Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /loaders /DRACOLoader.js
| import { | |
| BufferAttribute, | |
| BufferGeometry, | |
| Color, | |
| FileLoader, | |
| Loader, | |
| LinearSRGBColorSpace, | |
| SRGBColorSpace | |
| } from 'three'; | |
| const _taskCache = new WeakMap(); | |
| class DRACOLoader extends Loader { | |
| constructor( manager ) { | |
| super( manager ); | |
| this.decoderPath = ''; | |
| this.decoderConfig = {}; | |
| this.decoderBinary = null; | |
| this.decoderPending = null; | |
| this.workerLimit = 4; | |
| this.workerPool = []; | |
| this.workerNextTaskID = 1; | |
| this.workerSourceURL = ''; | |
| this.defaultAttributeIDs = { | |
| position: 'POSITION', | |
| normal: 'NORMAL', | |
| color: 'COLOR', | |
| uv: 'TEX_COORD' | |
| }; | |
| this.defaultAttributeTypes = { | |
| position: 'Float32Array', | |
| normal: 'Float32Array', | |
| color: 'Float32Array', | |
| uv: 'Float32Array' | |
| }; | |
| } | |
| setDecoderPath( path ) { | |
| this.decoderPath = path; | |
| return this; | |
| } | |
| setDecoderConfig( config ) { | |
| this.decoderConfig = config; | |
| return this; | |
| } | |
| setWorkerLimit( workerLimit ) { | |
| this.workerLimit = workerLimit; | |
| return this; | |
| } | |
| load( url, onLoad, onProgress, onError ) { | |
| const loader = new FileLoader( this.manager ); | |
| loader.setPath( this.path ); | |
| loader.setResponseType( 'arraybuffer' ); | |
| loader.setRequestHeader( this.requestHeader ); | |
| loader.setWithCredentials( this.withCredentials ); | |
| loader.load( url, ( buffer ) => { | |
| this.parse( buffer, onLoad, onError ); | |
| }, onProgress, onError ); | |
| } | |
| parse( buffer, onLoad, onError = ()=>{} ) { | |
| this.decodeDracoFile( buffer, onLoad, null, null, SRGBColorSpace ).catch( onError ); | |
| } | |
| decodeDracoFile( buffer, callback, attributeIDs, attributeTypes, vertexColorSpace = LinearSRGBColorSpace, onError = () => {} ) { | |
| const taskConfig = { | |
| attributeIDs: attributeIDs || this.defaultAttributeIDs, | |
| attributeTypes: attributeTypes || this.defaultAttributeTypes, | |
| useUniqueIDs: !! attributeIDs, | |
| vertexColorSpace: vertexColorSpace, | |
| }; | |
| return this.decodeGeometry( buffer, taskConfig ).then( callback ).catch( onError ); | |
| } | |
| decodeGeometry( buffer, taskConfig ) { | |
| const taskKey = JSON.stringify( taskConfig ); | |
| // Check for an existing task using this buffer. A transferred buffer cannot be transferred | |
| // again from this thread. | |
| if ( _taskCache.has( buffer ) ) { | |
| const cachedTask = _taskCache.get( buffer ); | |
| if ( cachedTask.key === taskKey ) { | |
| return cachedTask.promise; | |
| } else if ( buffer.byteLength === 0 ) { | |
| // Technically, it would be possible to wait for the previous task to complete, | |
| // transfer the buffer back, and decode again with the second configuration. That | |
| // is complex, and I don't know of any reason to decode a Draco buffer twice in | |
| // different ways, so this is left unimplemented. | |
| throw new Error( | |
| 'THREE.DRACOLoader: Unable to re-decode a buffer with different ' + | |
| 'settings. Buffer has already been transferred.' | |
| ); | |
| } | |
| } | |
| // | |
| let worker; | |
| const taskID = this.workerNextTaskID ++; | |
| const taskCost = buffer.byteLength; | |
| // Obtain a worker and assign a task, and construct a geometry instance | |
| // when the task completes. | |
| const geometryPending = this._getWorker( taskID, taskCost ) | |
| .then( ( _worker ) => { | |
| worker = _worker; | |
| return new Promise( ( resolve, reject ) => { | |
| worker._callbacks[ taskID ] = { resolve, reject }; | |
