Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /loaders /SVGLoader.js
| import { | |
| Box2, | |
| BufferGeometry, | |
| FileLoader, | |
| Float32BufferAttribute, | |
| Loader, | |
| Matrix3, | |
| Path, | |
| Shape, | |
| ShapePath, | |
| ShapeUtils, | |
| SRGBColorSpace, | |
| Vector2, | |
| Vector3 | |
| } from 'three'; | |
| const COLOR_SPACE_SVG = SRGBColorSpace; | |
| class SVGLoader extends Loader { | |
| constructor( manager ) { | |
| super( manager ); | |
| // Default dots per inch | |
| this.defaultDPI = 90; | |
| // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px' | |
| this.defaultUnit = 'px'; | |
| } | |
| load( url, onLoad, onProgress, onError ) { | |
| const scope = this; | |
| const loader = new FileLoader( scope.manager ); | |
| loader.setPath( scope.path ); | |
| loader.setRequestHeader( scope.requestHeader ); | |
| loader.setWithCredentials( scope.withCredentials ); | |
| loader.load( url, function ( text ) { | |
| try { | |
| onLoad( scope.parse( text ) ); | |
| } catch ( e ) { | |
| if ( onError ) { | |
| onError( e ); | |
| } else { | |
| console.error( e ); | |
| } | |
| scope.manager.itemError( url ); | |
| } | |
| }, onProgress, onError ); | |
| } | |
| parse( text ) { | |
| const scope = this; | |
| function parseNode( node, style ) { | |
| if ( node.nodeType !== 1 ) return; | |
| const transform = getNodeTransform( node ); | |
| let isDefsNode = false; | |
| let path = null; | |
| switch ( node.nodeName ) { | |
| case 'svg': | |
| style = parseStyle( node, style ); | |
| break; | |
| case 'style': | |
| parseCSSStylesheet( node ); | |
| break; | |
| case 'g': | |
| style = parseStyle( node, style ); | |
| break; | |
| case 'path': | |
| style = parseStyle( node, style ); | |
| if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node ); | |
| break; | |
| case 'rect': | |
| style = parseStyle( node, style ); | |
| path = parseRectNode( node ); | |
| break; | |
| case 'polygon': | |
| style = parseStyle( node, style ); | |
| path = parsePolygonNode( node ); | |
| break; | |
| case 'polyline': | |
| style = parseStyle( node, style ); | |
| path = parsePolylineNode( node ); | |
| break; | |
| case 'circle': | |
| style = parseStyle( node, style ); | |
| path = parseCircleNode( node ); | |
| break; | |
| case 'ellipse': | |
| style = parseStyle( node, style ); | |
| path = parseEllipseNode( node ); | |
| break; | |
| case 'line': | |
| style = parseStyle( node, style ); | |
| path = parseLineNode( node ); | |
| break; | |
| case 'defs': | |
| isDefsNode = true; | |
| break; | |
| case 'use': | |
| style = parseStyle( node, style ); | |
| const href = node.getAttributeNS( 'http://www.w3.org/1999/xlink', 'href' ) || ''; | |
| const usedNodeId = href.substring( 1 ); | |
| const usedNode = node.viewportElement.getElementById( usedNodeId ); | |
| if ( usedNode ) { | |
| parseNode( usedNode, style ); | |
| } else { | |
| console.warn( 'SVGLoader: \'use node\' references non-existent node id: ' + usedNodeId ); | |
| } | |
| break; | |
| default: | |
| // console.log( node ); | |
| } | |
| if ( path ) { | |
| if ( style.fill !== undefined && style.fill !== 'none' ) { | |
| path.color.setStyle( style.fill, COLOR_SPACE_SVG ); | |
| } | |
| transformPath( path, currentTransform ); | |
| paths.push( path ); | |
| path.userData = { node: node, style: style }; | |
| } | |
| const childNodes = node.childNodes; | |
| for ( let i = 0; i < childNodes.length; i ++ ) { | |
| const node = childNodes[ i ]; | |
| if ( isDefsNode && node.nodeName !== 'style' && node.nodeName !== 'defs' ) { | |
| // Ignore everything in defs except CSS style definitions | |
| // and nested defs, because it is OK by the standard to have | |
| // <style/> there. | |
| continue; | |
| } | |
| parseNode( node, style ); | |
| } | |
| if ( transform ) { | |
| transformStack.pop(); | |
| if ( transformStack.length > 0 ) { | |
| currentTransform.copy( transformStack[ transformStack.length - 1 ] ); | |
| } else { | |
| currentTransform.identity(); | |
| } | |
| } | |
| } | |
| function parsePathNode( node ) { | |
| const path = new ShapePath(); | |
| const point = new Vector2(); | |
| const control = new Vector2(); | |
| const firstPoint = new Vector2(); | |
| let isFirstPoint = true; | |
| let doSetFirstPoint = false; | |
| const d = node.getAttribute( 'd' ); | |
| if ( d === '' || d === 'none' ) return null; | |
| // console.log( d ); | |
| const commands = d.match( /[a-df-z][^a-df-z]*/ig ); | |
| for ( let i = 0, l = commands.length; i < l; i ++ ) { | |
| const command = commands[ i ]; | |
| const type = command.charAt( 0 ); | |
| const data = command.slice( 1 ).trim(); | |
| if ( isFirstPoint === true ) { | |
| doSetFirstPoint = true; | |
| isFirstPoint = false; | |
| } | |
| let numbers; | |
| switch ( type ) { | |
| case 'M': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) { | |
| point.x = numbers[ j + 0 ]; | |
| point.y = numbers[ j + 1 ]; | |
| control.x = point.x; | |
| control.y = point.y; | |
| if ( j === 0 ) { | |
| path.moveTo( point.x, point.y ); | |
| } else { | |
| path.lineTo( point.x, point.y ); | |
| } | |
| if ( j === 0 ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'H': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j ++ ) { | |
| point.x = numbers[ j ]; | |
| control.x = point.x; | |
| control.y = point.y; | |
| path.lineTo( point.x, point.y ); | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'V': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j ++ ) { | |
| point.y = numbers[ j ]; | |
| control.x = point.x; | |
| control.y = point.y; | |
| path.lineTo( point.x, point.y ); | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'L': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) { | |
| point.x = numbers[ j + 0 ]; | |
| point.y = numbers[ j + 1 ]; | |
| control.x = point.x; | |
| control.y = point.y; | |
| path.lineTo( point.x, point.y ); | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'C': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 6 ) { | |
| path.bezierCurveTo( | |
| numbers[ j + 0 ], | |
| numbers[ j + 1 ], | |
| numbers[ j + 2 ], | |
| numbers[ j + 3 ], | |
| numbers[ j + 4 ], | |
| numbers[ j + 5 ] | |
| ); | |
| control.x = numbers[ j + 2 ]; | |
| control.y = numbers[ j + 3 ]; | |
| point.x = numbers[ j + 4 ]; | |
| point.y = numbers[ j + 5 ]; | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'S': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) { | |
| path.bezierCurveTo( | |
| getReflection( point.x, control.x ), | |
| getReflection( point.y, control.y ), | |
| numbers[ j + 0 ], | |
| numbers[ j + 1 ], | |
| numbers[ j + 2 ], | |
| numbers[ j + 3 ] | |
| ); | |
| control.x = numbers[ j + 0 ]; | |
| control.y = numbers[ j + 1 ]; | |
| point.x = numbers[ j + 2 ]; | |
| point.y = numbers[ j + 3 ]; | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'Q': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) { | |
| path.quadraticCurveTo( | |
| numbers[ j + 0 ], | |
| numbers[ j + 1 ], | |
| numbers[ j + 2 ], | |
| numbers[ j + 3 ] | |
| ); | |
| control.x = numbers[ j + 0 ]; | |
| control.y = numbers[ j + 1 ]; | |
| point.x = numbers[ j + 2 ]; | |
| point.y = numbers[ j + 3 ]; | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'T': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) { | |
| const rx = getReflection( point.x, control.x ); | |
| const ry = getReflection( point.y, control.y ); | |
| path.quadraticCurveTo( | |
| rx, | |
| ry, | |
| numbers[ j + 0 ], | |
| numbers[ j + 1 ] | |
| ); | |
| control.x = rx; | |
| control.y = ry; | |
| point.x = numbers[ j + 0 ]; | |
| point.y = numbers[ j + 1 ]; | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'A': | |
| numbers = parseFloats( data, [ 3, 4 ], 7 ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 7 ) { | |
| // skip command if start point == end point | |
| if ( numbers[ j + 5 ] == point.x && numbers[ j + 6 ] == point.y ) continue; | |
| const start = point.clone(); | |
| point.x = numbers[ j + 5 ]; | |
| point.y = numbers[ j + 6 ]; | |
| control.x = point.x; | |
| control.y = point.y; | |
| parseArcCommand( | |
| path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point | |
| ); | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'm': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) { | |
| point.x += numbers[ j + 0 ]; | |
| point.y += numbers[ j + 1 ]; | |
| control.x = point.x; | |
| control.y = point.y; | |
| if ( j === 0 ) { | |
| path.moveTo( point.x, point.y ); | |
| } else { | |
