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ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /loaders /LWOLoader.js
| /** | |
| * @version 1.1.1 | |
| * | |
| * @desc Load files in LWO3 and LWO2 format on Three.js | |
| * | |
| * LWO3 format specification: | |
| * https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo3.html | |
| * | |
| * LWO2 format specification: | |
| * https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo2.html | |
| * | |
| **/ | |
| import { | |
| AddOperation, | |
| BackSide, | |
| BufferGeometry, | |
| ClampToEdgeWrapping, | |
| Color, | |
| DoubleSide, | |
| EquirectangularReflectionMapping, | |
| EquirectangularRefractionMapping, | |
| FileLoader, | |
| Float32BufferAttribute, | |
| FrontSide, | |
| LineBasicMaterial, | |
| LineSegments, | |
| Loader, | |
| Mesh, | |
| MeshPhongMaterial, | |
| MeshPhysicalMaterial, | |
| MeshStandardMaterial, | |
| MirroredRepeatWrapping, | |
| Points, | |
| PointsMaterial, | |
| RepeatWrapping, | |
| SRGBColorSpace, | |
| TextureLoader, | |
| Vector2 | |
| } from 'three'; | |
| import { IFFParser } from './lwo/IFFParser.js'; | |
| let _lwoTree; | |
| class LWOLoader extends Loader { | |
| constructor( manager, parameters = {} ) { | |
| super( manager ); | |
| this.resourcePath = ( parameters.resourcePath !== undefined ) ? parameters.resourcePath : ''; | |
| } | |
| load( url, onLoad, onProgress, onError ) { | |
| const scope = this; | |
| const path = ( scope.path === '' ) ? extractParentUrl( url, 'Objects' ) : scope.path; | |
| // give the mesh a default name based on the filename | |
| const modelName = url.split( path ).pop().split( '.' )[ 0 ]; | |
| const loader = new FileLoader( this.manager ); | |
| loader.setPath( scope.path ); | |
| loader.setResponseType( 'arraybuffer' ); | |
| loader.load( url, function ( buffer ) { | |
| // console.time( 'Total parsing: ' ); | |
| try { | |
| onLoad( scope.parse( buffer, path, modelName ) ); | |
| } catch ( e ) { | |
| if ( onError ) { | |
| onError( e ); | |
| } else { | |
| console.error( e ); | |
| } | |
| scope.manager.itemError( url ); | |
| } | |
| // console.timeEnd( 'Total parsing: ' ); | |
| }, onProgress, onError ); | |
| } | |
| parse( iffBuffer, path, modelName ) { | |
| _lwoTree = new IFFParser().parse( iffBuffer ); | |
| // console.log( 'lwoTree', lwoTree ); | |
| const textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin ); | |
| return new LWOTreeParser( textureLoader ).parse( modelName ); | |
| } | |
| } | |
| // Parse the lwoTree object | |
| class LWOTreeParser { | |
| constructor( textureLoader ) { | |
| this.textureLoader = textureLoader; | |
| } | |
| parse( modelName ) { | |
| this.materials = new MaterialParser( this.textureLoader ).parse(); | |
| this.defaultLayerName = modelName; | |
| this.meshes = this.parseLayers(); | |
| return { | |
| materials: this.materials, | |
| meshes: this.meshes, | |
| }; | |
| } | |
| parseLayers() { | |
| // array of all meshes for building hierarchy | |
| const meshes = []; | |
| // final array containing meshes with scene graph hierarchy set up | |
| const finalMeshes = []; | |
| const geometryParser = new GeometryParser(); | |
| const scope = this; | |
| _lwoTree.layers.forEach( function ( layer ) { | |
| const geometry = geometryParser.parse( layer.geometry, layer ); | |
| const mesh = scope.parseMesh( geometry, layer ); | |
| meshes[ layer.number ] = mesh; | |
| if ( layer.parent === - 1 ) finalMeshes.push( mesh ); | |
| else meshes[ layer.parent ].add( mesh ); | |
| } ); | |
| this.applyPivots( finalMeshes ); | |
| return finalMeshes; | |
| } | |