| worker.postMessage( { type: 'decode', id: taskID, taskConfig, buffer }, [ buffer ] ); | |
| // this.debug(); | |
| } ); | |
| } ) | |
| .then( ( message ) => this._createGeometry( message.geometry ) ); | |
| // Remove task from the task list. | |
| // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416) | |
| geometryPending | |
| .catch( () => true ) | |
| .then( () => { | |
| if ( worker && taskID ) { | |
| this._releaseTask( worker, taskID ); | |
| // this.debug(); | |
| } | |
| } ); | |
| // Cache the task result. | |
| _taskCache.set( buffer, { | |
| key: taskKey, | |
| promise: geometryPending | |
| } ); | |
| return geometryPending; | |
| } | |
| _createGeometry( geometryData ) { | |
| const geometry = new BufferGeometry(); | |
| if ( geometryData.index ) { | |
| geometry.setIndex( new BufferAttribute( geometryData.index.array, 1 ) ); | |
| } | |
| for ( let i = 0; i < geometryData.attributes.length; i ++ ) { | |
| const result = geometryData.attributes[ i ]; | |
| const name = result.name; | |
| const array = result.array; | |
| const itemSize = result.itemSize; | |
| const attribute = new BufferAttribute( array, itemSize ); | |
| if ( name === 'color' ) { | |
| this._assignVertexColorSpace( attribute, result.vertexColorSpace ); | |
| attribute.normalized = ( array instanceof Float32Array ) === false; | |
| } | |
| geometry.setAttribute( name, attribute ); | |
| } | |
| return geometry; | |
| } | |
| _assignVertexColorSpace( attribute, inputColorSpace ) { | |
| // While .drc files do not specify colorspace, the only 'official' tooling | |
| // is PLY and OBJ converters, which use sRGB. We'll assume sRGB when a .drc | |
| // file is passed into .load() or .parse(). GLTFLoader uses internal APIs | |
| // to decode geometry, and vertex colors are already Linear-sRGB in there. | |
| if ( inputColorSpace !== SRGBColorSpace ) return; | |
| const _color = new Color(); | |
| for ( let i = 0, il = attribute.count; i < il; i ++ ) { | |
| _color.fromBufferAttribute( attribute, i ).convertSRGBToLinear(); | |
| attribute.setXYZ( i, _color.r, _color.g, _color.b ); | |
| } | |
| } | |
| _loadLibrary( url, responseType ) { | |
| const loader = new FileLoader( this.manager ); | |
| loader.setPath( this.decoderPath ); | |
| loader.setResponseType( responseType ); | |
| loader.setWithCredentials( this.withCredentials ); | |
| return new Promise( ( resolve, reject ) => { | |
| loader.load( url, resolve, undefined, reject ); | |
| } ); | |
| } | |
| preload() { | |
| this._initDecoder(); | |
| return this; | |
| } | |
| _initDecoder() { | |
| if ( this.decoderPending ) return this.decoderPending; | |
| const useJS = typeof WebAssembly !== 'object' || this.decoderConfig.type === 'js'; | |
| const librariesPending = []; | |
| if ( useJS ) { | |
| librariesPending.push( this._loadLibrary( 'draco_decoder.js', 'text' ) ); | |
| } else { | |
| librariesPending.push( this._loadLibrary( 'draco_wasm_wrapper.js', 'text' ) ); | |
| librariesPending.push( this._loadLibrary( 'draco_decoder.wasm', 'arraybuffer' ) ); | |
| } | |
| this.decoderPending = Promise.all( librariesPending ) | |
| .then( ( libraries ) => { | |
| const jsContent = libraries[ 0 ]; | |
| if ( ! useJS ) { | |
| this.decoderConfig.wasmBinary = libraries[ 1 ]; | |
| } | |
| const fn = DRACOWorker.toString(); | |
| const body = [ | |
| '/* draco decoder */', | |
| jsContent, | |
| '', | |
| '/* worker */', | |
| fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) ) | |
| ].join( '\n' ); | |
| this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) ); | |
| } ); | |
| return this.decoderPending; | |
| } | |
| _getWorker( taskID, taskCost ) { | |