| path.lineTo( point.x, point.y ); | |
| } | |
| if ( j === 0 ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'h': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j ++ ) { | |
| point.x += numbers[ j ]; | |
| control.x = point.x; | |
| control.y = point.y; | |
| path.lineTo( point.x, point.y ); | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'v': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j ++ ) { | |
| point.y += numbers[ j ]; | |
| control.x = point.x; | |
| control.y = point.y; | |
| path.lineTo( point.x, point.y ); | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'l': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) { | |
| point.x += numbers[ j + 0 ]; | |
| point.y += numbers[ j + 1 ]; | |
| control.x = point.x; | |
| control.y = point.y; | |
| path.lineTo( point.x, point.y ); | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'c': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 6 ) { | |
| path.bezierCurveTo( | |
| point.x + numbers[ j + 0 ], | |
| point.y + numbers[ j + 1 ], | |
| point.x + numbers[ j + 2 ], | |
| point.y + numbers[ j + 3 ], | |
| point.x + numbers[ j + 4 ], | |
| point.y + numbers[ j + 5 ] | |
| ); | |
| control.x = point.x + numbers[ j + 2 ]; | |
| control.y = point.y + numbers[ j + 3 ]; | |
| point.x += numbers[ j + 4 ]; | |
| point.y += numbers[ j + 5 ]; | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 's': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) { | |
| path.bezierCurveTo( | |
| getReflection( point.x, control.x ), | |
| getReflection( point.y, control.y ), | |
| point.x + numbers[ j + 0 ], | |
| point.y + numbers[ j + 1 ], | |
| point.x + numbers[ j + 2 ], | |
| point.y + numbers[ j + 3 ] | |
| ); | |
| control.x = point.x + numbers[ j + 0 ]; | |
| control.y = point.y + numbers[ j + 1 ]; | |
| point.x += numbers[ j + 2 ]; | |
| point.y += numbers[ j + 3 ]; | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'q': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) { | |
| path.quadraticCurveTo( | |
| point.x + numbers[ j + 0 ], | |
| point.y + numbers[ j + 1 ], | |
| point.x + numbers[ j + 2 ], | |
| point.y + numbers[ j + 3 ] | |
| ); | |
| control.x = point.x + numbers[ j + 0 ]; | |
| control.y = point.y + numbers[ j + 1 ]; | |
| point.x += numbers[ j + 2 ]; | |
| point.y += numbers[ j + 3 ]; | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 't': | |
| numbers = parseFloats( data ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) { | |
| const rx = getReflection( point.x, control.x ); | |
| const ry = getReflection( point.y, control.y ); | |
| path.quadraticCurveTo( | |
| rx, | |
| ry, | |
| point.x + numbers[ j + 0 ], | |
| point.y + numbers[ j + 1 ] | |
| ); | |
| control.x = rx; | |
| control.y = ry; | |
| point.x = point.x + numbers[ j + 0 ]; | |
| point.y = point.y + numbers[ j + 1 ]; | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'a': | |
| numbers = parseFloats( data, [ 3, 4 ], 7 ); | |
| for ( let j = 0, jl = numbers.length; j < jl; j += 7 ) { | |
| // skip command if no displacement | |
| if ( numbers[ j + 5 ] == 0 && numbers[ j + 6 ] == 0 ) continue; | |
| const start = point.clone(); | |
| point.x += numbers[ j + 5 ]; | |
| point.y += numbers[ j + 6 ]; | |
| control.x = point.x; | |
| control.y = point.y; | |
| parseArcCommand( | |
| path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point | |
| ); | |
| if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | |
| } | |
| break; | |
| case 'Z': | |
| case 'z': | |
| path.currentPath.autoClose = true; | |
| if ( path.currentPath.curves.length > 0 ) { | |
| // Reset point to beginning of Path | |
| point.copy( firstPoint ); | |
| path.currentPath.currentPoint.copy( point ); | |
| isFirstPoint = true; | |
| } | |
| break; | |
| default: | |
| console.warn( command ); | |
| } | |
| // console.log( type, parseFloats( data ), parseFloats( data ).length ) | |
| doSetFirstPoint = false; | |
| } | |
| return path; | |
| } | |
| function parseCSSStylesheet( node ) { | |
| if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return; | |
| for ( let i = 0; i < node.sheet.cssRules.length; i ++ ) { | |
| const stylesheet = node.sheet.cssRules[ i ]; | |
| if ( stylesheet.type !== 1 ) continue; | |
| const selectorList = stylesheet.selectorText | |
| .split( /,/gm ) | |
| .filter( Boolean ) | |
| .map( i => i.trim() ); | |
| for ( let j = 0; j < selectorList.length; j ++ ) { | |
| // Remove empty rules | |
| const definitions = Object.fromEntries( | |
| Object.entries( stylesheet.style ).filter( ( [ , v ] ) => v !== '' ) | |
| ); | |
| stylesheets[ selectorList[ j ] ] = Object.assign( | |
| stylesheets[ selectorList[ j ] ] || {}, | |
| definitions | |
| ); | |
| } | |
| } | |
| } | |
| /** | |
| * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes | |
| * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion | |
| * From | |
| * rx ry x-axis-rotation large-arc-flag sweep-flag x y | |
| * To | |
| * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation | |
| */ | |
| function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) { | |
| if ( rx == 0 || ry == 0 ) { | |
| // draw a line if either of the radii == 0 | |
| path.lineTo( end.x, end.y ); | |
| return; | |
| } | |
| x_axis_rotation = x_axis_rotation * Math.PI / 180; | |
| // Ensure radii are positive | |
| rx = Math.abs( rx ); | |
| ry = Math.abs( ry ); | |
| // Compute (x1', y1') | |
| const dx2 = ( start.x - end.x ) / 2.0; | |
| const dy2 = ( start.y - end.y ) / 2.0; | |
| const x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2; | |
| const y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2; | |
| // Compute (cx', cy') | |
| let rxs = rx * rx; | |
| let rys = ry * ry; | |
| const x1ps = x1p * x1p; | |
| const y1ps = y1p * y1p; | |
| // Ensure radii are large enough | |
| const cr = x1ps / rxs + y1ps / rys; | |
| if ( cr > 1 ) { | |
| // scale up rx,ry equally so cr == 1 | |
| const s = Math.sqrt( cr ); | |
| rx = s * rx; | |
| ry = s * ry; | |
| rxs = rx * rx; | |
| rys = ry * ry; | |
| } | |
| const dq = ( rxs * y1ps + rys * x1ps ); | |
| const pq = ( rxs * rys - dq ) / dq; | |
| let q = Math.sqrt( Math.max( 0, pq ) ); | |
| if ( large_arc_flag === sweep_flag ) q = - q; | |
| const cxp = q * rx * y1p / ry; | |
| const cyp = - q * ry * x1p / rx; | |
| // Step 3: Compute (cx, cy) from (cx', cy') | |
| const cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2; | |
| const cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2; | |
| // Step 4: Compute θ1 and Δθ | |
| const theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry ); | |
| const delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 ); | |
| path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation ); | |
| } | |
| function svgAngle( ux, uy, vx, vy ) { | |
| const dot = ux * vx + uy * vy; | |
| const len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy ); | |
| let ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear | |
| if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang; | |
| return ang; | |
| } | |
| /* | |
| * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute | |
| * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough | |
| */ | |
| function parseRectNode( node ) { | |
| const x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 ); | |
| const y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 ); | |
| const rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || node.getAttribute( 'ry' ) || 0 ); | |
| const ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || node.getAttribute( 'rx' ) || 0 ); | |
| const w = parseFloatWithUnits( node.getAttribute( 'width' ) ); | |
| const h = parseFloatWithUnits( node.getAttribute( 'height' ) ); | |
| // Ellipse arc to Bezier approximation Coefficient (Inversed). See: | |
| // https://spencermortensen.com/articles/bezier-circle/ | |
| const bci = 1 - 0.551915024494; | |
| const path = new ShapePath(); | |
| // top left | |
| path.moveTo( x + rx, y ); | |
| // top right | |
| path.lineTo( x + w - rx, y ); | |
| if ( rx !== 0 || ry !== 0 ) { | |
| path.bezierCurveTo( | |
| x + w - rx * bci, | |
| y, | |
| x + w, | |
| y + ry * bci, | |
| x + w, | |
| y + ry | |
| ); | |
| } | |
| // bottom right | |
| path.lineTo( x + w, y + h - ry ); | |
| if ( rx !== 0 || ry !== 0 ) { | |
| path.bezierCurveTo( | |
| x + w, | |
| y + h - ry * bci, | |
| x + w - rx * bci, | |
| y + h, | |
| x + w - rx, | |
| y + h | |
| ); | |
| } | |
| // bottom left | |