| parseMesh( geometry, layer ) { | |
| let mesh; | |
| const materials = this.getMaterials( geometry.userData.matNames, layer.geometry.type ); | |
| if ( layer.geometry.type === 'points' ) mesh = new Points( geometry, materials ); | |
| else if ( layer.geometry.type === 'lines' ) mesh = new LineSegments( geometry, materials ); | |
| else mesh = new Mesh( geometry, materials ); | |
| if ( layer.name ) mesh.name = layer.name; | |
| else mesh.name = this.defaultLayerName + '_layer_' + layer.number; | |
| mesh.userData.pivot = layer.pivot; | |
| return mesh; | |
| } | |
| // TODO: may need to be reversed in z to convert LWO to three.js coordinates | |
| applyPivots( meshes ) { | |
| meshes.forEach( function ( mesh ) { | |
| mesh.traverse( function ( child ) { | |
| const pivot = child.userData.pivot; | |
| child.position.x += pivot[ 0 ]; | |
| child.position.y += pivot[ 1 ]; | |
| child.position.z += pivot[ 2 ]; | |
| if ( child.parent ) { | |
| const parentPivot = child.parent.userData.pivot; | |
| child.position.x -= parentPivot[ 0 ]; | |
| child.position.y -= parentPivot[ 1 ]; | |
| child.position.z -= parentPivot[ 2 ]; | |
| } | |
| } ); | |
| } ); | |
| } | |
| getMaterials( namesArray, type ) { | |
| const materials = []; | |
| const scope = this; | |
| namesArray.forEach( function ( name, i ) { | |
| materials[ i ] = scope.getMaterialByName( name ); | |
| } ); | |
| // convert materials to line or point mats if required | |
| if ( type === 'points' || type === 'lines' ) { | |
| materials.forEach( function ( mat, i ) { | |
| const spec = { | |
| color: mat.color, | |
| }; | |
| if ( type === 'points' ) { | |
| spec.size = 0.1; | |
| spec.map = mat.map; | |
| materials[ i ] = new PointsMaterial( spec ); | |
| } else if ( type === 'lines' ) { | |
| materials[ i ] = new LineBasicMaterial( spec ); | |
| } | |
| } ); | |
| } | |
| // if there is only one material, return that directly instead of array | |
| const filtered = materials.filter( Boolean ); | |
| if ( filtered.length === 1 ) return filtered[ 0 ]; | |
| return materials; | |
| } | |
| getMaterialByName( name ) { | |
| return this.materials.filter( function ( m ) { | |
| return m.name === name; | |
| } )[ 0 ]; | |
| } | |
| } | |
| class MaterialParser { | |
| constructor( textureLoader ) { | |
| this.textureLoader = textureLoader; | |
| } | |
| parse() { | |
| const materials = []; | |
| this.textures = {}; | |
| for ( const name in _lwoTree.materials ) { | |
| if ( _lwoTree.format === 'LWO3' ) { | |
| materials.push( this.parseMaterial( _lwoTree.materials[ name ], name, _lwoTree.textures ) ); | |
| } else if ( _lwoTree.format === 'LWO2' ) { | |
| materials.push( this.parseMaterialLwo2( _lwoTree.materials[ name ], name, _lwoTree.textures ) ); | |
| } | |
| } | |
| return materials; | |
| } | |
| parseMaterial( materialData, name, textures ) { | |
| let params = { | |
| name: name, | |
| side: this.getSide( materialData.attributes ), | |
| flatShading: this.getSmooth( materialData.attributes ), | |
| }; | |
| const connections = this.parseConnections( materialData.connections, materialData.nodes ); | |
| const maps = this.parseTextureNodes( connections.maps ); | |
| this.parseAttributeImageMaps( connections.attributes, textures, maps, materialData.maps ); | |
| const attributes = this.parseAttributes( connections.attributes, maps ); | |
| this.parseEnvMap( connections, maps, attributes ); | |
| params = Object.assign( maps, params ); | |
| params = Object.assign( params, attributes ); | |
| const materialType = this.getMaterialType( connections.attributes ); | |