| return this._initDecoder().then( () => { | |
| if ( this.workerPool.length < this.workerLimit ) { | |
| const worker = new Worker( this.workerSourceURL ); | |
| worker._callbacks = {}; | |
| worker._taskCosts = {}; | |
| worker._taskLoad = 0; | |
| worker.postMessage( { type: 'init', decoderConfig: this.decoderConfig } ); | |
| worker.onmessage = function ( e ) { | |
| const message = e.data; | |
| switch ( message.type ) { | |
| case 'decode': | |
| worker._callbacks[ message.id ].resolve( message ); | |
| break; | |
| case 'error': | |
| worker._callbacks[ message.id ].reject( message ); | |
| break; | |
| default: | |
| console.error( 'THREE.DRACOLoader: Unexpected message, "' + message.type + '"' ); | |
| } | |
| }; | |
| this.workerPool.push( worker ); | |
| } else { | |
| this.workerPool.sort( function ( a, b ) { | |
| return a._taskLoad > b._taskLoad ? - 1 : 1; | |
| } ); | |
| } | |
| const worker = this.workerPool[ this.workerPool.length - 1 ]; | |
| worker._taskCosts[ taskID ] = taskCost; | |
| worker._taskLoad += taskCost; | |
| return worker; | |
| } ); | |
| } | |
| _releaseTask( worker, taskID ) { | |
| worker._taskLoad -= worker._taskCosts[ taskID ]; | |
| delete worker._callbacks[ taskID ]; | |
| delete worker._taskCosts[ taskID ]; | |
| } | |
| debug() { | |
| console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) ); | |
| } | |
| dispose() { | |
| for ( let i = 0; i < this.workerPool.length; ++ i ) { | |
| this.workerPool[ i ].terminate(); | |
| } | |
| this.workerPool.length = 0; | |
| if ( this.workerSourceURL !== '' ) { | |
| URL.revokeObjectURL( this.workerSourceURL ); | |
| } | |
| return this; | |
| } | |
| } | |
| /* WEB WORKER */ | |
| function DRACOWorker() { | |
| let decoderConfig; | |
| let decoderPending; | |
| onmessage = function ( e ) { | |
| const message = e.data; | |
| switch ( message.type ) { | |
| case 'init': | |
| decoderConfig = message.decoderConfig; | |
| decoderPending = new Promise( function ( resolve/*, reject*/ ) { | |
| decoderConfig.onModuleLoaded = function ( draco ) { | |
| // Module is Promise-like. Wrap before resolving to avoid loop. | |
| resolve( { draco: draco } ); | |
| }; | |
| DracoDecoderModule( decoderConfig ); // eslint-disable-line no-undef | |
| } ); | |
| break; | |
| case 'decode': | |
| const buffer = message.buffer; | |
| const taskConfig = message.taskConfig; | |
| decoderPending.then( ( module ) => { | |
| const draco = module.draco; | |
| const decoder = new draco.Decoder(); | |
| try { | |
| const geometry = decodeGeometry( draco, decoder, new Int8Array( buffer ), taskConfig ); | |
| const buffers = geometry.attributes.map( ( attr ) => attr.array.buffer ); | |
| if ( geometry.index ) buffers.push( geometry.index.array.buffer ); | |
| self.postMessage( { type: 'decode', id: message.id, geometry }, buffers ); | |
| } catch ( error ) { | |
| console.error( error ); | |
| self.postMessage( { type: 'error', id: message.id, error: error.message } ); | |
| } finally { | |
| draco.destroy( decoder ); | |
| } | |
| } ); | |
| break; | |
| } | |
| }; | |
| function decodeGeometry( draco, decoder, array, taskConfig ) { | |
| const attributeIDs = taskConfig.attributeIDs; | |
| const attributeTypes = taskConfig.attributeTypes; | |
| let dracoGeometry; | |
| let decodingStatus; | |
| const geometryType = decoder.GetEncodedGeometryType( array ); | |
| if ( geometryType === draco.TRIANGULAR_MESH ) { | |
| dracoGeometry = new draco.Mesh(); | |
| decodingStatus = decoder.DecodeArrayToMesh( array, array.byteLength, dracoGeometry ); | |
| } else if ( geometryType === draco.POINT_CLOUD ) { | |
| dracoGeometry = new draco.PointCloud(); | |