| path.lineTo( x + rx, y + h ); | |
| if ( rx !== 0 || ry !== 0 ) { | |
| path.bezierCurveTo( | |
| x + rx * bci, | |
| y + h, | |
| x, | |
| y + h - ry * bci, | |
| x, | |
| y + h - ry | |
| ); | |
| } | |
| // back to top left | |
| path.lineTo( x, y + ry ); | |
| if ( rx !== 0 || ry !== 0 ) { | |
| path.bezierCurveTo( x, y + ry * bci, x + rx * bci, y, x + rx, y ); | |
| } | |
| return path; | |
| } | |
| function parsePolygonNode( node ) { | |
| function iterator( match, a, b ) { | |
| const x = parseFloatWithUnits( a ); | |
| const y = parseFloatWithUnits( b ); | |
| if ( index === 0 ) { | |
| path.moveTo( x, y ); | |
| } else { | |
| path.lineTo( x, y ); | |
| } | |
| index ++; | |
| } | |
| const regex = /([+-]?\d*\.?\d+(?:e[+-]?\d+)?)(?:,|\s)([+-]?\d*\.?\d+(?:e[+-]?\d+)?)/g; | |
| const path = new ShapePath(); | |
| let index = 0; | |
| node.getAttribute( 'points' ).replace( regex, iterator ); | |
| path.currentPath.autoClose = true; | |
| return path; | |
| } | |
| function parsePolylineNode( node ) { | |
| function iterator( match, a, b ) { | |
| const x = parseFloatWithUnits( a ); | |
| const y = parseFloatWithUnits( b ); | |
| if ( index === 0 ) { | |
| path.moveTo( x, y ); | |
| } else { | |
| path.lineTo( x, y ); | |
| } | |
| index ++; | |
| } | |
| const regex = /([+-]?\d*\.?\d+(?:e[+-]?\d+)?)(?:,|\s)([+-]?\d*\.?\d+(?:e[+-]?\d+)?)/g; | |
| const path = new ShapePath(); | |
| let index = 0; | |
| node.getAttribute( 'points' ).replace( regex, iterator ); | |
| path.currentPath.autoClose = false; | |
| return path; | |
| } | |
| function parseCircleNode( node ) { | |
| const x = parseFloatWithUnits( node.getAttribute( 'cx' ) || 0 ); | |
| const y = parseFloatWithUnits( node.getAttribute( 'cy' ) || 0 ); | |
| const r = parseFloatWithUnits( node.getAttribute( 'r' ) || 0 ); | |
| const subpath = new Path(); | |
| subpath.absarc( x, y, r, 0, Math.PI * 2 ); | |
| const path = new ShapePath(); | |
| path.subPaths.push( subpath ); | |
| return path; | |
| } | |
| function parseEllipseNode( node ) { | |
| const x = parseFloatWithUnits( node.getAttribute( 'cx' ) || 0 ); | |
| const y = parseFloatWithUnits( node.getAttribute( 'cy' ) || 0 ); | |
| const rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 ); | |
| const ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 ); | |
| const subpath = new Path(); | |
| subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 ); | |
| const path = new ShapePath(); | |
| path.subPaths.push( subpath ); | |
| return path; | |
| } | |
| function parseLineNode( node ) { | |
| const x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) || 0 ); | |
| const y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) || 0 ); | |
| const x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) || 0 ); | |
| const y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) || 0 ); | |
| const path = new ShapePath(); | |
| path.moveTo( x1, y1 ); | |
| path.lineTo( x2, y2 ); | |
| path.currentPath.autoClose = false; | |
| return path; | |
| } | |
| // | |
| function parseStyle( node, style ) { | |
| style = Object.assign( {}, style ); // clone style | |
| let stylesheetStyles = {}; | |
| if ( node.hasAttribute( 'class' ) ) { | |
| const classSelectors = node.getAttribute( 'class' ) | |
| .split( /\s/ ) | |
| .filter( Boolean ) | |
| .map( i => i.trim() ); | |
| for ( let i = 0; i < classSelectors.length; i ++ ) { | |
| stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] ); | |
| } | |
| } | |
| if ( node.hasAttribute( 'id' ) ) { | |
| stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] ); | |
| } | |
| function addStyle( svgName, jsName, adjustFunction ) { | |
| if ( adjustFunction === undefined ) adjustFunction = function copy( v ) { | |
| if ( v.startsWith( 'url' ) ) console.warn( 'SVGLoader: url access in attributes is not implemented.' ); | |
| return v; | |
| }; | |
| if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) ); | |
| if ( stylesheetStyles[ svgName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ svgName ] ); | |
| if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] ); | |
| } | |
| function clamp( v ) { | |
| return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) ); | |
| } | |
| function positive( v ) { | |
| return Math.max( 0, parseFloatWithUnits( v ) ); | |
| } | |
| addStyle( 'fill', 'fill' ); | |
| addStyle( 'fill-opacity', 'fillOpacity', clamp ); | |
| addStyle( 'fill-rule', 'fillRule' ); | |
| addStyle( 'opacity', 'opacity', clamp ); | |
| addStyle( 'stroke', 'stroke' ); | |
| addStyle( 'stroke-opacity', 'strokeOpacity', clamp ); | |
| addStyle( 'stroke-width', 'strokeWidth', positive ); | |
| addStyle( 'stroke-linejoin', 'strokeLineJoin' ); | |
| addStyle( 'stroke-linecap', 'strokeLineCap' ); | |
| addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive ); | |
| addStyle( 'visibility', 'visibility' ); | |
| return style; | |
| } | |
| // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes | |
| function getReflection( a, b ) { | |
| return a - ( b - a ); | |
| } | |
| // from https://github.com/ppvg/svg-numbers (MIT License) | |
| function parseFloats( input, flags, stride ) { | |
| if ( typeof input !== 'string' ) { | |
| throw new TypeError( 'Invalid input: ' + typeof input ); | |
| } | |
| // Character groups | |
| const RE = { | |
| SEPARATOR: /[ \t\r\n\,.\-+]/, | |
| WHITESPACE: /[ \t\r\n]/, | |
| DIGIT: /[\d]/, | |
| SIGN: /[-+]/, | |
| POINT: /\./, | |
| COMMA: /,/, | |
| EXP: /e/i, | |
| FLAGS: /[01]/ | |
| }; | |
| // States | |
| const SEP = 0; | |
| const INT = 1; | |
| const FLOAT = 2; | |
| const EXP = 3; | |
| let state = SEP; | |
| let seenComma = true; | |
| let number = '', exponent = ''; | |
| const result = []; | |
| function throwSyntaxError( current, i, partial ) { | |
| const error = new SyntaxError( 'Unexpected character "' + current + '" at index ' + i + '.' ); | |
| error.partial = partial; | |
| throw error; | |
| } | |
| function newNumber() { | |
| if ( number !== '' ) { | |
| if ( exponent === '' ) result.push( Number( number ) ); | |
| else result.push( Number( number ) * Math.pow( 10, Number( exponent ) ) ); | |
| } | |
| number = ''; | |
| exponent = ''; | |
| } | |
| let current; | |
| const length = input.length; | |
| for ( let i = 0; i < length; i ++ ) { | |
| current = input[ i ]; | |
| // check for flags | |
| if ( Array.isArray( flags ) && flags.includes( result.length % stride ) && RE.FLAGS.test( current ) ) { | |
| state = INT; | |
| number = current; | |
| newNumber(); | |
| continue; | |
| } | |
| // parse until next number | |
| if ( state === SEP ) { | |
| // eat whitespace | |
| if ( RE.WHITESPACE.test( current ) ) { | |
| continue; | |
| } | |
| // start new number | |
| if ( RE.DIGIT.test( current ) || RE.SIGN.test( current ) ) { | |
| state = INT; | |
| number = current; | |
| continue; | |
| } | |
| if ( RE.POINT.test( current ) ) { | |
| state = FLOAT; | |
| number = current; | |
| continue; | |
| } | |
| // throw on double commas (e.g. "1, , 2") | |
| if ( RE.COMMA.test( current ) ) { | |
| if ( seenComma ) { | |
| throwSyntaxError( current, i, result ); | |
| } | |
| seenComma = true; | |
| } | |
| } | |
| // parse integer part | |
| if ( state === INT ) { | |
| if ( RE.DIGIT.test( current ) ) { | |
| number += current; | |
| continue; | |
| } | |
| if ( RE.POINT.test( current ) ) { | |
| number += current; | |
| state = FLOAT; | |
| continue; | |
| } | |
| if ( RE.EXP.test( current ) ) { | |
| state = EXP; | |
| continue; | |
| } | |
| // throw on double signs ("-+1"), but not on sign as separator ("-1-2") | |
| if ( RE.SIGN.test( current ) | |
| && number.length === 1 | |
| && RE.SIGN.test( number[ 0 ] ) ) { | |
| throwSyntaxError( current, i, result ); | |
| } | |
| } | |
| // parse decimal part | |
| if ( state === FLOAT ) { | |
| if ( RE.DIGIT.test( current ) ) { | |
| number += current; | |
| continue; | |
| } | |
| if ( RE.EXP.test( current ) ) { | |
| state = EXP; | |
| continue; | |
| } | |
| // throw on double decimal points (e.g. "1..2") | |
| if ( RE.POINT.test( current ) && number[ number.length - 1 ] === '.' ) { | |
| throwSyntaxError( current, i, result ); | |
| } | |
| } | |
| // parse exponent part | |
| if ( state === EXP ) { | |
| if ( RE.DIGIT.test( current ) ) { | |
| exponent += current; | |
| continue; | |
| } | |
| if ( RE.SIGN.test( current ) ) { | |
| if ( exponent === '' ) { | |
| exponent += current; | |
| continue; | |
| } | |
| if ( exponent.length === 1 && RE.SIGN.test( exponent ) ) { | |