| if ( materialType !== MeshPhongMaterial ) delete params.refractionRatio; // PBR materials do not support "refractionRatio" | |
| return new materialType( params ); | |
| } | |
| parseMaterialLwo2( materialData, name/*, textures*/ ) { | |
| let params = { | |
| name: name, | |
| side: this.getSide( materialData.attributes ), | |
| flatShading: this.getSmooth( materialData.attributes ), | |
| }; | |
| const attributes = this.parseAttributes( materialData.attributes, {} ); | |
| params = Object.assign( params, attributes ); | |
| return new MeshPhongMaterial( params ); | |
| } | |
| // Note: converting from left to right handed coords by switching x -> -x in vertices, and | |
| // then switching mat FrontSide -> BackSide | |
| // NB: this means that FrontSide and BackSide have been switched! | |
| getSide( attributes ) { | |
| if ( ! attributes.side ) return BackSide; | |
| switch ( attributes.side ) { | |
| case 0: | |
| case 1: | |
| return BackSide; | |
| case 2: return FrontSide; | |
| case 3: return DoubleSide; | |
| } | |
| } | |
| getSmooth( attributes ) { | |
| if ( ! attributes.smooth ) return true; | |
| return ! attributes.smooth; | |
| } | |
| parseConnections( connections, nodes ) { | |
| const materialConnections = { | |
| maps: {} | |
| }; | |
| const inputName = connections.inputName; | |
| const inputNodeName = connections.inputNodeName; | |
| const nodeName = connections.nodeName; | |
| const scope = this; | |
| inputName.forEach( function ( name, index ) { | |
| if ( name === 'Material' ) { | |
| const matNode = scope.getNodeByRefName( inputNodeName[ index ], nodes ); | |
| materialConnections.attributes = matNode.attributes; | |
| materialConnections.envMap = matNode.fileName; | |
| materialConnections.name = inputNodeName[ index ]; | |
| } | |
| } ); | |
| nodeName.forEach( function ( name, index ) { | |
| if ( name === materialConnections.name ) { | |
| materialConnections.maps[ inputName[ index ] ] = scope.getNodeByRefName( inputNodeName[ index ], nodes ); | |
| } | |
| } ); | |
| return materialConnections; | |
| } | |
| getNodeByRefName( refName, nodes ) { | |
| for ( const name in nodes ) { | |
| if ( nodes[ name ].refName === refName ) return nodes[ name ]; | |
| } | |
| } | |
| parseTextureNodes( textureNodes ) { | |
| const maps = {}; | |
| for ( const name in textureNodes ) { | |
| const node = textureNodes[ name ]; | |
| const path = node.fileName; | |
| if ( ! path ) return; | |
| const texture = this.loadTexture( path ); | |
| if ( node.widthWrappingMode !== undefined ) texture.wrapS = this.getWrappingType( node.widthWrappingMode ); | |
| if ( node.heightWrappingMode !== undefined ) texture.wrapT = this.getWrappingType( node.heightWrappingMode ); | |
| switch ( name ) { | |
| case 'Color': | |
| maps.map = texture; | |
| maps.map.colorSpace = SRGBColorSpace; | |
| break; | |
| case 'Roughness': | |
| maps.roughnessMap = texture; | |
| maps.roughness = 1; | |
| break; | |
| case 'Specular': | |
| maps.specularMap = texture; | |
| maps.specularMap.colorSpace = SRGBColorSpace; | |
| maps.specular = 0xffffff; | |
| break; | |
| case 'Luminous': | |
| maps.emissiveMap = texture; | |
| maps.emissiveMap.colorSpace = SRGBColorSpace; | |
| maps.emissive = 0x808080; | |
| break; | |
| case 'Luminous Color': | |
| maps.emissive = 0x808080; | |
| break; | |
| case 'Metallic': | |
| maps.metalnessMap = texture; | |
| maps.metalness = 1; | |
| break; | |
| case 'Transparency': | |
| case 'Alpha': | |
| maps.alphaMap = texture; | |
| maps.transparent = true; | |
| break; | |
| case 'Normal': | |
| maps.normalMap = texture; | |
| if ( node.amplitude !== undefined ) maps.normalScale = new Vector2( node.amplitude, node.amplitude ); | |