| decodingStatus = decoder.DecodeArrayToPointCloud( array, array.byteLength, dracoGeometry ); | |
| } else { | |
| throw new Error( 'THREE.DRACOLoader: Unexpected geometry type.' ); | |
| } | |
| if ( ! decodingStatus.ok() || dracoGeometry.ptr === 0 ) { | |
| throw new Error( 'THREE.DRACOLoader: Decoding failed: ' + decodingStatus.error_msg() ); | |
| } | |
| const geometry = { index: null, attributes: [] }; | |
| // Gather all vertex attributes. | |
| for ( const attributeName in attributeIDs ) { | |
| const attributeType = self[ attributeTypes[ attributeName ] ]; | |
| let attribute; | |
| let attributeID; | |
| // A Draco file may be created with default vertex attributes, whose attribute IDs | |
| // are mapped 1:1 from their semantic name (POSITION, NORMAL, ...). Alternatively, | |
| // a Draco file may contain a custom set of attributes, identified by known unique | |
| // IDs. glTF files always do the latter, and `.drc` files typically do the former. | |
| if ( taskConfig.useUniqueIDs ) { | |
| attributeID = attributeIDs[ attributeName ]; | |
| attribute = decoder.GetAttributeByUniqueId( dracoGeometry, attributeID ); | |
| } else { | |
| attributeID = decoder.GetAttributeId( dracoGeometry, draco[ attributeIDs[ attributeName ] ] ); | |
| if ( attributeID === - 1 ) continue; | |
| attribute = decoder.GetAttribute( dracoGeometry, attributeID ); | |
| } | |
| const attributeResult = decodeAttribute( draco, decoder, dracoGeometry, attributeName, attributeType, attribute ); | |
| if ( attributeName === 'color' ) { | |
| attributeResult.vertexColorSpace = taskConfig.vertexColorSpace; | |
| } | |
| geometry.attributes.push( attributeResult ); | |
| } | |
| // Add index. | |
| if ( geometryType === draco.TRIANGULAR_MESH ) { | |
| geometry.index = decodeIndex( draco, decoder, dracoGeometry ); | |
| } | |
| draco.destroy( dracoGeometry ); | |
| return geometry; | |
| } | |
| function decodeIndex( draco, decoder, dracoGeometry ) { | |
| const numFaces = dracoGeometry.num_faces(); | |
| const numIndices = numFaces * 3; | |
| const byteLength = numIndices * 4; | |
| const ptr = draco._malloc( byteLength ); | |
| decoder.GetTrianglesUInt32Array( dracoGeometry, byteLength, ptr ); | |
| const index = new Uint32Array( draco.HEAPF32.buffer, ptr, numIndices ).slice(); | |
| draco._free( ptr ); | |
| return { array: index, itemSize: 1 }; | |
| } | |
| function decodeAttribute( draco, decoder, dracoGeometry, attributeName, attributeType, attribute ) { | |
| const numComponents = attribute.num_components(); | |
| const numPoints = dracoGeometry.num_points(); | |
| const numValues = numPoints * numComponents; | |
| const byteLength = numValues * attributeType.BYTES_PER_ELEMENT; | |
| const dataType = getDracoDataType( draco, attributeType ); | |
| const ptr = draco._malloc( byteLength ); | |
| decoder.GetAttributeDataArrayForAllPoints( dracoGeometry, attribute, dataType, byteLength, ptr ); | |
| const array = new attributeType( draco.HEAPF32.buffer, ptr, numValues ).slice(); | |
| draco._free( ptr ); | |
| return { | |
| name: attributeName, | |
| array: array, | |
| itemSize: numComponents | |
| }; | |
| } | |
| function getDracoDataType( draco, attributeType ) { | |
| switch ( attributeType ) { | |
| case Float32Array: return draco.DT_FLOAT32; | |
| case Int8Array: return draco.DT_INT8; | |
| case Int16Array: return draco.DT_INT16; | |
| case Int32Array: return draco.DT_INT32; | |
| case Uint8Array: return draco.DT_UINT8; | |
| case Uint16Array: return draco.DT_UINT16; | |
| case Uint32Array: return draco.DT_UINT32; | |
| } | |
| } | |
| } | |
| export { DRACOLoader }; | |
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