| throwSyntaxError( current, i, result ); | |
| } | |
| } | |
| } | |
| // end of number | |
| if ( RE.WHITESPACE.test( current ) ) { | |
| newNumber(); | |
| state = SEP; | |
| seenComma = false; | |
| } else if ( RE.COMMA.test( current ) ) { | |
| newNumber(); | |
| state = SEP; | |
| seenComma = true; | |
| } else if ( RE.SIGN.test( current ) ) { | |
| newNumber(); | |
| state = INT; | |
| number = current; | |
| } else if ( RE.POINT.test( current ) ) { | |
| newNumber(); | |
| state = FLOAT; | |
| number = current; | |
| } else { | |
| throwSyntaxError( current, i, result ); | |
| } | |
| } | |
| // add the last number found (if any) | |
| newNumber(); | |
| return result; | |
| } | |
| // Units | |
| const units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ]; | |
| // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent) | |
| const unitConversion = { | |
| 'mm': { | |
| 'mm': 1, | |
| 'cm': 0.1, | |
| 'in': 1 / 25.4, | |
| 'pt': 72 / 25.4, | |
| 'pc': 6 / 25.4, | |
| 'px': - 1 | |
| }, | |
| 'cm': { | |
| 'mm': 10, | |
| 'cm': 1, | |
| 'in': 1 / 2.54, | |
| 'pt': 72 / 2.54, | |
| 'pc': 6 / 2.54, | |
| 'px': - 1 | |
| }, | |
| 'in': { | |
| 'mm': 25.4, | |
| 'cm': 2.54, | |
| 'in': 1, | |
| 'pt': 72, | |
| 'pc': 6, | |
| 'px': - 1 | |
| }, | |
| 'pt': { | |
| 'mm': 25.4 / 72, | |
| 'cm': 2.54 / 72, | |
| 'in': 1 / 72, | |
| 'pt': 1, | |
| 'pc': 6 / 72, | |
| 'px': - 1 | |
| }, | |
| 'pc': { | |
| 'mm': 25.4 / 6, | |
| 'cm': 2.54 / 6, | |
| 'in': 1 / 6, | |
| 'pt': 72 / 6, | |
| 'pc': 1, | |
| 'px': - 1 | |
| }, | |
| 'px': { | |
| 'px': 1 | |
| } | |
| }; | |
| function parseFloatWithUnits( string ) { | |
| let theUnit = 'px'; | |
| if ( typeof string === 'string' || string instanceof String ) { | |
| for ( let i = 0, n = units.length; i < n; i ++ ) { | |
| const u = units[ i ]; | |
| if ( string.endsWith( u ) ) { | |
| theUnit = u; | |
| string = string.substring( 0, string.length - u.length ); | |
| break; | |
| } | |
| } | |
| } | |
| let scale = undefined; | |
| if ( theUnit === 'px' && scope.defaultUnit !== 'px' ) { | |
| // Conversion scale from pixels to inches, then to default units | |
| scale = unitConversion[ 'in' ][ scope.defaultUnit ] / scope.defaultDPI; | |
| } else { | |
| scale = unitConversion[ theUnit ][ scope.defaultUnit ]; | |
| if ( scale < 0 ) { | |
| // Conversion scale to pixels | |
| scale = unitConversion[ theUnit ][ 'in' ] * scope.defaultDPI; | |
| } | |
| } | |
| return scale * parseFloat( string ); | |
| } | |
| // Transforms | |
| function getNodeTransform( node ) { | |
| if ( ! ( node.hasAttribute( 'transform' ) || ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) ) ) { | |
| return null; | |
| } | |
| const transform = parseNodeTransform( node ); | |
| if ( transformStack.length > 0 ) { | |
| transform.premultiply( transformStack[ transformStack.length - 1 ] ); | |
| } | |
| currentTransform.copy( transform ); | |
| transformStack.push( transform ); | |
| return transform; | |
| } | |
| function parseNodeTransform( node ) { | |
| const transform = new Matrix3(); | |
| const currentTransform = tempTransform0; | |
| if ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) { | |
| const tx = parseFloatWithUnits( node.getAttribute( 'x' ) ); | |
| const ty = parseFloatWithUnits( node.getAttribute( 'y' ) ); | |
| transform.translate( tx, ty ); | |
| } | |
| if ( node.hasAttribute( 'transform' ) ) { | |
| const transformsTexts = node.getAttribute( 'transform' ).split( ')' ); | |
| for ( let tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) { | |
| const transformText = transformsTexts[ tIndex ].trim(); | |
| if ( transformText === '' ) continue; | |
| const openParPos = transformText.indexOf( '(' ); | |
| const closeParPos = transformText.length; | |
| if ( openParPos > 0 && openParPos < closeParPos ) { | |
| const transformType = transformText.slice( 0, openParPos ); | |
| const array = parseFloats( transformText.slice( openParPos + 1 ) ); | |
| currentTransform.identity(); | |
| switch ( transformType ) { | |
| case 'translate': | |
| if ( array.length >= 1 ) { | |
| const tx = array[ 0 ]; | |
| let ty = 0; | |
| if ( array.length >= 2 ) { | |
| ty = array[ 1 ]; | |
| } | |
| currentTransform.translate( tx, ty ); | |
| } | |
| break; | |
| case 'rotate': | |
| if ( array.length >= 1 ) { | |
| let angle = 0; | |
| let cx = 0; | |
| let cy = 0; | |
| // Angle | |
| angle = array[ 0 ] * Math.PI / 180; | |
| if ( array.length >= 3 ) { | |
| // Center x, y | |
| cx = array[ 1 ]; | |
| cy = array[ 2 ]; | |
| } | |
| // Rotate around center (cx, cy) | |
| tempTransform1.makeTranslation( - cx, - cy ); | |
| tempTransform2.makeRotation( angle ); | |
| tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 ); | |
| tempTransform1.makeTranslation( cx, cy ); | |
| currentTransform.multiplyMatrices( tempTransform1, tempTransform3 ); | |
| } | |
| break; | |
| case 'scale': | |
| if ( array.length >= 1 ) { | |
| const scaleX = array[ 0 ]; | |
| let scaleY = scaleX; | |
| if ( array.length >= 2 ) { | |
| scaleY = array[ 1 ]; | |
| } | |
| currentTransform.scale( scaleX, scaleY ); | |
| } | |
| break; | |
| case 'skewX': | |
| if ( array.length === 1 ) { | |
| currentTransform.set( | |
| 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0, | |
| 0, 1, 0, | |
| 0, 0, 1 | |
| ); | |
| } | |
| break; | |
| case 'skewY': | |
| if ( array.length === 1 ) { | |
| currentTransform.set( | |
| 1, 0, 0, | |
| Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0, | |
| 0, 0, 1 | |
| ); | |
| } | |
| break; | |
| case 'matrix': | |
| if ( array.length === 6 ) { | |
| currentTransform.set( | |
| array[ 0 ], array[ 2 ], array[ 4 ], | |
| array[ 1 ], array[ 3 ], array[ 5 ], | |
| 0, 0, 1 | |
| ); | |
| } | |
| break; | |
| } | |
| } | |
| transform.premultiply( currentTransform ); | |
| } | |
| } | |
| return transform; | |
| } | |
| function transformPath( path, m ) { | |
| function transfVec2( v2 ) { | |
| tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m ); | |
| v2.set( tempV3.x, tempV3.y ); | |
| } | |
| function transfEllipseGeneric( curve ) { | |
| // For math description see: | |
| // https://math.stackexchange.com/questions/4544164 | |
| const a = curve.xRadius; | |
| const b = curve.yRadius; | |
| const cosTheta = Math.cos( curve.aRotation ); | |
| const sinTheta = Math.sin( curve.aRotation ); | |
| const v1 = new Vector3( a * cosTheta, a * sinTheta, 0 ); | |
| const v2 = new Vector3( - b * sinTheta, b * cosTheta, 0 ); | |
| const f1 = v1.applyMatrix3( m ); | |
| const f2 = v2.applyMatrix3( m ); | |
| const mF = tempTransform0.set( | |
| f1.x, f2.x, 0, | |
| f1.y, f2.y, 0, | |
| 0, 0, 1, | |
| ); | |
| const mFInv = tempTransform1.copy( mF ).invert(); | |
| const mFInvT = tempTransform2.copy( mFInv ).transpose(); | |
| const mQ = mFInvT.multiply( mFInv ); | |
| const mQe = mQ.elements; | |
| const ed = eigenDecomposition( mQe[ 0 ], mQe[ 1 ], mQe[ 4 ] ); | |
| const rt1sqrt = Math.sqrt( ed.rt1 ); | |
| const rt2sqrt = Math.sqrt( ed.rt2 ); | |
| curve.xRadius = 1 / rt1sqrt; | |
| curve.yRadius = 1 / rt2sqrt; | |
| curve.aRotation = Math.atan2( ed.sn, ed.cs ); | |
| const isFullEllipse = | |
| ( curve.aEndAngle - curve.aStartAngle ) % ( 2 * Math.PI ) < Number.EPSILON; | |
| // Do not touch angles of a full ellipse because after transformation they | |
| // would converge to a sinle value effectively removing the whole curve | |
| if ( ! isFullEllipse ) { | |
| const mDsqrt = tempTransform1.set( | |
| rt1sqrt, 0, 0, | |
| 0, rt2sqrt, 0, | |
| 0, 0, 1, | |
| ); | |
| const mRT = tempTransform2.set( | |
| ed.cs, ed.sn, 0, | |
| - ed.sn, ed.cs, 0, | |
| 0, 0, 1, | |
| ); | |
| const mDRF = mDsqrt.multiply( mRT ).multiply( mF ); | |
| const transformAngle = phi => { | |
| const { x: cosR, y: sinR } = | |
| new Vector3( Math.cos( phi ), Math.sin( phi ), 0 ).applyMatrix3( mDRF ); | |
| return Math.atan2( sinR, cosR ); | |
| }; | |
| curve.aStartAngle = transformAngle( curve.aStartAngle ); | |
| curve.aEndAngle = transformAngle( curve.aEndAngle ); | |
| if ( isTransformFlipped( m ) ) { | |
| curve.aClockwise = ! curve.aClockwise; | |
| } | |
| } | |
| } | |
| function transfEllipseNoSkew( curve ) { | |
| // Faster shortcut if no skew is applied | |
| // (e.g, a euclidean transform of a group containing the ellipse) | |
| const sx = getTransformScaleX( m ); | |
| const sy = getTransformScaleY( m ); | |
| curve.xRadius *= sx; | |
| curve.yRadius *= sy; | |