| break; | |
| case 'Bump': | |
| maps.bumpMap = texture; | |
| break; | |
| } | |
| } | |
| // LWO BSDF materials can have both spec and rough, but this is not valid in three | |
| if ( maps.roughnessMap && maps.specularMap ) delete maps.specularMap; | |
| return maps; | |
| } | |
| // maps can also be defined on individual material attributes, parse those here | |
| // This occurs on Standard (Phong) surfaces | |
| parseAttributeImageMaps( attributes, textures, maps ) { | |
| for ( const name in attributes ) { | |
| const attribute = attributes[ name ]; | |
| if ( attribute.maps ) { | |
| const mapData = attribute.maps[ 0 ]; | |
| const path = this.getTexturePathByIndex( mapData.imageIndex, textures ); | |
| if ( ! path ) return; | |
| const texture = this.loadTexture( path ); | |
| if ( mapData.wrap !== undefined ) texture.wrapS = this.getWrappingType( mapData.wrap.w ); | |
| if ( mapData.wrap !== undefined ) texture.wrapT = this.getWrappingType( mapData.wrap.h ); | |
| switch ( name ) { | |
| case 'Color': | |
| maps.map = texture; | |
| maps.map.colorSpace = SRGBColorSpace; | |
| break; | |
| case 'Diffuse': | |
| maps.aoMap = texture; | |
| break; | |
| case 'Roughness': | |
| maps.roughnessMap = texture; | |
| maps.roughness = 1; | |
| break; | |
| case 'Specular': | |
| maps.specularMap = texture; | |
| maps.specularMap.colorSpace = SRGBColorSpace; | |
| maps.specular = 0xffffff; | |
| break; | |
| case 'Luminosity': | |
| maps.emissiveMap = texture; | |
| maps.emissiveMap.colorSpace = SRGBColorSpace; | |
| maps.emissive = 0x808080; | |
| break; | |
| case 'Metallic': | |
| maps.metalnessMap = texture; | |
| maps.metalness = 1; | |
| break; | |
| case 'Transparency': | |
| case 'Alpha': | |
| maps.alphaMap = texture; | |
| maps.transparent = true; | |
| break; | |
| case 'Normal': | |
| maps.normalMap = texture; | |
| break; | |
| case 'Bump': | |
| maps.bumpMap = texture; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| parseAttributes( attributes, maps ) { | |
| const params = {}; | |
| // don't use color data if color map is present | |
| if ( attributes.Color && ! maps.map ) { | |
| params.color = new Color().fromArray( attributes.Color.value ); | |
| } else { | |
| params.color = new Color(); | |
| } | |
| if ( attributes.Transparency && attributes.Transparency.value !== 0 ) { | |
| params.opacity = 1 - attributes.Transparency.value; | |
| params.transparent = true; | |
| } | |
| if ( attributes[ 'Bump Height' ] ) params.bumpScale = attributes[ 'Bump Height' ].value * 0.1; | |
| this.parsePhysicalAttributes( params, attributes, maps ); | |
| this.parseStandardAttributes( params, attributes, maps ); | |
| this.parsePhongAttributes( params, attributes, maps ); | |
| return params; | |
| } | |
| parsePhysicalAttributes( params, attributes/*, maps*/ ) { | |
| if ( attributes.Clearcoat && attributes.Clearcoat.value > 0 ) { | |
| params.clearcoat = attributes.Clearcoat.value; | |
| if ( attributes[ 'Clearcoat Gloss' ] ) { | |
| params.clearcoatRoughness = 0.5 * ( 1 - attributes[ 'Clearcoat Gloss' ].value ); | |
| } | |
| } | |
| } | |
| parseStandardAttributes( params, attributes, maps ) { | |
| if ( attributes.Luminous ) { | |
| params.emissiveIntensity = attributes.Luminous.value; | |
| if ( attributes[ 'Luminous Color' ] && ! maps.emissive ) { | |
| params.emissive = new Color().fromArray( attributes[ 'Luminous Color' ].value ); | |
| } else { | |
| params.emissive = new Color( 0x808080 ); | |
| } | |
| } | |
| if ( attributes.Roughness && ! maps.roughnessMap ) params.roughness = attributes.Roughness.value; | |
