
| Tween.prototype.onStop = function (callback) { | |
| this._onStopCallback = callback; | |
| return this; | |
| }; | |
| /** | |
| * @returns true if the tween is still playing after the update, false | |
| * otherwise (calling update on a paused tween still returns true because | |
| * it is still playing, just paused). | |
| */ | |
| Tween.prototype.update = function (time, autoStart) { | |
| if (time === void 0) { time = now(); } | |
| if (autoStart === void 0) { autoStart = true; } | |
| if (this._isPaused) | |
| return true; | |
| var property; | |
| var elapsed; | |
| var endTime = this._startTime + this._duration; | |
| if (!this._goToEnd && !this._isPlaying) { | |
| if (time > endTime) | |
| return false; | |
| if (autoStart) | |
| this.start(time, true); | |
| } | |
| this._goToEnd = false; | |
| if (time < this._startTime) { | |
| return true; | |
| } | |
| if (this._onStartCallbackFired === false) { | |
| if (this._onStartCallback) { | |
| this._onStartCallback(this._object); | |
| } | |
| this._onStartCallbackFired = true; | |
| } | |
| if (this._onEveryStartCallbackFired === false) { | |
| if (this._onEveryStartCallback) { | |
| this._onEveryStartCallback(this._object); | |
| } | |
| this._onEveryStartCallbackFired = true; | |
| } | |
| elapsed = (time - this._startTime) / this._duration; | |
| elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed; | |
| var value = this._easingFunction(elapsed); | |
| // properties transformations | |
| this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value); | |
| if (this._onUpdateCallback) { | |
| this._onUpdateCallback(this._object, elapsed); | |
| } | |
| if (elapsed === 1) { | |
| if (this._repeat > 0) { | |
| if (isFinite(this._repeat)) { | |
| this._repeat--; | |
| } | |
| // Reassign starting values, restart by making startTime = now | |
| for (property in this._valuesStartRepeat) { | |
| if (!this._yoyo && typeof this._valuesEnd[property] === 'string') { | |
| this._valuesStartRepeat[property] = | |
| // eslint-disable-next-line | |
| // @ts-ignore FIXME? | |
| this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]); | |
| } | |
| if (this._yoyo) { | |
| this._swapEndStartRepeatValues(property); | |
| } | |
| this._valuesStart[property] = this._valuesStartRepeat[property]; | |
| } | |
| if (this._yoyo) { | |
| this._reversed = !this._reversed; | |
| } | |
| if (this._repeatDelayTime !== undefined) { | |
| this._startTime = time + this._repeatDelayTime; | |
| } | |
| else { | |
| this._startTime = time + this._delayTime; | |
| } | |
| if (this._onRepeatCallback) { | |
| this._onRepeatCallback(this._object); | |
| } | |
| this._onEveryStartCallbackFired = false; | |
| return true; | |
| } | |
| else { | |
| if (this._onCompleteCallback) { | |
| this._onCompleteCallback(this._object); | |
| } | |
| for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { | |
| // Make the chained tweens start exactly at the time they should, | |
| // even if the `update()` method was called way past the duration of the tween | |
| this._chainedTweens[i].start(this._startTime + this._duration, false); | |
| } | |
| this._isPlaying = false; | |
| return false; | |
| } | |
| } | |
| return true; | |
| }; | |
| Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) { | |
| for (var property in _valuesEnd) { | |
| // Don't update properties that do not exist in the source object | |
| if (_valuesStart[property] === undefined) { | |
| continue; | |
| } | |
| var start = _valuesStart[property] || 0; | |
| var end = _valuesEnd[property]; | |
| var startIsArray = Array.isArray(_object[property]); | |
| var endIsArray = Array.isArray(end); | |
| var isInterpolationList = !startIsArray && endIsArray; | |
| if (isInterpolationList) { | |
| _object[property] = this._interpolationFunction(end, value); | |
| } | |
| else if (typeof end === 'object' && end) { | |
| // eslint-disable-next-line | |
| // @ts-ignore FIXME? | |
| this._updateProperties(_object[property], start, end, value); | |
| } | |
| else { | |
| // Parses relative end values with start as base (e.g.: +10, -3) | |
| end = this._handleRelativeValue(start, end); | |
| // Protect against non numeric properties. | |
| if (typeof end === 'number') { | |
| // eslint-disable-next-line | |
| // @ts-ignore FIXME? | |
| _object[property] = start + (end - start) * value; | |
| } | |
| } | |
| } | |
| }; | |
| Tween.prototype._handleRelativeValue = function (start, end) { | |
| if (typeof end !== 'string') { | |
| return end; | |
| } | |
| if (end.charAt(0) === '+' || end.charAt(0) === '-') { | |
| return start + parseFloat(end); | |
| } | |
| return parseFloat(end); | |
| }; | |
| Tween.prototype._swapEndStartRepeatValues = function (property) { | |
| var tmp = this._valuesStartRepeat[property]; | |
| var endValue = this._valuesEnd[property]; | |
| if (typeof endValue === 'string') { | |
| this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue); | |
| } | |
| else { | |
| this._valuesStartRepeat[property] = this._valuesEnd[property]; | |
| } | |
| this._valuesEnd[property] = tmp; | |
| }; | |
| return Tween; | |
| }()); | |
| var VERSION = '21.0.0'; | |
| /** | |
| * Tween.js - Licensed under the MIT license | |
| * https://github.com/tweenjs/tween.js | |
| * ---------------------------------------------- | |
| * | |
| * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors. | |
| * Thank you all, you're awesome! | |
| */ | |
| var nextId = Sequence.nextId; | |
| /** | |
| * Controlling groups of tweens | |
| * | |
| * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components. | |
| * In these cases, you may want to create your own smaller groups of tweens. | |
| */ | |
| var TWEEN = mainGroup; | |
| // This is the best way to export things in a way that's compatible with both ES | |
| // Modules and CommonJS, without build hacks, and so as not to break the | |
| // existing API. | |
| // https://github.com/rollup/rollup/issues/1961#issuecomment-423037881 | |
| var getAll = TWEEN.getAll.bind(TWEEN); | |
| var removeAll = TWEEN.removeAll.bind(TWEEN); | |
| var add = TWEEN.add.bind(TWEEN); | |
| var remove = TWEEN.remove.bind(TWEEN); | |
| var update = TWEEN.update.bind(TWEEN); | |
| var exports = { | |
| Easing: Easing, | |
| Group: Group, | |
| Interpolation: Interpolation, | |
| now: now, | |
| Sequence: Sequence, | |
| nextId: nextId, | |
| Tween: Tween, | |
| VERSION: VERSION, | |
| getAll: getAll, | |
| removeAll: removeAll, | |
| add: add, | |
| remove: remove, | |
| update: update, | |
| }; | |
| export { Easing, Group, Interpolation, Sequence, Tween, VERSION, add, exports as default, getAll, nextId, now, remove, removeAll, update }; | |
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