| // Extract rotation angle from the matrix of form: | |
| // | |
| // | cosθ sx -sinθ sy | | |
| // | sinθ sx cosθ sy | | |
| // | |
| // Remembering that tanθ = sinθ / cosθ; and that | |
| // `sx`, `sy`, or both might be zero. | |
| const theta = | |
| sx > Number.EPSILON | |
| ? Math.atan2( m.elements[ 1 ], m.elements[ 0 ] ) | |
| : Math.atan2( - m.elements[ 3 ], m.elements[ 4 ] ); | |
| curve.aRotation += theta; | |
| if ( isTransformFlipped( m ) ) { | |
| curve.aStartAngle *= - 1; | |
| curve.aEndAngle *= - 1; | |
| curve.aClockwise = ! curve.aClockwise; | |
| } | |
| } | |
| const subPaths = path.subPaths; | |
| for ( let i = 0, n = subPaths.length; i < n; i ++ ) { | |
| const subPath = subPaths[ i ]; | |
| const curves = subPath.curves; | |
| for ( let j = 0; j < curves.length; j ++ ) { | |
| const curve = curves[ j ]; | |
| if ( curve.isLineCurve ) { | |
| transfVec2( curve.v1 ); | |
| transfVec2( curve.v2 ); | |
| } else if ( curve.isCubicBezierCurve ) { | |
| transfVec2( curve.v0 ); | |
| transfVec2( curve.v1 ); | |
| transfVec2( curve.v2 ); | |
| transfVec2( curve.v3 ); | |
| } else if ( curve.isQuadraticBezierCurve ) { | |
| transfVec2( curve.v0 ); | |
| transfVec2( curve.v1 ); | |
| transfVec2( curve.v2 ); | |
| } else if ( curve.isEllipseCurve ) { | |
| // Transform ellipse center point | |
| tempV2.set( curve.aX, curve.aY ); | |
| transfVec2( tempV2 ); | |
| curve.aX = tempV2.x; | |
| curve.aY = tempV2.y; | |
| // Transform ellipse shape parameters | |
| if ( isTransformSkewed( m ) ) { | |
| transfEllipseGeneric( curve ); | |
| } else { | |
| transfEllipseNoSkew( curve ); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| function isTransformFlipped( m ) { | |
| const te = m.elements; | |
| return te[ 0 ] * te[ 4 ] - te[ 1 ] * te[ 3 ] < 0; | |
| } | |
| function isTransformSkewed( m ) { | |
| const te = m.elements; | |
| const basisDot = te[ 0 ] * te[ 3 ] + te[ 1 ] * te[ 4 ]; | |
| // Shortcut for trivial rotations and transformations | |
| if ( basisDot === 0 ) return false; | |
| const sx = getTransformScaleX( m ); | |
| const sy = getTransformScaleY( m ); | |
| return Math.abs( basisDot / ( sx * sy ) ) > Number.EPSILON; | |
| } | |
| function getTransformScaleX( m ) { | |
| const te = m.elements; | |
| return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] ); | |
| } | |
| function getTransformScaleY( m ) { | |
| const te = m.elements; | |
| return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] ); | |
| } | |
| // Calculates the eigensystem of a real symmetric 2x2 matrix | |
| // [ A B ] | |
| // [ B C ] | |
| // in the form | |
| // [ A B ] = [ cs -sn ] [ rt1 0 ] [ cs sn ] | |
| // [ B C ] [ sn cs ] [ 0 rt2 ] [ -sn cs ] | |
| // where rt1 >= rt2. | |
| // | |
| // Adapted from: https://www.mpi-hd.mpg.de/personalhomes/globes/3x3/index.html | |
| // -> Algorithms for real symmetric matrices -> Analytical (2x2 symmetric) | |
| function eigenDecomposition( A, B, C ) { | |
| let rt1, rt2, cs, sn, t; | |
| const sm = A + C; | |
| const df = A - C; | |
| const rt = Math.sqrt( df * df + 4 * B * B ); | |
| if ( sm > 0 ) { | |
| rt1 = 0.5 * ( sm + rt ); | |
| t = 1 / rt1; | |
| rt2 = A * t * C - B * t * B; | |
| } else if ( sm < 0 ) { | |
| rt2 = 0.5 * ( sm - rt ); | |
| } else { | |
| // This case needs to be treated separately to avoid div by 0 | |
| rt1 = 0.5 * rt; | |
| rt2 = - 0.5 * rt; | |
| } | |
| // Calculate eigenvectors | |
| if ( df > 0 ) { | |
| cs = df + rt; | |
| } else { | |
| cs = df - rt; | |
| } | |
| if ( Math.abs( cs ) > 2 * Math.abs( B ) ) { | |
| t = - 2 * B / cs; | |
| sn = 1 / Math.sqrt( 1 + t * t ); | |
| cs = t * sn; | |
| } else if ( Math.abs( B ) === 0 ) { | |
| cs = 1; | |
| sn = 0; | |
| } else { | |
| t = - 0.5 * cs / B; | |
| cs = 1 / Math.sqrt( 1 + t * t ); | |
| sn = t * cs; | |
| } | |
| if ( df > 0 ) { | |
| t = cs; | |
| cs = - sn; | |
| sn = t; | |
| } | |
| return { rt1, rt2, cs, sn }; | |
| } | |
| // | |
| const paths = []; | |
| const stylesheets = {}; | |
| const transformStack = []; | |
| const tempTransform0 = new Matrix3(); | |
| const tempTransform1 = new Matrix3(); | |
| const tempTransform2 = new Matrix3(); | |
| const tempTransform3 = new Matrix3(); | |
| const tempV2 = new Vector2(); | |
| const tempV3 = new Vector3(); | |
| const currentTransform = new Matrix3(); | |
| const xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml | |
| parseNode( xml.documentElement, { | |
| fill: '#000', | |
| fillOpacity: 1, | |
| strokeOpacity: 1, | |
| strokeWidth: 1, | |
| strokeLineJoin: 'miter', | |
| strokeLineCap: 'butt', | |
| strokeMiterLimit: 4 | |
| } ); | |
| const data = { paths: paths, xml: xml.documentElement }; | |
| // console.log( paths ); | |
| return data; | |
| } | |
| static createShapes( shapePath ) { | |
| // Param shapePath: a shapepath as returned by the parse function of this class | |
| // Returns Shape object | |
| const BIGNUMBER = 999999999; | |
| const IntersectionLocationType = { | |
| ORIGIN: 0, | |
| DESTINATION: 1, | |
| BETWEEN: 2, | |
| LEFT: 3, | |
| RIGHT: 4, | |
| BEHIND: 5, | |
| BEYOND: 6 | |
| }; | |
| const classifyResult = { | |
| loc: IntersectionLocationType.ORIGIN, | |
| t: 0 | |
| }; | |
| function findEdgeIntersection( a0, a1, b0, b1 ) { | |
| const x1 = a0.x; | |
| const x2 = a1.x; | |
| const x3 = b0.x; | |
| const x4 = b1.x; | |
| const y1 = a0.y; | |
| const y2 = a1.y; | |
| const y3 = b0.y; | |
| const y4 = b1.y; | |
| const nom1 = ( x4 - x3 ) * ( y1 - y3 ) - ( y4 - y3 ) * ( x1 - x3 ); | |
| const nom2 = ( x2 - x1 ) * ( y1 - y3 ) - ( y2 - y1 ) * ( x1 - x3 ); | |
| const denom = ( y4 - y3 ) * ( x2 - x1 ) - ( x4 - x3 ) * ( y2 - y1 ); | |
| const t1 = nom1 / denom; | |
| const t2 = nom2 / denom; | |
| if ( ( ( denom === 0 ) && ( nom1 !== 0 ) ) || ( t1 <= 0 ) || ( t1 >= 1 ) || ( t2 < 0 ) || ( t2 > 1 ) ) { | |
| //1. lines are parallel or edges don't intersect | |
| return null; | |
| } else if ( ( nom1 === 0 ) && ( denom === 0 ) ) { | |
| //2. lines are colinear | |
| //check if endpoints of edge2 (b0-b1) lies on edge1 (a0-a1) | |
| for ( let i = 0; i < 2; i ++ ) { | |
| classifyPoint( i === 0 ? b0 : b1, a0, a1 ); | |
| //find position of this endpoints relatively to edge1 | |
| if ( classifyResult.loc == IntersectionLocationType.ORIGIN ) { | |
| const point = ( i === 0 ? b0 : b1 ); | |
| return { x: point.x, y: point.y, t: classifyResult.t }; | |
| } else if ( classifyResult.loc == IntersectionLocationType.BETWEEN ) { | |
| const x = + ( ( x1 + classifyResult.t * ( x2 - x1 ) ).toPrecision( 10 ) ); | |
| const y = + ( ( y1 + classifyResult.t * ( y2 - y1 ) ).toPrecision( 10 ) ); | |
| return { x: x, y: y, t: classifyResult.t, }; | |
| } | |
| } | |
| return null; | |
| } else { | |
| //3. edges intersect | |
| for ( let i = 0; i < 2; i ++ ) { | |
| classifyPoint( i === 0 ? b0 : b1, a0, a1 ); | |
| if ( classifyResult.loc == IntersectionLocationType.ORIGIN ) { | |
| const point = ( i === 0 ? b0 : b1 ); | |
| return { x: point.x, y: point.y, t: classifyResult.t }; | |
| } | |
| } | |
| const x = + ( ( x1 + t1 * ( x2 - x1 ) ).toPrecision( 10 ) ); | |
| const y = + ( ( y1 + t1 * ( y2 - y1 ) ).toPrecision( 10 ) ); | |
| return { x: x, y: y, t: t1 }; | |
| } | |
| } | |
| function classifyPoint( p, edgeStart, edgeEnd ) { | |
| const ax = edgeEnd.x - edgeStart.x; | |
| const ay = edgeEnd.y - edgeStart.y; | |
| const bx = p.x - edgeStart.x; | |
| const by = p.y - edgeStart.y; | |
| const sa = ax * by - bx * ay; | |
| if ( ( p.x === edgeStart.x ) && ( p.y === edgeStart.y ) ) { | |
| classifyResult.loc = IntersectionLocationType.ORIGIN; | |
| classifyResult.t = 0; | |
| return; | |
| } | |
| if ( ( p.x === edgeEnd.x ) && ( p.y === edgeEnd.y ) ) { | |
| classifyResult.loc = IntersectionLocationType.DESTINATION; | |
| classifyResult.t = 1; | |
| return; | |
| } | |
| if ( sa < - Number.EPSILON ) { | |
| classifyResult.loc = IntersectionLocationType.LEFT; | |
| return; | |
| } | |
| if ( sa > Number.EPSILON ) { | |
| classifyResult.loc = IntersectionLocationType.RIGHT; | |
| return; | |
| } | |
| if ( ( ( ax * bx ) < 0 ) || ( ( ay * by ) < 0 ) ) { | |
| classifyResult.loc = IntersectionLocationType.BEHIND; | |
| return; | |
| } | |
| if ( ( Math.sqrt( ax * ax + ay * ay ) ) < ( Math.sqrt( bx * bx + by * by ) ) ) { | |
| classifyResult.loc = IntersectionLocationType.BEYOND; | |
| return; | |
| } | |
| let t; | |
| if ( ax !== 0 ) { | |
| t = bx / ax; | |
| } else { | |
| t = by / ay; | |
| } | |
| classifyResult.loc = IntersectionLocationType.BETWEEN; | |