| if ( attributes.Metallic && ! maps.metalnessMap ) params.metalness = attributes.Metallic.value; | |
| } | |
| parsePhongAttributes( params, attributes, maps ) { | |
| if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 0.98 / attributes[ 'Refraction Index' ].value; | |
| if ( attributes.Diffuse ) params.color.multiplyScalar( attributes.Diffuse.value ); | |
| if ( attributes.Reflection ) { | |
| params.reflectivity = attributes.Reflection.value; | |
| params.combine = AddOperation; | |
| } | |
| if ( attributes.Luminosity ) { | |
| params.emissiveIntensity = attributes.Luminosity.value; | |
| if ( ! maps.emissiveMap && ! maps.map ) { | |
| params.emissive = params.color; | |
| } else { | |
| params.emissive = new Color( 0x808080 ); | |
| } | |
| } | |
| // parse specular if there is no roughness - we will interpret the material as 'Phong' in this case | |
| if ( ! attributes.Roughness && attributes.Specular && ! maps.specularMap ) { | |
| if ( attributes[ 'Color Highlight' ] ) { | |
| params.specular = new Color().setScalar( attributes.Specular.value ).lerp( params.color.clone().multiplyScalar( attributes.Specular.value ), attributes[ 'Color Highlight' ].value ); | |
| } else { | |
| params.specular = new Color().setScalar( attributes.Specular.value ); | |
| } | |
| } | |
| if ( params.specular && attributes.Glossiness ) params.shininess = 7 + Math.pow( 2, attributes.Glossiness.value * 12 + 2 ); | |
| } | |
| parseEnvMap( connections, maps, attributes ) { | |
| if ( connections.envMap ) { | |
| const envMap = this.loadTexture( connections.envMap ); | |
| if ( attributes.transparent && attributes.opacity < 0.999 ) { | |
| envMap.mapping = EquirectangularRefractionMapping; | |
| // Reflectivity and refraction mapping don't work well together in Phong materials | |
| if ( attributes.reflectivity !== undefined ) { | |
| delete attributes.reflectivity; | |
| delete attributes.combine; | |
| } | |
| if ( attributes.metalness !== undefined ) { | |
| attributes.metalness = 1; // For most transparent materials metalness should be set to 1 if not otherwise defined. If set to 0 no refraction will be visible | |
| } | |
| attributes.opacity = 1; // transparency fades out refraction, forcing opacity to 1 ensures a closer visual match to the material in Lightwave. | |
| } else envMap.mapping = EquirectangularReflectionMapping; | |
| maps.envMap = envMap; | |
| } | |
| } | |
| // get texture defined at top level by its index | |
| getTexturePathByIndex( index ) { | |
| let fileName = ''; | |
| if ( ! _lwoTree.textures ) return fileName; | |
| _lwoTree.textures.forEach( function ( texture ) { | |
| if ( texture.index === index ) fileName = texture.fileName; | |
| } ); | |
| return fileName; | |
| } | |
| loadTexture( path ) { | |
| if ( ! path ) return null; | |
| const texture = this.textureLoader.load( | |
| path, | |
| undefined, | |
| undefined, | |
| function () { | |
| console.warn( 'LWOLoader: non-standard resource hierarchy. Use \`resourcePath\` parameter to specify root content directory.' ); | |
| } | |
| ); | |
| return texture; | |
| } | |
| // 0 = Reset, 1 = Repeat, 2 = Mirror, 3 = Edge | |
| getWrappingType( num ) { | |
| switch ( num ) { | |
| case 0: | |
| console.warn( 'LWOLoader: "Reset" texture wrapping type is not supported in three.js' ); | |
| return ClampToEdgeWrapping; | |
| case 1: return RepeatWrapping; | |
| case 2: return MirroredRepeatWrapping; | |
| case 3: return ClampToEdgeWrapping; | |
| } | |
| } | |
| getMaterialType( nodeData ) { | |
| if ( nodeData.Clearcoat && nodeData.Clearcoat.value > 0 ) return MeshPhysicalMaterial; | |
