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ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /loaders /LUT3dlLoader.js
| // http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492 | |
| // https://community.foundry.com/discuss/topic/103636/format-spec-for-3dl?mode=Post&postID=895258 | |
| import { | |
| Loader, | |
| FileLoader, | |
| DataTexture, | |
| Data3DTexture, | |
| RGBAFormat, | |
| UnsignedByteType, | |
| ClampToEdgeWrapping, | |
| LinearFilter, | |
| } from 'three'; | |
| export class LUT3dlLoader extends Loader { | |
| load( url, onLoad, onProgress, onError ) { | |
| const loader = new FileLoader( this.manager ); | |
| loader.setPath( this.path ); | |
| loader.setResponseType( 'text' ); | |
| loader.load( url, text => { | |
| try { | |
| onLoad( this.parse( text ) ); | |
| } catch ( e ) { | |
| if ( onError ) { | |
| onError( e ); | |
| } else { | |
| console.error( e ); | |
| } | |
| this.manager.itemError( url ); | |
| } | |
| }, onProgress, onError ); | |
| } | |
| parse( str ) { | |
| // remove empty lines and comment lints | |
| str = str | |
| .replace( /^#.*?(\n|\r)/gm, '' ) | |
| .replace( /^\s*?(\n|\r)/gm, '' ) | |
| .trim(); | |
| const lines = str.split( /[\n\r]+/g ); | |
| // first line is the positions on the grid that are provided by the LUT | |
| const gridLines = lines[ 0 ].trim().split( /\s+/g ).map( e => parseFloat( e ) ); | |
| const gridStep = gridLines[ 1 ] - gridLines[ 0 ]; | |
| const size = gridLines.length; | |
| for ( let i = 1, l = gridLines.length; i < l; i ++ ) { | |
| if ( gridStep !== ( gridLines[ i ] - gridLines[ i - 1 ] ) ) { | |
| throw new Error( 'LUT3dlLoader: Inconsistent grid size not supported.' ); | |
| } | |
| } | |
| const dataArray = new Array( size * size * size * 4 ); | |
| let index = 0; | |
| let maxOutputValue = 0.0; | |
| for ( let i = 1, l = lines.length; i < l; i ++ ) { | |
| const line = lines[ i ].trim(); | |
| const split = line.split( /\s/g ); | |
| const r = parseFloat( split[ 0 ] ); | |
| const g = parseFloat( split[ 1 ] ); | |
| const b = parseFloat( split[ 2 ] ); | |
| maxOutputValue = Math.max( maxOutputValue, r, g, b ); | |
| const bLayer = index % size; | |
| const gLayer = Math.floor( index / size ) % size; | |
| const rLayer = Math.floor( index / ( size * size ) ) % size; | |
| // b grows first, then g, then r | |
| const pixelIndex = bLayer * size * size + gLayer * size + rLayer; | |
| dataArray[ 4 * pixelIndex + 0 ] = r; | |
| dataArray[ 4 * pixelIndex + 1 ] = g; | |
| dataArray[ 4 * pixelIndex + 2 ] = b; | |
| dataArray[ 4 * pixelIndex + 3 ] = 1.0; | |
| index += 1; | |
| } | |
| // Find the apparent bit depth of the stored RGB values and map the | |
| // values to [ 0, 255 ]. | |
| const bits = Math.ceil( Math.log2( maxOutputValue ) ); | |
| const maxBitValue = Math.pow( 2.0, bits ); | |
| for ( let i = 0, l = dataArray.length; i < l; i += 4 ) { | |
| const r = dataArray[ i + 0 ]; | |
| const g = dataArray[ i + 1 ]; | |
| const b = dataArray[ i + 2 ]; | |
| dataArray[ i + 0 ] = 255 * r / maxBitValue; // r | |
| dataArray[ i + 1 ] = 255 * g / maxBitValue; // g | |
| dataArray[ i + 2 ] = 255 * b / maxBitValue; // b | |
| } | |
| const data = new Uint8Array( dataArray ); | |
| const texture = new DataTexture(); | |
| texture.image.data = data; | |
| texture.image.width = size; | |
| texture.image.height = size * size; | |
| texture.format = RGBAFormat; | |
| texture.type = UnsignedByteType; | |
| texture.magFilter = LinearFilter; | |
| texture.minFilter = LinearFilter; | |
| texture.wrapS = ClampToEdgeWrapping; | |
| texture.wrapT = ClampToEdgeWrapping; | |
| texture.generateMipmaps = false; | |
| texture.needsUpdate = true; | |
| const texture3D = new Data3DTexture(); | |
| texture3D.image.data = data; | |
| texture3D.image.width = size; | |
| texture3D.image.height = size; | |
| texture3D.image.depth = size; | |
| texture3D.format = RGBAFormat; | |
| texture3D.type = UnsignedByteType; | |
| texture3D.magFilter = LinearFilter; | |
| texture3D.minFilter = LinearFilter; | |
| texture3D.wrapS = ClampToEdgeWrapping; | |
| texture3D.wrapT = ClampToEdgeWrapping; | |
| texture3D.wrapR = ClampToEdgeWrapping; | |
| texture3D.generateMipmaps = false; | |
| texture3D.needsUpdate = true; | |
| return { | |
| size, | |
| texture, | |
| texture3D, | |
| }; | |
| } | |
| } | |
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