| classifyResult.t = t; | |
| } | |
| function getIntersections( path1, path2 ) { | |
| const intersectionsRaw = []; | |
| const intersections = []; | |
| for ( let index = 1; index < path1.length; index ++ ) { | |
| const path1EdgeStart = path1[ index - 1 ]; | |
| const path1EdgeEnd = path1[ index ]; | |
| for ( let index2 = 1; index2 < path2.length; index2 ++ ) { | |
| const path2EdgeStart = path2[ index2 - 1 ]; | |
| const path2EdgeEnd = path2[ index2 ]; | |
| const intersection = findEdgeIntersection( path1EdgeStart, path1EdgeEnd, path2EdgeStart, path2EdgeEnd ); | |
| if ( intersection !== null && intersectionsRaw.find( i => i.t <= intersection.t + Number.EPSILON && i.t >= intersection.t - Number.EPSILON ) === undefined ) { | |
| intersectionsRaw.push( intersection ); | |
| intersections.push( new Vector2( intersection.x, intersection.y ) ); | |
| } | |
| } | |
| } | |
| return intersections; | |
| } | |
| function getScanlineIntersections( scanline, boundingBox, paths ) { | |
| const center = new Vector2(); | |
| boundingBox.getCenter( center ); | |
| const allIntersections = []; | |
| paths.forEach( path => { | |
| // check if the center of the bounding box is in the bounding box of the paths. | |
| // this is a pruning method to limit the search of intersections in paths that can't envelop of the current path. | |
| // if a path envelops another path. The center of that oter path, has to be inside the bounding box of the enveloping path. | |
| if ( path.boundingBox.containsPoint( center ) ) { | |
| const intersections = getIntersections( scanline, path.points ); | |
| intersections.forEach( p => { | |
| allIntersections.push( { identifier: path.identifier, isCW: path.isCW, point: p } ); | |
| } ); | |
| } | |
| } ); | |
| allIntersections.sort( ( i1, i2 ) => { | |
| return i1.point.x - i2.point.x; | |
| } ); | |
| return allIntersections; | |
| } | |
| function isHoleTo( simplePath, allPaths, scanlineMinX, scanlineMaxX, _fillRule ) { | |
| if ( _fillRule === null || _fillRule === undefined || _fillRule === '' ) { | |
| _fillRule = 'nonzero'; | |
| } | |
| const centerBoundingBox = new Vector2(); | |
| simplePath.boundingBox.getCenter( centerBoundingBox ); | |
| const scanline = [ new Vector2( scanlineMinX, centerBoundingBox.y ), new Vector2( scanlineMaxX, centerBoundingBox.y ) ]; | |
| const scanlineIntersections = getScanlineIntersections( scanline, simplePath.boundingBox, allPaths ); | |
| scanlineIntersections.sort( ( i1, i2 ) => { | |
| return i1.point.x - i2.point.x; | |
| } ); | |
| const baseIntersections = []; | |
| const otherIntersections = []; | |
| scanlineIntersections.forEach( i => { | |
| if ( i.identifier === simplePath.identifier ) { | |
| baseIntersections.push( i ); | |
| } else { | |
| otherIntersections.push( i ); | |
| } | |
| } ); | |
| const firstXOfPath = baseIntersections[ 0 ].point.x; | |
| // build up the path hierarchy | |
| const stack = []; | |
| let i = 0; | |
| while ( i < otherIntersections.length && otherIntersections[ i ].point.x < firstXOfPath ) { | |
| if ( stack.length > 0 && stack[ stack.length - 1 ] === otherIntersections[ i ].identifier ) { | |
| stack.pop(); | |
| } else { | |
| stack.push( otherIntersections[ i ].identifier ); | |
| } | |
| i ++; | |
| } | |
| stack.push( simplePath.identifier ); | |
| if ( _fillRule === 'evenodd' ) { | |
| const isHole = stack.length % 2 === 0 ? true : false; | |
| const isHoleFor = stack[ stack.length - 2 ]; | |
| return { identifier: simplePath.identifier, isHole: isHole, for: isHoleFor }; | |
| } else if ( _fillRule === 'nonzero' ) { | |
| // check if path is a hole by counting the amount of paths with alternating rotations it has to cross. | |
| let isHole = true; | |
| let isHoleFor = null; | |
| let lastCWValue = null; | |
| for ( let i = 0; i < stack.length; i ++ ) { | |
| const identifier = stack[ i ]; | |
| if ( isHole ) { | |
| lastCWValue = allPaths[ identifier ].isCW; | |
| isHole = false; | |
| isHoleFor = identifier; | |
| } else if ( lastCWValue !== allPaths[ identifier ].isCW ) { | |
| lastCWValue = allPaths[ identifier ].isCW; | |
| isHole = true; | |
| } | |
| } | |
| return { identifier: simplePath.identifier, isHole: isHole, for: isHoleFor }; | |
| } else { | |
| console.warn( 'fill-rule: "' + _fillRule + '" is currently not implemented.' ); | |
| } | |
| } | |
| // check for self intersecting paths | |
| // TODO | |
| // check intersecting paths | |
| // TODO | |
| // prepare paths for hole detection | |
| let scanlineMinX = BIGNUMBER; | |
| let scanlineMaxX = - BIGNUMBER; | |
| let simplePaths = shapePath.subPaths.map( p => { | |
| const points = p.getPoints(); | |
| let maxY = - BIGNUMBER; | |
| let minY = BIGNUMBER; | |
| let maxX = - BIGNUMBER; | |
| let minX = BIGNUMBER; | |
| //points.forEach(p => p.y *= -1); | |
| for ( let i = 0; i < points.length; i ++ ) { | |
| const p = points[ i ]; | |
| if ( p.y > maxY ) { | |
| maxY = p.y; | |
| } | |
| if ( p.y < minY ) { | |
| minY = p.y; | |
| } | |
| if ( p.x > maxX ) { | |
| maxX = p.x; | |
| } | |
| if ( p.x < minX ) { | |
| minX = p.x; | |
| } | |
| } | |
| // | |
| if ( scanlineMaxX <= maxX ) { | |
| scanlineMaxX = maxX + 1; | |
| } | |
| if ( scanlineMinX >= minX ) { | |
| scanlineMinX = minX - 1; | |
| } | |
| return { curves: p.curves, points: points, isCW: ShapeUtils.isClockWise( points ), identifier: - 1, boundingBox: new Box2( new Vector2( minX, minY ), new Vector2( maxX, maxY ) ) }; | |
| } ); | |
| simplePaths = simplePaths.filter( sp => sp.points.length > 1 ); | |
| for ( let identifier = 0; identifier < simplePaths.length; identifier ++ ) { | |
| simplePaths[ identifier ].identifier = identifier; | |
| } | |
| // check if path is solid or a hole | |
| const isAHole = simplePaths.map( p => isHoleTo( p, simplePaths, scanlineMinX, scanlineMaxX, ( shapePath.userData ? shapePath.userData.style.fillRule : undefined ) ) ); | |
| const shapesToReturn = []; | |
| simplePaths.forEach( p => { | |
| const amIAHole = isAHole[ p.identifier ]; | |
| if ( ! amIAHole.isHole ) { | |
| const shape = new Shape(); | |
| shape.curves = p.curves; | |
| const holes = isAHole.filter( h => h.isHole && h.for === p.identifier ); | |
| holes.forEach( h => { | |
| const hole = simplePaths[ h.identifier ]; | |
| const path = new Path(); | |
| path.curves = hole.curves; | |
| shape.holes.push( path ); | |
| } ); | |
| shapesToReturn.push( shape ); | |
| } | |
| } ); | |
| return shapesToReturn; | |
| } | |
| static getStrokeStyle( width, color, lineJoin, lineCap, miterLimit ) { | |
| // Param width: Stroke width | |
| // Param color: As returned by THREE.Color.getStyle() | |
| // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit" | |
| // Param lineCap: One of "round", "square" or "butt" | |
| // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance) | |
| // Returns style object | |
| width = width !== undefined ? width : 1; | |
| color = color !== undefined ? color : '#000'; | |
| lineJoin = lineJoin !== undefined ? lineJoin : 'miter'; | |
| lineCap = lineCap !== undefined ? lineCap : 'butt'; | |
| miterLimit = miterLimit !== undefined ? miterLimit : 4; | |
| return { | |
| strokeColor: color, | |
| strokeWidth: width, | |
| strokeLineJoin: lineJoin, | |
| strokeLineCap: lineCap, | |
| strokeMiterLimit: miterLimit | |
| }; | |
| } | |
| static pointsToStroke( points, style, arcDivisions, minDistance ) { | |
| // Generates a stroke with some width around the given path. | |
| // The path can be open or closed (last point equals to first point) | |
| // Param points: Array of Vector2D (the path). Minimum 2 points. | |
| // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object | |
| // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional) | |
| // Param minDistance: Points closer to this distance will be merged. (Optional) | |
| // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right) | |
| const vertices = []; | |
| const normals = []; | |
| const uvs = []; | |
| if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) { | |
| return null; | |
| } | |
| const geometry = new BufferGeometry(); | |
| geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | |
| geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); | |
| geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); | |
| return geometry; | |
| } | |
| static pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) { | |
| // This function can be called to update existing arrays or buffers. | |