| if ( nodeData.Roughness ) return MeshStandardMaterial; | |
| return MeshPhongMaterial; | |
| } | |
| } | |
| class GeometryParser { | |
| parse( geoData, layer ) { | |
| const geometry = new BufferGeometry(); | |
| geometry.setAttribute( 'position', new Float32BufferAttribute( geoData.points, 3 ) ); | |
| const indices = this.splitIndices( geoData.vertexIndices, geoData.polygonDimensions ); | |
| geometry.setIndex( indices ); | |
| this.parseGroups( geometry, geoData ); | |
| geometry.computeVertexNormals(); | |
| this.parseUVs( geometry, layer, indices ); | |
| this.parseMorphTargets( geometry, layer, indices ); | |
| // TODO: z may need to be reversed to account for coordinate system change | |
| geometry.translate( - layer.pivot[ 0 ], - layer.pivot[ 1 ], - layer.pivot[ 2 ] ); | |
| // let userData = geometry.userData; | |
| // geometry = geometry.toNonIndexed() | |
| // geometry.userData = userData; | |
| return geometry; | |
| } | |
| // split quads into tris | |
| splitIndices( indices, polygonDimensions ) { | |
| const remappedIndices = []; | |
| let i = 0; | |
| polygonDimensions.forEach( function ( dim ) { | |
| if ( dim < 4 ) { | |
| for ( let k = 0; k < dim; k ++ ) remappedIndices.push( indices[ i + k ] ); | |
| } else if ( dim === 4 ) { | |
| remappedIndices.push( | |
| indices[ i ], | |
| indices[ i + 1 ], | |
| indices[ i + 2 ], | |
| indices[ i ], | |
| indices[ i + 2 ], | |
| indices[ i + 3 ] | |
| ); | |
| } else if ( dim > 4 ) { | |
| for ( let k = 1; k < dim - 1; k ++ ) { | |
| remappedIndices.push( indices[ i ], indices[ i + k ], indices[ i + k + 1 ] ); | |
| } | |
| console.warn( 'LWOLoader: polygons with greater than 4 sides are not supported' ); | |
| } | |
| i += dim; | |
| } ); | |
| return remappedIndices; | |
| } | |
| // NOTE: currently ignoring poly indices and assuming that they are intelligently ordered | |
| parseGroups( geometry, geoData ) { | |
| const tags = _lwoTree.tags; | |
| const matNames = []; | |
| let elemSize = 3; | |
| if ( geoData.type === 'lines' ) elemSize = 2; | |
| if ( geoData.type === 'points' ) elemSize = 1; | |
| const remappedIndices = this.splitMaterialIndices( geoData.polygonDimensions, geoData.materialIndices ); | |
| let indexNum = 0; // create new indices in numerical order | |
| const indexPairs = {}; // original indices mapped to numerical indices | |
| let prevMaterialIndex; | |
| let materialIndex; | |
| let prevStart = 0; | |
| let currentCount = 0; | |
| for ( let i = 0; i < remappedIndices.length; i += 2 ) { | |
| materialIndex = remappedIndices[ i + 1 ]; | |
| if ( i === 0 ) matNames[ indexNum ] = tags[ materialIndex ]; | |
| if ( prevMaterialIndex === undefined ) prevMaterialIndex = materialIndex; | |
| if ( materialIndex !== prevMaterialIndex ) { | |
| let currentIndex; | |
| if ( indexPairs[ tags[ prevMaterialIndex ] ] ) { | |
| currentIndex = indexPairs[ tags[ prevMaterialIndex ] ]; | |
| } else { | |
| currentIndex = indexNum; | |
| indexPairs[ tags[ prevMaterialIndex ] ] = indexNum; | |
| matNames[ indexNum ] = tags[ prevMaterialIndex ]; | |
| indexNum ++; | |
| } | |
| geometry.addGroup( prevStart, currentCount, currentIndex ); | |
| prevStart += currentCount; | |
| prevMaterialIndex = materialIndex; | |
| currentCount = 0; | |
| } | |
| currentCount += elemSize; | |
| } | |
| // the loop above doesn't add the last group, do that here. | |
| if ( geometry.groups.length > 0 ) { | |
| let currentIndex; | |
| if ( indexPairs[ tags[ materialIndex ] ] ) { | |
| currentIndex = indexPairs[ tags[ materialIndex ] ]; | |
| } else { | |
| currentIndex = indexNum; | |
| indexPairs[ tags[ materialIndex ] ] = indexNum; | |
| matNames[ indexNum ] = tags[ materialIndex ]; | |
| } | |
| geometry.addGroup( prevStart, currentCount, currentIndex ); | |
| } | |
| // Mat names from TAGS chunk, used to build up an array of materials for this geometry | |
| geometry.userData.matNames = matNames; | |
| } | |
| splitMaterialIndices( polygonDimensions, indices ) { | |
| const remappedIndices = []; | |
| polygonDimensions.forEach( function ( dim, i ) { | |
| if ( dim <= 3 ) { | |
| remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] ); | |
| } else if ( dim === 4 ) { | |
| remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ], indices[ i * 2 ], indices[ i * 2 + 1 ] ); | |
| } else { | |
| // ignore > 4 for now | |
| for ( let k = 0; k < dim - 2; k ++ ) { | |
| remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] ); | |
| } | |
| } | |
| } ); | |
| return remappedIndices; | |
| } | |
| // UV maps: | |
| // 1: are defined via index into an array of points, not into a geometry | |
| // - the geometry is also defined by an index into this array, but the indexes may not match | |
| // 2: there can be any number of UV maps for a single geometry. Here these are combined, | |
| // with preference given to the first map encountered | |
| // 3: UV maps can be partial - that is, defined for only a part of the geometry | |
| // 4: UV maps can be VMAP or VMAD (discontinuous, to allow for seams). In practice, most | |
| // UV maps are defined as partially VMAP and partially VMAD | |
| // VMADs are currently not supported | |
| parseUVs( geometry, layer ) { | |
| // start by creating a UV map set to zero for the whole geometry | |
| const remappedUVs = Array.from( Array( geometry.attributes.position.count * 2 ), function () { | |
| return 0; | |
| } ); | |
| for ( const name in layer.uvs ) { | |
| const uvs = layer.uvs[ name ].uvs; | |
| const uvIndices = layer.uvs[ name ].uvIndices; | |
| uvIndices.forEach( function ( i, j ) { | |
| remappedUVs[ i * 2 ] = uvs[ j * 2 ]; | |
| remappedUVs[ i * 2 + 1 ] = uvs[ j * 2 + 1 ]; | |
| } ); | |
| } | |
| geometry.setAttribute( 'uv', new Float32BufferAttribute( remappedUVs, 2 ) ); | |
| } | |
| parseMorphTargets( geometry, layer ) { | |
| let num = 0; | |
| for ( const name in layer.morphTargets ) { | |
| const remappedPoints = geometry.attributes.position.array.slice(); | |
| if ( ! geometry.morphAttributes.position ) geometry.morphAttributes.position = []; | |
| const morphPoints = layer.morphTargets[ name ].points; | |
| const morphIndices = layer.morphTargets[ name ].indices; | |
| const type = layer.morphTargets[ name ].type; | |
| morphIndices.forEach( function ( i, j ) { | |
| if ( type === 'relative' ) { | |
| remappedPoints[ i * 3 ] += morphPoints[ j * 3 ]; | |
| remappedPoints[ i * 3 + 1 ] += morphPoints[ j * 3 + 1 ]; | |
| remappedPoints[ i * 3 + 2 ] += morphPoints[ j * 3 + 2 ]; | |
| } else { | |
| remappedPoints[ i * 3 ] = morphPoints[ j * 3 ]; | |
| remappedPoints[ i * 3 + 1 ] = morphPoints[ j * 3 + 1 ]; | |
| remappedPoints[ i * 3 + 2 ] = morphPoints[ j * 3 + 2 ]; | |
| } | |
| } ); | |
| geometry.morphAttributes.position[ num ] = new Float32BufferAttribute( remappedPoints, 3 ); | |
| geometry.morphAttributes.position[ num ].name = name; | |
| num ++; | |
| } | |
| geometry.morphTargetsRelative = false; | |
| } | |
| } | |
| // ************** UTILITY FUNCTIONS ************** | |
| function extractParentUrl( url, dir ) { | |
| const index = url.indexOf( dir ); | |
| if ( index === - 1 ) return './'; | |
| return url.slice( 0, index ); | |
| } | |
| export { LWOLoader }; | |
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