| // Accepts same parameters as pointsToStroke, plus the buffers and optional offset. | |
| // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs) | |
| // Returns number of written vertices / normals / uvs pairs | |
| // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers) | |
| // 'normals' and 'uvs' buffers are optional | |
| const tempV2_1 = new Vector2(); | |
| const tempV2_2 = new Vector2(); | |
| const tempV2_3 = new Vector2(); | |
| const tempV2_4 = new Vector2(); | |
| const tempV2_5 = new Vector2(); | |
| const tempV2_6 = new Vector2(); | |
| const tempV2_7 = new Vector2(); | |
| const lastPointL = new Vector2(); | |
| const lastPointR = new Vector2(); | |
| const point0L = new Vector2(); | |
| const point0R = new Vector2(); | |
| const currentPointL = new Vector2(); | |
| const currentPointR = new Vector2(); | |
| const nextPointL = new Vector2(); | |
| const nextPointR = new Vector2(); | |
| const innerPoint = new Vector2(); | |
| const outerPoint = new Vector2(); | |
| arcDivisions = arcDivisions !== undefined ? arcDivisions : 12; | |
| minDistance = minDistance !== undefined ? minDistance : 0.001; | |
| vertexOffset = vertexOffset !== undefined ? vertexOffset : 0; | |
| // First ensure there are no duplicated points | |
| points = removeDuplicatedPoints( points ); | |
| const numPoints = points.length; | |
| if ( numPoints < 2 ) return 0; | |
| const isClosed = points[ 0 ].equals( points[ numPoints - 1 ] ); | |
| let currentPoint; | |
| let previousPoint = points[ 0 ]; | |
| let nextPoint; | |
| const strokeWidth2 = style.strokeWidth / 2; | |
| const deltaU = 1 / ( numPoints - 1 ); | |
| let u0 = 0, u1; | |
| let innerSideModified; | |
| let joinIsOnLeftSide; | |
| let isMiter; | |
| let initialJoinIsOnLeftSide = false; | |
| let numVertices = 0; | |
| let currentCoordinate = vertexOffset * 3; | |
| let currentCoordinateUV = vertexOffset * 2; | |
| // Get initial left and right stroke points | |
| getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 ); | |
| lastPointL.copy( points[ 0 ] ).sub( tempV2_1 ); | |
| lastPointR.copy( points[ 0 ] ).add( tempV2_1 ); | |
| point0L.copy( lastPointL ); | |
| point0R.copy( lastPointR ); | |
| for ( let iPoint = 1; iPoint < numPoints; iPoint ++ ) { | |
| currentPoint = points[ iPoint ]; | |
| // Get next point | |
| if ( iPoint === numPoints - 1 ) { | |
| if ( isClosed ) { | |
| // Skip duplicated initial point | |
| nextPoint = points[ 1 ]; | |
| } else nextPoint = undefined; | |
| } else { | |
| nextPoint = points[ iPoint + 1 ]; | |
| } | |
| // Normal of previous segment in tempV2_1 | |
| const normal1 = tempV2_1; | |
| getNormal( previousPoint, currentPoint, normal1 ); | |
| tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 ); | |
| currentPointL.copy( currentPoint ).sub( tempV2_3 ); | |
| currentPointR.copy( currentPoint ).add( tempV2_3 ); | |
| u1 = u0 + deltaU; | |
| innerSideModified = false; | |
| if ( nextPoint !== undefined ) { | |
| // Normal of next segment in tempV2_2 | |
| getNormal( currentPoint, nextPoint, tempV2_2 ); | |
| tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 ); | |
| nextPointL.copy( currentPoint ).sub( tempV2_3 ); | |
| nextPointR.copy( currentPoint ).add( tempV2_3 ); | |
| joinIsOnLeftSide = true; | |
| tempV2_3.subVectors( nextPoint, previousPoint ); | |
| if ( normal1.dot( tempV2_3 ) < 0 ) { | |
| joinIsOnLeftSide = false; | |
| } | |
| if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide; | |
| tempV2_3.subVectors( nextPoint, currentPoint ); | |
| tempV2_3.normalize(); | |
| const dot = Math.abs( normal1.dot( tempV2_3 ) ); | |
| // If path is straight, don't create join | |
| if ( dot > Number.EPSILON ) { | |
| // Compute inner and outer segment intersections | |
| const miterSide = strokeWidth2 / dot; | |
| tempV2_3.multiplyScalar( - miterSide ); | |
| tempV2_4.subVectors( currentPoint, previousPoint ); | |
| tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 ); | |
| innerPoint.copy( tempV2_5 ).negate(); | |
| const miterLength2 = tempV2_5.length(); | |
| const segmentLengthPrev = tempV2_4.length(); | |
| tempV2_4.divideScalar( segmentLengthPrev ); | |
| tempV2_6.subVectors( nextPoint, currentPoint ); | |
| const segmentLengthNext = tempV2_6.length(); | |
| tempV2_6.divideScalar( segmentLengthNext ); | |
| // Check that previous and next segments doesn't overlap with the innerPoint of intersection | |
| if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) { | |
| innerSideModified = true; | |
| } | |
| outerPoint.copy( tempV2_5 ).add( currentPoint ); | |
| innerPoint.add( currentPoint ); | |
| isMiter = false; | |
| if ( innerSideModified ) { | |
| if ( joinIsOnLeftSide ) { | |
| nextPointR.copy( innerPoint ); | |
| currentPointR.copy( innerPoint ); | |
| } else { | |
| nextPointL.copy( innerPoint ); | |
| currentPointL.copy( innerPoint ); | |
| } | |
| } else { | |
| // The segment triangles are generated here if there was overlapping | |
| makeSegmentTriangles(); | |
| } | |
| switch ( style.strokeLineJoin ) { | |
| case 'bevel': | |
| makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 ); | |
| break; | |
| case 'round': | |
| // Segment triangles | |
| createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ); | |
| // Join triangles | |
| if ( joinIsOnLeftSide ) { | |
| makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 ); | |
| } else { | |
| makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 ); | |
| } | |
| break; | |
| case 'miter': | |
| case 'miter-clip': | |
| default: | |
| const miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2; | |
| if ( miterFraction < 1 ) { | |
| // The join miter length exceeds the miter limit | |
| if ( style.strokeLineJoin !== 'miter-clip' ) { | |
| makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 ); | |
| break; | |
| } else { | |
| // Segment triangles | |
| createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ); | |
| // Miter-clip join triangles | |
| if ( joinIsOnLeftSide ) { | |
| tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL ); | |
| tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL ); | |
| addVertex( currentPointL, u1, 0 ); | |
| addVertex( tempV2_6, u1, 0 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( tempV2_6, u1, 0 ); | |
| addVertex( tempV2_7, u1, 0 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( tempV2_7, u1, 0 ); | |
| addVertex( nextPointL, u1, 0 ); | |
| } else { | |
| tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR ); | |
| tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR ); | |
| addVertex( currentPointR, u1, 1 ); | |
| addVertex( tempV2_6, u1, 1 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( tempV2_6, u1, 1 ); | |
| addVertex( tempV2_7, u1, 1 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( tempV2_7, u1, 1 ); | |
| addVertex( nextPointR, u1, 1 ); | |
| } | |
| } | |
| } else { | |
| // Miter join segment triangles | |
| if ( innerSideModified ) { | |
| // Optimized segment + join triangles | |
| if ( joinIsOnLeftSide ) { | |
| addVertex( lastPointR, u0, 1 ); | |
| addVertex( lastPointL, u0, 0 ); | |
| addVertex( outerPoint, u1, 0 ); | |
| addVertex( lastPointR, u0, 1 ); | |
| addVertex( outerPoint, u1, 0 ); | |
| addVertex( innerPoint, u1, 1 ); | |
| } else { | |
| addVertex( lastPointR, u0, 1 ); | |
| addVertex( lastPointL, u0, 0 ); | |
| addVertex( outerPoint, u1, 1 ); | |
| addVertex( lastPointL, u0, 0 ); | |
| addVertex( innerPoint, u1, 0 ); | |
| addVertex( outerPoint, u1, 1 ); | |
| } | |
| if ( joinIsOnLeftSide ) { | |
| nextPointL.copy( outerPoint ); | |
| } else { | |
| nextPointR.copy( outerPoint ); | |
| } | |
| } else { | |
| // Add extra miter join triangles | |
| if ( joinIsOnLeftSide ) { | |
| addVertex( currentPointL, u1, 0 ); | |
| addVertex( outerPoint, u1, 0 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( outerPoint, u1, 0 ); | |
| addVertex( nextPointL, u1, 0 ); | |
| } else { | |
| addVertex( currentPointR, u1, 1 ); | |
| addVertex( outerPoint, u1, 1 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( outerPoint, u1, 1 ); | |
| addVertex( nextPointR, u1, 1 ); | |
| } | |
| } | |
| isMiter = true; | |
| } | |
| break; | |
| } | |
| } else { | |
| // The segment triangles are generated here when two consecutive points are collinear | |
| makeSegmentTriangles(); | |
| } | |
| } else { | |
| // The segment triangles are generated here if it is the ending segment | |
| makeSegmentTriangles(); | |
| } | |
| if ( ! isClosed && iPoint === numPoints - 1 ) { | |
| // Start line endcap | |
| addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 ); | |
| } | |
| // Increment loop variables | |
| u0 = u1; | |
| previousPoint = currentPoint; | |
| lastPointL.copy( nextPointL ); | |
| lastPointR.copy( nextPointR ); | |
| } | |
| if ( ! isClosed ) { | |
| // Ending line endcap | |
| addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 ); | |
| } else if ( innerSideModified && vertices ) { | |
| // Modify path first segment vertices to adjust to the segments inner and outer intersections | |
| let lastOuter = outerPoint; | |
| let lastInner = innerPoint; | |
| if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) { | |
| lastOuter = innerPoint; | |
| lastInner = outerPoint; | |
| } | |
| if ( joinIsOnLeftSide ) { | |
| if ( isMiter || initialJoinIsOnLeftSide ) { | |
| lastInner.toArray( vertices, 0 * 3 ); | |
| lastInner.toArray( vertices, 3 * 3 ); | |
| if ( isMiter ) { | |
| lastOuter.toArray( vertices, 1 * 3 ); | |
| } | |
| } | |
| } else { | |
| if ( isMiter || ! initialJoinIsOnLeftSide ) { | |
| lastInner.toArray( vertices, 1 * 3 ); | |
| lastInner.toArray( vertices, 3 * 3 ); | |
| if ( isMiter ) { | |
| lastOuter.toArray( vertices, 0 * 3 ); | |
| } | |
| } | |
| } | |
| } | |
| return numVertices; | |
| // -- End of algorithm | |
| // -- Functions | |
| function getNormal( p1, p2, result ) { | |
| result.subVectors( p2, p1 ); | |
| return result.set( - result.y, result.x ).normalize(); | |
| } | |
| function addVertex( position, u, v ) { | |
| if ( vertices ) { | |
| vertices[ currentCoordinate ] = position.x; | |
| vertices[ currentCoordinate + 1 ] = position.y; | |
| vertices[ currentCoordinate + 2 ] = 0; | |
| if ( normals ) { | |
| normals[ currentCoordinate ] = 0; | |
| normals[ currentCoordinate + 1 ] = 0; | |
| normals[ currentCoordinate + 2 ] = 1; | |
| } | |
| currentCoordinate += 3; | |
| if ( uvs ) { | |
| uvs[ currentCoordinateUV ] = u; | |
| uvs[ currentCoordinateUV + 1 ] = v; | |
| currentCoordinateUV += 2; | |
| } | |
| } | |
| numVertices += 3; | |
| } | |
| function makeCircularSector( center, p1, p2, u, v ) { | |
| // param p1, p2: Points in the circle arc. | |
| // p1 and p2 are in clockwise direction. | |
| tempV2_1.copy( p1 ).sub( center ).normalize(); | |
| tempV2_2.copy( p2 ).sub( center ).normalize(); | |
| let angle = Math.PI; | |
| const dot = tempV2_1.dot( tempV2_2 ); | |
| if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) ); | |
| angle /= arcDivisions; | |
| tempV2_3.copy( p1 ); | |
| for ( let i = 0, il = arcDivisions - 1; i < il; i ++ ) { | |
| tempV2_4.copy( tempV2_3 ).rotateAround( center, angle ); | |
| addVertex( tempV2_3, u, v ); | |
| addVertex( tempV2_4, u, v ); | |
| addVertex( center, u, 0.5 ); | |
| tempV2_3.copy( tempV2_4 ); | |
| } | |
| addVertex( tempV2_4, u, v ); | |
| addVertex( p2, u, v ); | |
| addVertex( center, u, 0.5 ); | |
| } | |
| function makeSegmentTriangles() { | |
| addVertex( lastPointR, u0, 1 ); | |
| addVertex( lastPointL, u0, 0 ); | |
| addVertex( currentPointL, u1, 0 ); | |
| addVertex( lastPointR, u0, 1 ); | |
| addVertex( currentPointL, u1, 1 ); | |
| addVertex( currentPointR, u1, 0 ); | |
| } | |
| function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) { | |
| if ( innerSideModified ) { | |
| // Optimized segment + bevel triangles | |
| if ( joinIsOnLeftSide ) { | |
| // Path segments triangles | |
| addVertex( lastPointR, u0, 1 ); | |
| addVertex( lastPointL, u0, 0 ); | |
| addVertex( currentPointL, u1, 0 ); | |
| addVertex( lastPointR, u0, 1 ); | |
| addVertex( currentPointL, u1, 0 ); | |
| addVertex( innerPoint, u1, 1 ); | |
| // Bevel join triangle | |
| addVertex( currentPointL, u, 0 ); | |
| addVertex( nextPointL, u, 0 ); | |
| addVertex( innerPoint, u, 0.5 ); | |
| } else { | |
| // Path segments triangles | |
| addVertex( lastPointR, u0, 1 ); | |
| addVertex( lastPointL, u0, 0 ); | |
| addVertex( currentPointR, u1, 1 ); | |
| addVertex( lastPointL, u0, 0 ); | |
| addVertex( innerPoint, u1, 0 ); | |
| addVertex( currentPointR, u1, 1 ); | |
| // Bevel join triangle | |
| addVertex( currentPointR, u, 1 ); | |
| addVertex( innerPoint, u, 0 ); | |
| addVertex( nextPointR, u, 1 ); | |
| } | |
| } else { | |
| // Bevel join triangle. The segment triangles are done in the main loop | |
| if ( joinIsOnLeftSide ) { | |
| addVertex( currentPointL, u, 0 ); | |
| addVertex( nextPointL, u, 0 ); | |
| addVertex( currentPoint, u, 0.5 ); | |
| } else { | |
| addVertex( currentPointR, u, 1 ); | |
| addVertex( nextPointR, u, 0 ); | |
| addVertex( currentPoint, u, 0.5 ); | |
| } | |
| } | |
| } | |
| function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) { | |
| if ( innerSideModified ) { | |
| if ( joinIsOnLeftSide ) { | |
| addVertex( lastPointR, u0, 1 ); | |
| addVertex( lastPointL, u0, 0 ); | |
| addVertex( currentPointL, u1, 0 ); | |
| addVertex( lastPointR, u0, 1 ); | |
| addVertex( currentPointL, u1, 0 ); | |
| addVertex( innerPoint, u1, 1 ); | |
| addVertex( currentPointL, u0, 0 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( innerPoint, u1, 1 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( nextPointL, u0, 0 ); | |
| addVertex( innerPoint, u1, 1 ); | |
| } else { | |
| addVertex( lastPointR, u0, 1 ); | |
| addVertex( lastPointL, u0, 0 ); | |
| addVertex( currentPointR, u1, 1 ); | |
| addVertex( lastPointL, u0, 0 ); | |
| addVertex( innerPoint, u1, 0 ); | |
| addVertex( currentPointR, u1, 1 ); | |
| addVertex( currentPointR, u0, 1 ); | |
| addVertex( innerPoint, u1, 0 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( currentPoint, u1, 0.5 ); | |
| addVertex( innerPoint, u1, 0 ); | |
| addVertex( nextPointR, u0, 1 ); | |
| } | |
| } | |
| } | |
| function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) { | |
| // param center: End point of the path | |
| // param p1, p2: Left and right cap points | |
| switch ( style.strokeLineCap ) { | |
| case 'round': | |
| if ( start ) { | |
| makeCircularSector( center, p2, p1, u, 0.5 ); | |
| } else { | |
| makeCircularSector( center, p1, p2, u, 0.5 ); | |
| } | |
| break; | |
| case 'square': | |
| if ( start ) { | |
| tempV2_1.subVectors( p1, center ); | |
| tempV2_2.set( tempV2_1.y, - tempV2_1.x ); | |
| tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center ); | |
| tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center ); | |
| // Modify already existing vertices | |
| if ( joinIsOnLeftSide ) { | |
| tempV2_3.toArray( vertices, 1 * 3 ); | |
| tempV2_4.toArray( vertices, 0 * 3 ); | |
| tempV2_4.toArray( vertices, 3 * 3 ); | |
| } else { | |
| tempV2_3.toArray( vertices, 1 * 3 ); | |
| tempV2_3.toArray( vertices, 3 * 3 ); | |
| tempV2_4.toArray( vertices, 0 * 3 ); | |
| } | |
| } else { | |
| tempV2_1.subVectors( p2, center ); | |
| tempV2_2.set( tempV2_1.y, - tempV2_1.x ); | |
| tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center ); | |
| tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center ); | |
| const vl = vertices.length; | |
| // Modify already existing vertices | |
| if ( joinIsOnLeftSide ) { | |
| tempV2_3.toArray( vertices, vl - 1 * 3 ); | |
| tempV2_4.toArray( vertices, vl - 2 * 3 ); | |
| tempV2_4.toArray( vertices, vl - 4 * 3 ); | |
| } else { | |
| tempV2_4.toArray( vertices, vl - 2 * 3 ); | |
| tempV2_3.toArray( vertices, vl - 1 * 3 ); | |
| tempV2_4.toArray( vertices, vl - 4 * 3 ); | |
| } | |
| } | |
| break; | |
| case 'butt': | |
| default: | |
| // Nothing to do here | |
| break; | |
| } | |
| } | |
| function removeDuplicatedPoints( points ) { | |
| // Creates a new array if necessary with duplicated points removed. | |
| // This does not remove duplicated initial and ending points of a closed path. | |
| let dupPoints = false; | |
| for ( let i = 1, n = points.length - 1; i < n; i ++ ) { | |
| if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) { | |
| dupPoints = true; | |
| break; | |
| } | |
| } | |
| if ( ! dupPoints ) return points; | |
| const newPoints = []; | |
| newPoints.push( points[ 0 ] ); | |
| for ( let i = 1, n = points.length - 1; i < n; i ++ ) { | |
| if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) { | |
| newPoints.push( points[ i ] ); | |
| } | |
| } | |
| newPoints.push( points[ points.length - 1 ] ); | |
| return newPoints; | |
| } | |
| } | |
| } | |
| export { SVGLoader }; | |
Xet Storage Details
- Size:
- 69.6 kB
- Xet hash:
- 0c293cf66ae0f60fd32a4a2c6cfa083c0dffb45bc7146bdf217818e4432f810a
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.